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Albion Online

Guild Spotlight: Le CulteAug 16, 2019 - Community Announcements Guild name: Le Culte Alliance: none Guild leader: Elror Date founded: June 1, 2018 Number of members: 40 Primary language: French Tell us about your guild. What sort of activities do you focus on? What sort of members are you looking for? Well, we are a small French guild focused mainly on the PvP aspect of the game, especially all things gank-based. Our content is broad: 2v2 / 5v5 Hellgates, dungeon diving, wolf gank squads, open-world PvP, mage raids, etc. We recently began adding GvG and castle / castle outposts to our list of content. Although we do love PvP, sometimes you can find us fame farming for progression. We’re looking for people with no fear who are willing to take unfavorable fights and travel with valuable gear, with a passion for battle. Where is your guild primarily located? What regions in Albion do you focus on? Our guild works mostly in the Royal Continent red zones. This is where we are the least chased by zergs when we want to operate efficiently. Otherwise people can find us sometimes in the green-portal black zones, hunting people that cross our path or seeking out zergs. Do you have any particular rivalries or ongoing quarrels with other guilds? We go through a lot of quarrels with guilds daily and we love that. We have kind of a bad reputation because of that and we work hard to maintain it. The price of people talking about and reacting to us is what gives us pride, especially when we think about the size of the guild. We have a discord channel dedicated to screens of people talking about us in every way as a trophy. What were some of your most memorable battles/activities? Every battle when outnumbered is memorable, but there is one fight in particular that surpasses everything. One evening while we were 7 members diving in a random dungeon, we got caught between two zergs. Without any choice other than fight a very unfavorable fight, we took the decision to take the challenge. While they engaged our tank we took this opportunity to counterengage, making a huge hole in their troops. That surprised the enemy zerg and made the survivors run away. What does your guild do for fun? In addition to PvP content, we also roleplay as the followers of Morgana which can reflect in our guild name and the way we play and approach the game. People can even find lore in the forum about our guild and the connections with Morgana (unfortunately only in French). Otherwise our activities have us kill as many people as possible, without getting worked up, and without competition against people or rival guilds. Depending on the guild members' moods, we do ambushes, wolf patrols, or just getting into some scraps with people. The most important thing is that everyone has fun together. What is your guild's approach to the game? Do you have any sort of overarching philosophy? In comparison to some big guil...Changelog: Percival Patch 3Aug 15, 2019 - Community Announcements Percival Patch 3 - Ver. 1.15.383 / REV 148174 - 15 August 2019Sales of Vanity Items Discontinued In anticipation of the expanded Wardrobe feature coming with the next content update, sale orders of following items have been canceled, and while they can still be traded directly between players they cannot be crafted, bought or sold on the Marketplace: Red Tulip Hat Red Tulip Dress Red Tulip Shoes Rich Noble's Hat Rich Noble's Doublet Rich Noble's Footwear Bridal Veil Bridal Dress Bridal Shoes Bridal Bouquet Groom Hat Groom Suit Groom Shoes Groom Cape Wedding Ring Jester Mask Jester Costume Jester Shoes Uncle Frost's Hat Yule Hat Yule Coat Yule Shoes Yule Backpack Snow Bunny Stalker Hat Bunny Stalker Hat Bunny Stalker Overalls Bunny Stalker Shoes Bunny Stalker Basket Hygienic Mask Hygienic Coat Hygienic Boots Grinning Pumpkin Head Sad Pumpkin Head Angry Pumpkin Head Laughing Skull Ribcage Legbones Ragged Cape Undead Skull Undead Ribcage Undead Legs Ragged Undead Cape Master of Bats Helmet Master of Bats Cape Recruiter's Cape Riuros Cape Recruiter's Banner Ogronios Banner Recruiter's Cape - Toad Recruiter's Cape - Rottweiler Recruiter's Tiger Cape Recruiter's Fur Cape Recruiter's Grey Wolf Cape Recruiter's Portal Cannon Recruiter's Fox Crop Recruiter's Beer Mug Recruiter's Ale Mug Recruiter's Hunter Horn Recruiter's Trumpet Legendary Explorer's Cloak Legendary Explorer's Hat Legendary Explorer's Armor Legendary Explorer's Boots Legendary Adventurer's Cloak Legendary Adventurer's Hat Legendary Adventurer's Armor Legendary Adventurer's Boots Explorer's Hat Explorer's Armor Explorer's Boots Adventurer's Helmet Adventurer's Jacket Adventurer's Shoes Arena Veteran's Circlet Arena Veteran's Cloak Arena Veteran's Boots Arena Veteran's Cape Arena Veteran's Eyepatch Arena Veteran's Small Banner Arena Veteran's Medium Banner Arena Veteran's Large Banner Decorative Undead Platemail Cape Decorative Undead Leather Cape Decorative Undead Cloth Cape Decorative Keeper Platemail Cape Decorative Keeper Leather Cape Decorative Keeper Cloth Cape Decorative Morgana Platemail Cape Decorative Morgana Leather Cape Decorative Morgana Cloth Cape For a more detailed explanation of these changes and the reasoning behind the cancellation of these orders, please see this forum post: Changes and Improvements Based on community feedback, the castle scoring time slot at 19 UTC has been moved to 20 UTC The Heretic Chief Blaster has been practicing and is now able to throw his mines and bombs through obstacles Poison zones in Undead Randomized Dungeons now tick every 3 seconds (was every second) Due to noise complaints, Silver Bag opening sounds are now shorter, quieter, and only play twice, even when many bags are opened in succession Improved spell indications for Keeper Giant and Rock Elemental All passive spell sounds have been reviewed, fixed as needed, and generally "tuned up"Combat Balance C...New Seasonal Rewards: Mount Skins!Aug 7, 2019 - Community Announcements Take the Divine Challenge For the entire month of August, take the Divine Challenge to collect limited-time rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim your very own mount skin, avatar border, and more. NEW MOUNT SKIN: This month's Challenge introduces a brand-new mount skin: the Divine Stag. Once obtained, this mount skin will permanently unlock the pure white Divine Stag for all characters on your account. (Note that this skin requires an Adep's Giant Stag base mount to use.) NEW AVATAR BORDER: Adventurers who rack up enough total Challenge Points will also earn the Divine Challenge avatar border to frame your avatar in glowing divine light. This non-tradable item permanently unlocks this avatar border for one character. SEASONAL SPECIALS: All month long, reach weekly goals to unlock Divine Challenge chests. In addition to valuable rewards like Adventurer's Tomes, Silver, and other loot, you'll also have a chance to unlock three furniture items - the Mage Statue, Magic Rune Circle, and Glass Sphere. As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount skin / avatar ring reward. So log in, head out into the open world, gather points, and claim these exclusive rewards while they last! Claim a Sheepdog Mount Skin in the New Referral Season A new referral season starts today! Refer your friends to Albion Online and get three fantastic rewards, including the first-ever mount skin referral reward. For 1, 3, and 5 referrals respectively, you'll receive:the Recruiter's Storage-Barrel, the Recruiter's Pile of Tomes (worth a total 100,000 Fame), and the Sheepdog mount skin. (Note: like all canine mount skins, the charming Sheepdog requires a Direwolf base mount in order to be displayed.) The current referral season lasts until maintenance on September 1, so you've got until then to refer your friends and claim your rewards. As a reminder, with the shift to free-to-play the referral system has been streamlined and simplified: How to Earn Seasonal Referral Rewards Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.) Your friend registers an account and starts playing Albion Online (preferably along with you!). The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you. On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame. Changelog: Percival Patch 2Jul 31, 2019 - Community Announcements Percival Patch 2 - Ver. 1.15.383 / REV 147232 - 31 July 2019 Guild Season 7 Changes Guild Challenge: guild members can now earn Challenge Points by gathering, killing creatures, fishing, and farming, as with Adventurer's Challenges. At certain thresholds, these points will provide Season Points to the member's guild. Number of tower levels in Crystal Realm Battle system: 3 → 7 GvG attack times have been consolidated to make it harder for one team member to fight multiple GvGs in a day GvG notification messages now more clearly state conditions leading to counterattacks, decisive victories, and whether or not Silver is returned Changes to Siphoning Mages: Channel duration of Ice Block increased to 20 seconds When channel is started, three Summoned Guardians appear Guardians are normal mobs if less than 8 players are attacking the mage, Veteran mobs if 8 or more players attacking Guardians drop an area that replenishes player energy Additionally, a tornado is summoned that throws unwary players into the air and deals some damage Mercenaries have been disabled for regular GvGs. Mercenaries can still be used in Crystal Realm Battles. Castle Outposts (smaller versions of castles) now appear in the open world. These can be claimed by guilds for season points. They appear four times as often as regular castles, but only give one-fourth of the points. The time window in which a castle can be captured has been greatly reduced (time between castle mob spawns: 15m → 3m) Item Power Softcap for 20v20 City Fights: Thetford, Bridgewatch, Martlock: 50% softcap above 1000 IP Fort Sterling, Lymhurst: 50% softcap above 1200 IP Caerleon: no IP cap Maximum City Tax level (set by guild in control of the city): 25% → 10% Updated Guild Season Rank brackets: Crystal Rank Threshold: 180,000 Season Points Gold Rank Threshold: 60,000 Season Points Silver Rank Threshold: 15,000 Season Points Bronze Rank Threshold: 3,500 Season Points Iron Rank Threshold: 1,000 Season Points Castle Scoring Times (UTC): Thornbush Mire 19:00 Flesheater Morass 01:00 Heart of the Forest 01:00 Stonegrass Steppe 01:00 Charhide Steppe 19:00 Hill of Hollow Earth 19:00 Edgerock Sink 01:00 Bleak Moor 19:00 Eskdale 01:00 Armboth Fell 19:00 Creag Ard 19:00 Creag Uchag 01:00 Creag Bron 19:00 Creag Rudd 01:00 For more information about these changes, as well as some of the reasoning behind them, please see this forum post: Conquerors' Hall and City Decorations Updated Blue Army's Season 6 winner statue now appears at the front gates of Conquerors' Hall near the Caerleon Realmgate. Anniversary decorations have been removed from cities. Changes and Improvements Access Rights Alliance members can now be given similar access rights to chests, islands, etc. as guild members Access rights can now be copy-pasted from one object to another "Withdrawal from Account" rights have been split as follows: Withdrawal from Silver Accoun...Dev Spotlight: Michael SchwahnJul 30, 2019 - Community Announcements Michael Schwahn, AKA Retroman, has been a part of the Albion Online team since 2015. Prior to joining Sandbox, he worked on Spec Ops: The Line at YAGER (also based in Berlin) and created an indie shoot-em-up called Teslapunk for mobile, Xbox One & Wii-U. As Combat Designer for Albion Online, Michael is responsible for keeping a huge range of weapon and armor skills up-to-date, and ensuring that the combat meta remains fair and vital with each game update. With the next Guild Season starting this Saturday, we took the opportunity to talk to him about his approach to game design, what makes combat in Albion unique, and the games that have influenced him. You've worked at Sandbox since the very early days of Albion Online. How has your work on the game evolved over the years? The first big task I had was to overhaul the combat balance for the first beta. That was a very exciting, but frankly also a bit intimidating time, since I had never worked on an MMO before and Albion Online’s game design is quite a complex beast. So, how to best approach the balancing of a sandbox MMO? Well, the game has PvP and PvE. Each of these aspects requires quite a different balance approach. But since Albion's endgame is heavily focused on guild warfare and PvP, I really wanted to focus on the PvP balance first and foremost. Of course PvE can’t be ignored, but all items are first designed around PvP and then after their PvP role is settled we can look at their performance in PvE. I also want to see how far we can push the skill cap, to make the game less about numbers and stats, and instead increase the importance of group coordination and individual performance. With these requirements, I was more interested in MOBAs as a reference than other MMOs. There are a lot of similarities: MOBAs share the same perspective, also have a few spells active at a time, have a very high skill cap, and are often 5v5 like our GvGs. As my forum name suggests, I am a gamer of a different era, and one of my absolute favorite game genres is fighting games. I played them semi-competitively and even held small tournaments back in school. With Albion Online, I wanted to bring this sense of excitement and personal mastery that I felt with these games to a new generation of gamers. That is the reason we have no random elements in PvP, because I always appreciated the super-deterministic mechanics of fighting games with no RNG. And on an abstract level, some of the concepts found in fighting games also translate surprisingly well to MOBAs: things like trying to bait enemies, the importance of positioning, and counterplay options. Okay, so now I could decide on the first set of abilities and roles for the items. The next thing was to get the actual numbers into the game. To adjust so many numbers, you create a mathematical model with formulas with certain assumptions about the gameplay in mind. Things like how damage and stun transla...Albion Online Soundtrack ReleaseJul 24, 2019 - Community Announcements As part of our ongoing Second Anniversary Celebration, we've released the Official Albion Online Soundtrack on all major digital platforms! Now you can listen to the game's 22 award-winning tracks whenever and wherever you want. Whether you use Spotify, iTunes, Apple Music, Amazon, or Deezer, we've got you covered - click here to see all the links in one place. And for those who prefer to listen on YouTube, we've also uploaded the whole soundtrack to the Albion Online YouTube Channel, where you can listen to individual tracks or the full playlist. Check out the dark and moody "Forest Theme" here: Talk: Season 7 and BeyondJul 24, 2019 - Community Announcements In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, discusses the changes coming with GvG Season 7 and gives a preview of the roadmap beyond Percival. Please note that you can find a detailed description of the Season 7 changes as well as a description of our roadmap in the forum or simply by following the links in the description below! Season 7 Changes: Roadmap for Percival and Beyond: No time to watch the video? Read on for a written summary of his talk. Season 7 Changes: The What and the Why In this season, we’re introducing a number of changes and features which aim to achieve two primary goals: Allow more players to contribute to their guild's Season Points in a wider variety of ways Limit the ability of a few guilds and players to dominate the GvG and castle gameplay, allowing a wider range of guilds to compete in the season First Goal: Allow More Players to Contribute To achieve the first goal of having more players contribute, we’re introducing Guild Challenges. Starting with Season 7, every player will be able to collect Challenge Points for their guild. When the guild hits certain challenge point goals, it will be rewarded with Season Points. Challenge Points are generated for killing mobs and other open-world activities, just like in Adventurer's Challenges. This means you can now contribute to your guild’s season success, even as a non-PvP focused player. The guild challenge also comes with a ranking, so guild leaders and other guild members can see how many points everyone is contributing to the guild’s goals. Second Goal: Leveling the Playing Field To achieve our second goal of limiting the ability of a few players to dominate the game, we’re introducing a number of different changes. First off, we’re introducing Castle Outposts to the Outlands. These outposts are capturable in a similar way to castles, and will also be paying out a daily Season Point reward as well as loot chests on weekends. These will be four times as common as castles, but only give a quarter of the rewards. They will pay out their rewards at the same time as castles, opening more opportunities for smaller guilds to claim an outpost for themselves, while larger guilds will tend to fight over the big castles. In addition, we’ve rebalanced castle capture times to be much shorter. This makes it harder for an alliance to move their army from one castle to another in response to an attack, and forces them to split their forces if they want to contest multiple castles. We’re also making some changes to GvG and Crystal Realm fights: First, we’ve consolidated GvG attack times so more territories now share the same attack times, making it harder for the same players to cover multiple GvGs in one day using alts. In addition, we’ve deactiva...In-Game Anniversary CelebrationsJul 17, 2019 - Community Announcements Today marks two years since the official launch of Albion Online! Along with our retrospective of the past year, we're also celebrating ingame with a week-long party. Read on for all the details! The Mists of Albion are Back! The Mists of Albion buff will be active for one week, giving an additional 25% Fame for all activities! Boost your combat, gathering, and crafting stats and get ready for the upcoming GvG season with this automatic buff. Here are all the details: Duration: July 17 10:00 UTC (after maintenance ends) to July 24 10:00 UTC Does NOT affect Fame earned through Tomes of Insight Does NOT affect the rate at which Challenge Points are earned To take advantage of this powerful boost, just log in and play all week long! Celebrate with Decorations and Limited-Time Gifts To spread the celebratory mood, we've placed decorations in all cities, and sent out special gifts including the Anniversary Banner - a festive new furniture item - and three different colors of fireworks. Let's start Albion's third year with a bang! Here's how to get your free gifts: Items are automatically sent to all players with accounts created prior to July 17. In addition to having a previously-created account, players must log in between July 17 10:00 UTC and July 24 10:00 UTC to trigger the reward. (It can then be claimed any time after that.) To claim, click the gear icon at the upper right, and select "Claim Rewards". Thanks to our community for being a part of the world of Albion, and for making the game what it is today. And in case you hadn't heard, the award-winning Albion Online Soundtrack has now been officially released - click here to learn more! Happy Second Anniversary, Albion Online!Jul 17, 2019 - Community Announcements Today marks two years since the official launch of Albion Online! We're celebrating with free items and a week-long Fame Boost (click here for all the juicy details), and have just released the Official Albion Online Soundtrack across numerous digital platforms. Anniversaries are also the perfect time to look back on the prior year, and take stock of everything that's happened. And what a year it was... Faction Warfare Comes to Albion With the Merlyn update on July 31, 2018, Faction Warfare came to the Royal Continent. This new feature allowed players to join one of five Royal City factions and fight alongside other allied faction members to take outposts from the other cities' fearsome protectors, earning powerful rewards like city faction capes and faction mounts in the process: GvG Season Rewards Introduced Beginning with GvG Season 4 in September 2018, members of guilds that ranked during the season received exclusive rewards. The higher the guild's final rank, the better the reward, culminating in an extremely powerful, crystal-armored version of an exclusive mount that changed with each season, starting with the epic Battle Rhino. Season 4 also saw the introduction of Conquerors' Hall, a new building near the Caerleon Realmgate that serves as a museum of past GvG seasons. Each season's top three teams are immortalized in statue form, with the most recent winner stationed at the building's main entrance. A New Challenge Awaits On October 1, 2018, the first Adventurer's Challenge began. Each of these month-long "personal seasons" has its own unique theme, and offers players a chance to gain points for open-world activities and use them to unlock rewards. The highest-level rewards include epic mounts with unique skills, such as the Spectral Bat. Entering a New Realm In November 2018, the Nimue update arrived, bringing a new type of GvG: Crystal Realm Battles. These fights took place in an entirely new setting, and opened up Albion's guild warfare system to newer and smaller teams. With the recent Percival update, Crystal Realm Battles can now be fought during the off-season as well, providing even more opportunities for those looking to break into the GvG scene. Albion's Underworld: Randomized Dungeons The Oberon update launched on March 20, 2019. Among other features and upgrades, Oberon brought a huge new Randomized Dungeon system to the world of Albion. Oberon brought group versions of these procedurally generated dungeons, while solo dungeons arrived with the Percival update in July. Robin Henkys, Albion's Game Director, describes the current and future impact of this system on the game: "In addition to the group dungeons that arrived with Oberon and the solo ones that came with Percival, this system holds the potential for other kinds of open-world content in the future. With this sys...Changelong: Percival UpdateJul 10, 2019 - Community Announcements Percival Update - Ver. 1.15.382 / REV 145855 - 10 July 2019 Features Solo Randomized Dungeons Randomized Dungeons balanced for solo players will now appear throughout the open world, and will be distinguishable from group randomized dungeons by their portal-like appearance. Higher-tier solo dungeons can be accessed via special Dungeon Maps, which can be obtained from mob drops or bought from other players through the Marketplace. New Character Customization Options Players now have a larger number of customization options for their characters, including numerous hair, beard, face, and underwear options. Character appearance can now be updated at any time, from anywhere in the world. For more details on character customization, please see this forum post: Mount Skins Mounts skins can now be used to alter the appearance of a player's active mount. Once unlocked, a mount skin is bound to the account and can be used by all characters. With Percival, numerous rare mounts will be converted to skins, and additional new skins will be unlockable with Gold. For more details, including a list of pre-Percival mounts that will be converted to skins, please see this forum post: New Mobs and Shrines New mob types have been added to solo and group Randomized Dungeons for all factions. These include new trap- and nest-type opponents, as well as environmental hazards like explosives. Solo Randomized Dungeons introduce small combat shrines, which give a random combat buff to the first player who activates them, offering advantages in both PvE and PvP. New Weapon Skills Seven new skills have been added to a range of player weapons: Axes: Spinning Blades Frost Staffs: Ice Shard Hammers: Inertia Ring Nature Staffs: Rejuvenating Breeze Quarterstaffs: Rising Blow Spears: Impaler Swords: Parry For details of these skills, see the Combat Balance Changes section below. Upgradeable Bank Tabs Additional tabs can now be added to both personal banks (i.e. those found in cities) AND guild / territory vaults, with the following specifications: City Banks: up to 14 additional personal tabs can be purchased for Silver Guild Banks: up to 14 additional personal tabs AND 14 additional guild tabs can be purchased for Silver Territory Banks: new private tabs are not available, but 5 guild tabs can be purchased for a total of 14 tabs Homeplot Banks are now structured like Guild Island Banks (same total weight and slots) Siege Camps and Guild City Banks do not receive any additional tabs The first personal bank tab is always the first to open in banks and guild vaultsImprovements Audio Improvements Polished and updated spell effect sounds for Quarterstaffs, Axes, Spears, Daggers, Hammers and Maces based on spell intensity Master Volume fader added to Audio Settings UI Added new voiceovers to Artifact Foundry NPC Other Improvements Character appeara...Percival is Live!Jul 10, 2019 - Community Announcements Percival, the seventh major post-launch update for Albion Online, is here! This update brings Randomized Dungeons balanced for solo players, a new vanity and customization system, mount skins, new creatures, shrines, and spells, numerous quality-of-life improvements, and much more. Watch the trailer here: Read on for more of what's coming with Percival: Solo Randomized Dungeons are Here Whether you're a solo adventurer or a group player waiting for your friends to come online, Solo Randomized Dungeons are the perfect activity. These new dungeons balanced for single players offer challenging adventures that are never the same twice. Take on a wide range of classic and new enemies, unlock chests, discover new small combat shrines, and descend as far as you dare, or use new solo dungeon maps to reveal high-tier dungeons with powerful enemies and valuable loot. Upgrade Your Looks and Ride in Style Set yourself apart with a wide range of character customization options, including new hairstyles, beards, and faces. Update your looks at any time from anywhere in the world to give your character its own unique personality. Travel the world in style with new mount skins that offer appearance upgrades for all major mount types. Choose from dozens of free customization options, or unlock wilder styles with Gold to truly stand out from the crowd. Fearsome New Foes, Powerful New Abilities Percival introduces a host of deadly new creatures, from ghostly critters to fiery demons to explosive traps, which come with a wide variety of spells and attacks to keep adventurers on their toes. Send them packing with seven new spells for hammers, spears, staffs, and other weapons that will offer new combat options to a wide range of playstyles and builds. Other improvements include: Expandable Personal Banks 20v20 City Practice Battles Ingame Language Channels Extended Crystal GvGs New Level Templates for Randomized Dungeons ...and much more For a detailed list of changes, read the patch notes here. Percival Preview: Improved Character MeshesJul 5, 2019 - Community Announcements The Percival update arrives on July 10, bringing a host of new customization features to the world of Albion. As the development process for customization has progressed, our art team has taken the opportunity to make improvements to the basic character models for both male and female characters. These changes are visible both in the classic character creation screen and the new appearance customization UI, as well as in the game itself. According to Marcus Koch, Art Director for Albion Online, the time was right to update the game's characters. "As new assets for the game had an increased level of detail," he explains, "we wanted to bring the older assets up to date as well." The old character models had approximately 500 polygons, while the new ones have between 1500 and 2000. "We were able to equalize the poly count between "naked" and "clothed" characters without any negative effect on game performance, so this seemed like the perfect time for an upgrade." Improvements to the so-called "naked" character models aren't just visible when the characters are unclothed (though in a full-loot game, every character will likely end up naked sooner or later). They're also visible any time a character's face, hair, and beard are exposed, which is the case with numerous armor builds. The original character models are some of the oldest artwork in the game, having been untouched for almost seven years, so this update was the perfect opportunity to bring them up to date. Check out the improved character meshes when Percival goes live on July 10 - and be sure to take the new character customization system out for a spin! Dev Talk: Character Customization and Mount SkinsJul 2, 2019 - Community Announcements In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, outlines the new character customization options and mount skins coming with the Percival update. No time to watch the video? Read on for a written summary. Character Customization The ability to update a character's appearance after its initial creation has long been a requested feature, and now, with the Percival update, you’ll be able to change your character's basic appearance at any time. To make things more interesting, we’ve also added a number of free new customization options for you to explore. These include a new collection of faces to choose from, as well as a large variety of new hairstyles, beard styles, and underwear choices. For those of you who still want more options, we’ve added a set of particularly outlandish customization options you can purchase with Gold, which will unlock the customization choice for all characters on your account permanently. We’re really looking forward to seeing more variety in characters in the game, and want to expand both the free and purchasable options in the future. Mount Skins Mount skins were also a frequently requested feature. Many players were unhappy that their rare and collectible mounts were restricted to a lifetime of sitting in storage without seeing any open-world use. In order to make mount skins a reality, we had to weigh our options carefully, since the “You are what you wear” system in Albion means the ability to recognize your opponents' gear is a critical part of gameplay. The system we've come up with is a compromise, but we believe it's a good solution overall, which finds a balance between offering customization choices and maintaining the integrity of Albion’s item system. Firstly, we’ve sorted mounts into skin categories. This means, for example, that your horse cannot look like a Direwolf. All mount skin options for a particular mount category will still be recognizable as their respective category. Simply put: horses will still look like horses, though we will have some particularly cool-looking horses now. To make absolutely sure this system has no negative impact on PvP, players will also have the option to choose the situations in which skins will be displayed. While all players' mount skins will always be active in “safe” areas like cities and islands, you'll have the option to disable them in PvP-enabled areas. And of course, your choice of mount skin is entirely cosmetic and has no impact on gameplay whatsoever. Acquiring Mount Skins So how do you get a mount skin? Currently, there are two ways: you can either use a consumable skin unlock item to unlock a skin, or you can use Gold to buy one of the new purchasable skins. Either way, the skin is unlocked for all characters on your account. Initially, consumable unlock items will mostly come from the conversion o...New Month, New Challenges, New Rewards!Jul 1, 2019 - Community Announcements Take the Undead Challenge The dead have risen... and their treasures are yours for the taking! For the entire month of July, take the Undead Challenge to collect limited-time rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim an exclusive mount, avatar border, and furniture items. MOUNT: This month's Challenge introduces the Spectral Direboar, a ghostly mount with a unique spell, Glimpse of the Other Side, which renders you temporarily invisible. Use it to evade your enemies... or sneak up and catch them unawares! AVATAR BORDER: Adventurers who rack up enough total Challenge Points will also earn the Undead Challenge avatar border, featuring a spooky undead-themed design that will strike fear into the hearts of your foes. This non-tradable item permanently unlocks this avatar border for one character. SPECIALS: All month long, reach weekly goals to unlock Undead Challenge chests. In addition to valuable rewards like Adventurer's Tomes and Silver, you'll also have a chance to unlock four costume items - the Undead Skull, Ribcage, Legs, and Ragged Undead Cape - to transform yourself into a grinning skeletal warrior! As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount / avatar ring reward. So log in, head out into the open world, gather points, and claim these exclusive rewards while they last! Claim a Giant Frog in the New Referral Season A new referral season starts today! Refer your friends to Albion Online and get three fantastic rewards:the Recruiter's Ale Mug, the Recruiter's Pile of Tomes (worth a total 100,000 Fame), and the Recruiter's Giant Frog. The current referral season lasts until maintenance on August 1, so you've got until then to refer your friends and claim your rewards. As a reminder, with the shift to free-to-play the referral system has been streamlined and simplified: Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.) Your friend registers an account and starts playing Albion Online (preferably along with you!). The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you. On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame. Guild Spotlight: BFGJun 28, 2019 - Community Announcements Guild name: BFG Alliance: MOUNT Guild leaders: FrostClaw - Surlo Date founded: January 2019 Number of members: ~50 Primary language: English Tell us about your guild. What sort of activities do you focus on? What sort of members are you looking for? BFG is a collection of mature, like-minded individuals who strive for excellence both on the battlefield and in our interactions with others. We focus on open-world dominance without relying on territories or allies to outnumber our opponents. Our primary focus is ~10v10 battles - wherever we can find them. We also participate in ZvZ, 5v5 content, and more rarely, ganking. We are always looking for more competitive players who want to have an enjoyable time. Where is your guild primarily located? What regions in Albion do you focus on? We are based in the city of Caerleon. While Mercia is our main playground, we also travel throughout Siluria from time to time, all in the pursuit of (others') hard-earned loot. Do you have any particular rivalries or ongoing quarrels with other guilds? While everyone besides our guild members and our alliance members is an enemy in the open-world, we like to maintain at least 'neutral' relationships with most guilds so that the potential for mercenary work is always there. Those who rub us the wrong way can expect no kindness though... What were some of your most memorable battles/activities? The above battle was definitely fun and memorable, especially when considering how easy it was to set up. To be honest though, we have too many memorable moments to count. Most of our fights have explosive conclusions. Getting famous (or infamous) from our many Reddit posts has always been memorable as well. Finally, getting our first command mammoth from an enemy during a Warcamp fight and splitting its value among the guild members who helped take it down was most definitely a great moment. What does your guild do for fun? We enjoy killing others and having them kill us. We also enjoy analyzing videos, theory crafting, and improving ourselves. Finally, we love to have a good time through either text or voice chat in our Discord server. What is your guild's approach to the game? Do you have any sort of overarching philosophy? FrostClaw and Surlo, the two guild masters of BFG, established the guild with a number of foundational tenets that were not all present in any existing guild. We sought to be, and continue to be, non-toxic, highly competitive, striving to improve, and masters of open-world tactics. We have a low tax, no mandatory donations, equal loot splitting, and no mandatory content in order to help our members feel relaxed and rewarded while playing. Finally, despite our insistence on not being toxic to others in-guild or out, our in-game actions always tend to be cut-throat; we will do what it takes to better our guild and those who are a part of it. What are you...Dev Talk: Solo Randomized DungeonsJun 21, 2019 - Community Announcements The Percival update arrives July 10, bringing several major new features to the world of Albion. In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, discusses the new Solo Randomized Dungeons coming with this update. He covers what exactly these dungeons are, how they play, and how they fit into the bigger picture of Albion. No time to watch the video? Read on for a written summary of his talk. What are Solo Randomized Dungeons? Simply put, Solo Randomized Dungeons are the soloable version of the group randomized dungeons we introduced with the Oberon update. You can find solo dungeon entrances of different tiers all over the open world, and you’ll be able to recognize them by their distinct portal-like entrances. These solo dungeons exist for all for major mob factions of Albion Online and contain a highly varied set of challenges and rewards. Maps to solo randomized dungeons can also be found as drops in the open world, which can guide you to particularly challenging and rewarding dungeons. On average, solo randomized dungeons will be competitive with group dungeons in terms of rewards, though group versions will still be slightly better to reward the effort of putting a group together. How do they play? These new solo dungeons are mostly linear, and are somewhat shorter than their group counterparts. We’re aiming for a playtime of around 10 minutes for an average dungeon, but of course there will be some variance in both directions due to randomization. Once you've located and entered a Solo Randomized Dungeon, you can expect to explore alternating corridor sections and highlight rooms. With this update, we’ve also expanded the overall variety of rooms you can discover in both solo and group dungeons. In addition to these new rooms, we’re introducing a wide range of new mobs and mob types with these dungeons. These include stationary “trap”-type opponents whose area-of-effect spells interfere with the battlefield, “nest”-type opponents which will continue to harass you with spawning mobs unless destroyed, and all sorts of fun exploding opponents! As with the new rooms, these new opponents will appear in Group Randomized Dungeons as well. Exclusive to the solo dungeons, however, will be the new small combat shrines. These relatively frequent shrines will, when activated, buff a single player with a random combat boost. These shrines provide an advantage to the user in PvE, and can make the first player to enter a dungeon into a real threat to any would-be attackers as well! How do they fit into the big picture? Solo Randomized Dungeons fill a long-empty gap by adding a varied and exciting solo PvE activity to the open world of Albion Online. Solo player, as well as group players who are waiting for their friends to come online, can now fill the time with highly rewarding PvE content. In ad...Changelog: Oberon Patch 9Jun 19, 2019 - Community Announcements Oberon Patch 9 - Ver. 1.14.381 / REV 144529 - 19 June 2019Changes Rubberband Boots are now tradeable as intended To better reward the winning team in a Hellgate, Fame was shifted from Trapped Demons (-40% previous Fame) to the Sadistic Overlord (+100% previous Fame). The overall Fame earned in a Hellgate stays roughly the same.Fixes Fixed an issue where Guild Application and Alliance Invitation messages could not be deleted Fixed a bug that did not allow characters with extremely high amounts of Silver to place bids Magic Pollen (Harvester Cap) is now cleanseable, as intended Additional minor worldmap, UI, terrain, and localization fixesThe Percival Update Arrives July 10!Jun 18, 2019 - Community Announcements Percival is coming! The seventh major post-release content update for Albion Online brings long-requested Solo Randomized Dungeons, a variety of major new customization and vanity options for characters and mounts, upgrades to personal banks, new mobs and skills, expanded Crystal GvGs and city scrims, and much more. Solo Randomized Dungeons are Coming The next step in Albion's open-world expansion is coming! Percival brings Randomized Dungeons for solo players, allowing you to explore on your own and face off against a host of fearsome new creatures. Like group dungeons, they will spawn at random throughout the world, allowing you to partake in thrilling solo dungeon-diving. You can also use rare dungeon maps to unlock higher-tier solo dungeons, which bring challenging foes and epic loot that increase in turn. Customization and Vanity System + Bank Upgrades Percival brings a comprehensive new customization and vanity system to the world of Albion, letting you show off your personality with dozens of hair, beard, face, and even underwear options. Mount skins allow you to unlock permanent appearance-changing options for all characters on your account, and cover a large variety of both standard and exotic mounts. In addition to free options, you can also use gold to unlock additional unique customization options to truly set your characters and mounts apart from the crowd! New Mobs and Skills Along with Solo Randomized Dungeons, new creatures have emerged from Albion's depths to face off against intrepid adventurers. These newly-designed mobs have a wide range of never-before-seen spells and abilities at their disposal, requiring creative strategies and tactics to counter them. Fortunately for you, a variety of new spells and abilities have been added to a diverse array of weapons, to make sure Albion's combat meta stays fresh and exciting, with new choices and unlocks for a huge range of combat builds. Additional Features and Improvements New 20v20 city fight scrim option Crystal Realm Battles now available during the off season New Group Randomized Dungeon templates Separate language channels in chat Hotkeys for emotes ...and more For a detailed list of everything coming with Percival, visit the update page. Changes Coming for GvG Season 7 And in addition to everything coming with Percival, some big changes to Albion's GvG seasons are just around the corner. With the start of Season 7 right after the Percival launch, guild warfare will be updated and streamlined in regards to GvG scheduling, castle claim times, and many other core aspects of the system. We'll be announcing further details of these changes over the coming weeks, so stay tuned! Changelog: Oberon Patch 8Jun 13, 2019 - Community Announcements Oberon Patch 8 - Ver. 1.14.381 / REV 143913 - 12 June 2019Vanity-Related Items Removed from Marketplace In anticipation of the new vanity / customization items coming with the Percival update, certain items, which will be converted to vanity items, have had their sell orders canceled and can no longer be sold via the Marketplace. Since these items will likely be much more valuable in the future, this was done in order to protect players with long-running sell orders for these items from having them bought out from under them and resold (i.e. "flipped") by other players. These items are still tradable between players, but cannot be sold via the Marketplace after this update. For the same reason, we have also canceled all sell orders for Arena Sigils, Necromantic Elixirs, and Morgana Mare Saddles. These items will, however, remain tradable on the market, so that all owners have the chance to update their prices accordingly. Due to the Bonehorse and Morgana Mare becoming permanent skins with the Percival update, we have reduced the drop chance of the corresponding mount upgrade items found in chests in Randomized Dungeons to 10% of its previous value. We are no longer selling the guild-bannered Warhorses in the Vanity Store. These items will return as vanity skins once Percival goes live. The current items can be used as before, and you will be able to exchange them for their original cost (Gold + Horse) when Percival goes live. Finally, the time allowed to pick up items from unsold and canceled orders has been increased to 60 days (formerly 30 days) for all items. For more information about this change, please see this forum post: Server Compensation This patch includes compensation items for those affected by recent latency issues. For further details, please see this article: Changes Increased the radius around open-world exits (connections between clusters, as well as portals and dungeon entrances) within which furniture items cannot be placed To avoid accidentally deleting items, ingame messages that still have items attached can no longer be deleted Mobs in all Hellgates are now non-lethalCombat Balance Changes Morgana Raven Raven Scream: Cast Time: 1s -> 1.5s Reactive Scream: Cooldown: 120s -> 180s Fixes Fixed an issue where channeling times displayed in tooltips for some items were not being calculated correctly The debuff icon has been removed from the lava puddle of the Demon Cape Fixed an issue where filtering the destination dropdown in the Travel Planner UI would lead to wrong fast travel target Fixed an issue where the energy cost of Rending Swing was lower than intended (formerly 2, now 3) Fixed an issue where the number of damage ticks caused by Bleeding (Axes) was lower than intended (formerly 4, now 5) The Inner Focus buff is now removed when the weapon that trigge...Fame Boost and Premium DaysJun 12, 2019 - Community Announcements Mists of Albion Are Back Ready to max out your gathering, crafting, and combat specs? Eager to unlock new items and try out new builds, or reach that final mastery? Good news: the Mists of Albion buff will be active for one week, giving an additional 25% Fame for all activities! Get ready to advance your progress by leaps and bounds with this automatic buff. Here are all the details: Duration: June 12 10:00 UTC (after maintenance ends) to June 19 10:00 UTC Does NOT affect Fame earned through Tomes of Insight Does NOT affect the rate at which Challenge Points are earned Just log in during the designated time to take advantage of this powerful boost! Compensation for Server Issues To compensate players affected by the recent performance issues, we will be sending out compensation packages after maintenance on June 12. All players who logged in during the affected timeframe (May 17, 00:00 UTC to May 30, 10:00 UTC) will receive 3 days of claimable Premium. This can be claimed once per account on any character you choose. Log in between June 12 at 10:00 UTC and June 30 at 10:00 UTC to be able to claim these days. Additionally, every character that had Premium active at any time during the affected timeframe will receive an additional 7 days of Premium. This will be added automatically when logging in for the first time after maintenance on June 12. (Premium earned during the tutorial does not count toward this reward.) And on top of that, affected Premium characters will receive a brand-new item: Rubberband Boots. Relive the glory days of lagging and rubberbanding with this unique costume item, which comes complete with a Rubberbanding spell that bounces you back to your previous position over and over again! Make sure to log in starting Wednesday to enjoy the full benefits of the Fame Boost - we'll see you soon ingame!