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A Dance of Fire and Ice

 
New Xtra World and 5-Year Anniversary!Feb 5, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/6a215a63982e226cb9408494ca11b5a03452c327.png It's the 5-Year Anniversary of A Dance of Fire and Ice! Thank you so much for playing our game all these years. It's been amazing to watch how the custom level community has gotten better and better over time. The levels that the community has made are so creative, and the skills on display by the streamers who play them have been really impressive. We're a really small team, so we never imagined that people would still be playing after all this time. We hope you continue to enjoy the game! To celebrate, we've added one new Xtra World and a set of new Featured Levels. Version 2.7.0 New Xtra World: Miko Skip World XM: Miko Skip Music by Kirara Magic Level Design by Astral Overseer and KanoKaz Level VFX by Editor AlriC and KanoKaz Special Thanks to lifliif A short, relaxing world for players of all skill levels. You can find it on Xtra Island! New Featured Levels Overnote' - Amulet Level by FluffyYoshi & Nickname FluffyYoshi, known for their tough stamina-testing charts, and Nickname, known for their contributions in some of the popular custom levels today, have come together to create a beautiful but challenging level that tests players in their mechanical skill and stamina. Prepare for a speedy challenge! Ssimille - Surreal Walk Level by Bingsu Level creators can be Artists too! This is demonstrated by the well-respected Ssimille, composing one of his tracks, Surreal Walk! Interpreted by another well-respected creator, Bingsu, this level takes you on a surreal walk through the wonders of the Greek era, as your sense of time will be realized. Halv - Wings Level by HanB A throwback to 2020, when the creators you may have known today start in their humble beginnings. HanB is one of them, as they create yet another fun, electrifying level, with sudden changes of its pace! Enjoy, but be sure to pay attention! Riya - Artificial Chariot (Ssimille Remix) Level by hotduck, Hanwol, Bingsu A perfect ending to one of Team Vega's biggest projects. We were astonished by the impressive gameplay and visuals of the level, especially paired with Ssimille's beautiful remix of Riya's 'Artificial Chariot' from World 12. iTIC - Triple Sec Level by Pharah & hyonsu Pharah is celebrated for being one of, if not, the most talented and skilled VFXers in the ADOFAI community for creating levels that are as if he's using a video editing software! He has appeared many times in the previous LOTY events, and now in LOTY2023, he has finally won the Level Of The Year through his most outstanding level to date, Triple Sec! ああああ - クローバーのやくそく (Promise of Clover) Level by Seodawon & Boleumdal Cookie Seodawon & Boleumdal Cookie won the 'Relaxing Award' category in LOTY2023 through this amazing level that interprets ああああ's song by transporting you into a beautiful dream of warmth and cheerfulness! Monokuro - Black Rose Level by CyanAqua Tutorial music courtesy of 0mni CyanAqua, and his dedication to making gamepla...New Featured Levels, New Editor Decorations, and More!Oct 23, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/2cd9b5fc141b9ae83004a404c121b9d6760b0d84.png Version 2.6.0 New Team Members: We've added a few new members to the 7th Beat Games team! Hyonsu and Paring are two programmers who have come aboard to help us with all sorts of ADOFAI features, especially for the level editor. They work fast and have been incredibly helpful members of the team for the past few months. Rikri and rKizCora have also joined us! rKizCora is helping us with Featured Level selection and Rikri is helping us with licensing and communication with level creators. Having them assist us is crucial to us being able to add more Featured Levels, so we super appreciate it. It's a lot of things to manage at once while developing a game! On a related note, our team member Nichipe has stepped away from an active role in helping us with Featured Levels, due to a busy schedule. Rikri and rKizCora have joined to help us in Nichipe's absence, so please don't send Nichipe any questions or messages regarding Featured Levels! New Featured Levels: Fog sees it "Fog sees it is a great example of a level where everything is made by the same creator, which is something you don't usually see nowadays and is highly commendable for doing so!" We've actually included two different versions of the level. Those are… Plant Guy - Fog sees it Level by: Plant Guy "This level features a gameplay gimmick to keep your eyes peeled for, as the only thing that will guide you in this journey are the sign tiles. Follow the directions, and never lose your sight!" Plant Guy - Fog sees it (Metal Powered) Level by; Plant Guy "This is the "metal-powered" version of Fog sees it. Unlike its original, this level features faster speeds and intense visuals. Use the sign tiles as your advantage to visualize the challenging hidden pathways, but act fast or one small trip can send you to the void!" (Note: It is highly recommended to play the regular "Fog sees it" first.) Othinus - Fragor Magnus Level by: Hawkyrious and TeoC "Recall the wonderful voyage you've gone through in this equally wonderful level made by Hawkyrious with rock-n-roll tunes by Othinus! It uses the concept of remixing all of ADOFAI Worlds 1-12 into one memorable level. This level has been given a visual remake by TeoC and a song rearrangement by Erichey to give the level a more refined sound and look. (Cutscene music courtesy of 0mni) (Portal image courtesy of Plant Guy) Kubbi & Jonas Dam - Up In My Jam (All Of A Sudden) Level by: Kin "This level won 1st place in Rhythm Doctor Lounge's ADOFAI Community Competition 1: Steampunk! With great chiptune + rock music made by Kubbi & Jonas Dam and brilliant decorations and storytelling done by Kin, this level feels like a crossover of a cartoon show! It perfectly gives you the experience of taking a tour around a place you've never been before, filling you with excitement and curiosity while you gaze at peculiar but glamorous works of art." Inverted Silence - Vista Level by: Econ and Yeetyo...New Featured Levels and Level Editor Updates!Jun 2, 2023 - Community AnnouncementsVersion 2.5.0 is out now! This update has a whopping 7 new levels in the Featured Levels section, plus some UI + Quality of Life improvements, and new features in the Level Editor! Remember that every so often we find some really stellar community levels, get permission from the original song's artist and the level's creator, and add it to the game. You can find it by going to the Custom Level Select and then entering the "Featured" section. New Featured Levels: LORELEI Music by: Camellia Level by: Jo Future, Irin, and Bingsu "This level's music was commissioned for the final tie-breaker level in the ADOFAI World Cup! Camellia's music is noteworthy for its usage in some of the most difficult custom levels. This level starts out calm, but like a hurricane, it very quickly ramps up the intensity. Stay focused on the track, and you just might make it through the storm! (Original level created by NexaLi, PLORALD, Hanwol, Asansis, Jo Future and Nephrolepis. While the original level was made to aim for the highest difficulty, this level was recreated to lower the difficulty. This level borrows some visual effects from the original level.)" Endless.reality Music by: Ash Astral Level by: Rikri "This level won 1st place for the ""Neo Cosmos Award"" in LOTY 2022! Rikri is known for making levels that are challenging, but addicting to play, and this one is no exception. With it's triple-planet based gameplay and creative usage of freeroam tiles, this level is an excellent showcase of everything the Neo Cosmos DLC has to offer! (Portal image courtesy of YeetYote)" Vigor Lines Yoked Music by: Frums Level by: Daming "This level won 2nd place for the "Gimmick Award" in LOTY 2022! Daming's masterful use of filters gives this level a visual style unlike any other! The charting is beautiful and highlights Frums' tricky rhythms! It even has a cool gameplay gimmick to boot! Don't step on the noisy tiles!" Jam With Pancake Music by: Frums Level by: Daming "While Frums' characteristic style of music has an unmistakable flavor, they wanted to try something different for Jam with Pancake. What they cooked up is a song with a great jazz-like taste! Paired with Daming's delicious gameplay and great presentation, this level will leave you hungry for more!" 1, 2, 3, 4! Music by: Cansol Level by: Team BGA "This is Team BGA's first collab level and it's so good that it won the ADOFAI Level of the Year Award in 2022! The team's hard work on this level's incredible visuals really paid off! But don't get distracted! This level's difficulty is a true test of skill!" You and Me Music by: しゃろう Level by: IU and Pharah "This level won 3rd place for the ""Best Relaxing Level Award"" in LOTY 2022! If you're feeling stressed, Sharou's lofi beats might just help you relax! This level's equally chill gameplay will keep the vibes flowing, and the cute visuals will bring a smile to your face!" Can’t it be true Music by: Zris Level by: Lycklig “Can't it be true was made for the long-running,...New World: "It Go"Dec 27, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/5c10ad84d71594a25f872b145cc3f7996ee9ff60.png Hello! We figured we'd surprise you with one more update for 2022. After this, we'll see you in the new year! New World World XI: It Go (Music by answearing machine, Level by Rikri, Character Design and Assets by Kyle, Animation and VFX by Firestix) There's a few things we want to note about this world. This is our first time working with our new VFX Artist, Firestix! You may know him from his many…cursed…works in the Steam Workshop! Firestix went absolutely above and beyond with the animation in this new world, we're really excited for you to check it out. This world is very fast and difficult, intended for a hardcore audience. You can only find it on "Crown Island", the secret area where we've housed all of our most challenging levels. You can unlock Crown Island by beating the bonus level, "B-X: Thanks For Playing My Game." After that, a gemstone on the main menu will bring you to Crown Island. This is just a little treat for the subset of players who have conquered everything else the game has to offer. If that sounds like you, then we hope you enjoy the challenge! Have fun! Additions and Improvements You may have noticed that we're now experimenting with a "bulletin board" feature on the start-up screen of the game. The rooster sign will feature news related to the game before you navigate the main menu. Neat, right? Happy Holidays and Happy New Year This is the final update you should expect to see from us in 2022! After taking a few weeks off for the holidays, we'll be back in 2023 to add more Featured Levels and small improvements. A Dance of Fire and Ice, the Neo Cosmos DLC, and Rhythm Doctor are all on sale as part of the Steam Winter Sale. If you haven't tried all three before, now is a good time to pick them up. Likewise, if you have a friend who might enjoy rhythm games, let them know about the sale. Or surprise them with a gifted copy in their Steam inbox! Thanks so much for playing, and for all the support in 2022. It really means a lot. We never knew that people would still be enjoying ADOFAI for this long, but the continued support on social media, the playthroughs on Youtube and Twitch, and over 15,000 community levels on Steam Workshop have all been so eye-opening for us. Thank you. Twitter: @adofai Official Discord: https://7thbe.at/discord/ Website: https://7thbe.at/New World and New Featured Levels!Dec 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/43574dd4ad40e3be88d63439e6554625ad26feec.png Hello! The year is coming to a close, but we finished a new world we're excited to share. We also have some improvements to the Custom Level Editor, and some new Featured Levels. New World! World XN: Trans-Neptunian Object (Music and Illustrations by Valerie Halla, Level by Jenny, Tutorial Music by Blooky) For this level, we had the honor of collaborating with illustrator, cartoonist, and composer Valerie Halla! We were excited enough to get a chance to chart her track, but being able to work together on the visuals was an exciting bonus. You can find the level on Xtra Island. Additions and Improvements Decoration Dragging: It is possible now to drag selected decorations to quickly change their positions. You can hold shift to move them in a specific axis (axis snapping). Pivot Icon: Added a cross icon to display where the decoration and its pivot are located when a single decoration is selected. New Tile Event: Change Planet Size Copying and pasting floors containing decorations will now paste the decorations over the selected floors. It is now possible to filter decorations that are relative to a tile by writing "floor:" and the number of the floor. For example, "floor:32" will filter all decorations that are relative to the floor number 32. Mass event pasting for multiple tiles (CTRL + Shift + V) Hovering over decoration items will display cyan borders on the decoration objects for easier visualization. We've added a huge optimization to the CLS that makes loading the level list over 100x faster. Using the lock on the file actions panel will now prevent decorations being dragged with the mouse. Featured Levels We've also added a few new levels to the Featured Levels section! Go to "Custom Level Select" on the Main Menu, then head to the left for "Featured Levels." These are community-made levels that we've officially licensed to add to the game. The new additions are: kawaii-catgirl-gif.png Music by: 432pro Level by: Pharah Polygons Music by: Riya Level by: Editor AlriC Dirge in Magenta Music by: Polymath9 Level by: NumbEr07 Crystallized Music By: Camellia Level by: Team Vega Thanks for playing! Twitter: https://twitter.com/adofai Official Discord: https://7thbe.at/discord/ Website: https://7thbe.at/ Neo Cosmos OST and Future Content!Jun 22, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/4f8a9d23654916979d586d86b97c899ef30041f9.png It's been an exciting month! In case you missed it: our DLC expansion, Neo Cosmos, is out now! It's been two weeks since we've launched the DLC, and the reaction has been really amazing. Thank you all for your support and your feedback. We had been working on Neo Cosmos for a long time in secret, keeping most of the details to ourselves, and hoped that you would find it as fun and surprising as we did while playtesting. Thank you all so much for playing. Here's a summary of everything new that's happened since then! Version 2.0.3 (r92) Release Notes Warning: Gameplay spoilers for Neo Cosmos below! We have some new Accessibility Features. If you're having a hard time in Neo Cosmos, you can go to the Advanced Options section of the pause menu to tweak some settings. Hold Tiles: You can now choose from Normal (the usual default behavior), Allow Tapping Ending Tile (tap to end the hold, instead of releasing), and No Holding Required (just tap the beginning and ending tiles instead of holding.) Freeroam Tiles: You can now choose to be invulnerable during the Freeroam sections. With this enabled, you cannot be destroyed by touching spike balls or lasers. Custom Level Editor: Minor updates and changes to the editor Balance Changes: A few changes have been made to Neo Cosmos to make the experience more smooth for the player. In addition, Practice Mode is now available in T3, T3-EX, and T5 New music by DM DOKURO: Our secret minigame now has a new song, by DM DOKURO! New Localization: ADOFAI and Neo Cosmos are both now available in French and German! You can read the full list and description of changes in these patches by checking out our changelog here: https://7thbeat.notion.site/ADOFAI-Minor-Changelog-v2-0-1-r91-4c8da3f86f7c4039a9442dcd157cd30b Neo Cosmos Soundtrack The official soundtrack for A Dance of Fire and Ice: Neo Cosmos is out now! Find it on Steam: https://store.steampowered.com/app/2016420/A_Dance_of_Fire_and_Ice__Neo_Cosmos_OST/ Find it on Bandcamp: https://7thbeat.bandcamp.com/album/a-dance-of-fire-and-ice-neo-cosmos-ost You can also listen to a few of the songs on our Youtube Channel: https://www.youtube.com/playlist?list=PLoV0Pc5bQC6LhGsbNaCGvHzuUP1TFeI1S We couldn't have made Neo Cosmos without the help of our featured artists: Canblaster 2K6, Frums, Ash Astral, and DM DOKURO. They worked directly with TaroNuke in composing for the levels, and we really love the tracks they created. If you'd like to support us and the featured artists, check it out! We're Working On More Neo Cosmos Content We have three things we want to note quickly! 1. We are now working on adding more content to be added to the Neo Cosmos DLC! It will take a while, but please look forward to it. We were waiting to see what the reception of the DLC would be, and since so many people enjoyed it, we're happy to keep going and add more to it. These updates to Neo Cosmos will be free content patches....The Neo Cosmos DLC is Available Now!May 30, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/00dc6436e8bc424d2763e45f766a0c82757fcb39.png A Dance of Fire and Ice: Neo Cosmos is now available! Neo Cosmos is an expansion DLC we've been working on for a while now, and we're excited for you to finally play it. It adds new worlds, new game mechanics, all-new music, and new Level Editor events. The DLC is directed by TaroNuke, creator of NotITG and UKSRT. Check out his previous works and you may get an idea of his game design style! Taro was incredible to work with, and has been crafting this expansion from the ground up for a long time. He has a very particular skill and style for making levels, which was perfect for a game like A Dance of Fire and Ice. Once you have the DLC, you can find the new worlds by traveling to the portal to the right of the Main Menu! DLC Features New worlds: Adds 5 new worlds to the game, each with new mechanics and gimmicks. New editor features: New Neo Cosmos-specific level events added to the Level Editor. Share your levels on Steam Workshop, and play levels that use them! Original music: Features original tracks by Canblaster 2K6, Frums, Ash Astral, and DM DOKURO. Directed by TaroNuke (creator of NotITG and UKSRT), with plenty of surprises, new characters, and story. For the full changelog of everything we've added with today's update and everything we've added since our previous Steam post, you can click (WARNING: CONTAINS SPOILERS FOR THE NEO COSMOS DLC) right here. {STEAM_CLAN_IMAGE}/34150082/420223317904fb0387876a875ffa320ded90b6d2.gif Neo Cosmos FAQ Q: Who made Neo Cosmos? A: Neo Cosmos is directed by TaroNuke, with help from the 7th Beat Games team. We all worked on it together, but it deserves a huge thank-you to Taro for coming up with the ideas, story, and levels. Thank you Taro! It also includes great character art from two artists, SUPERCOMPUTATION and electr1ca. Q: How difficult is Neo Cosmos? A: It has some new surprises, so that answer will be different for each player! We recommend that you at least try playing the main 12 Worlds of A Dance of Fire and Ice before playing Neo Cosmos. We like how it feels as an extension after playing those, but the DLC does not require that you beat those levels to play it, so don't worry! Q: Do I need to unlock Neo Cosmos? A: If you've purchased the Neo Cosmos DLC, the only thing you need to do to unlock the new content is to complete World 1 (and the boss level 1-X) from the beginning of the game. You probably have it unlocked already! Q: Is the Neo Cosmos DLC needed to play Steam Workshop levels that use special Neo Cosmos Level Editor events? A: Yes, owning the Neo Cosmos DLC is required to create or play custom levels that use the new Neo Cosmos Level Editor events. Q: Will the Neo Cosmos content come to mobile? A: Yes, eventually! We are still working on it, so it might take a while for the mobile version to be updated. We can't really confirm anything else about the mobile version yet. Thank you for understanding! Q: Will A Dance ...New World: 3-Year Anniversary Update!Jan 27, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/c39aaa3401d26308aaa4c52af7244923a53ae7cf.png Version 1.15.0 release notes 3-Year Anniversary Update It’s hard for us to believe that it’s already the 3rd Anniversary of launching A Dance of Fire and Ice on Steam, but here we are. Time has flown by, and we continue to be surprised and honored by the positive feedback we’ve seen from players about our simple rhythm game. We really appreciate everyone who has played the game, whether you’ve mastered the skills on your own, shared your scores with friends, or streamed yourself marathoning 6-X until you finally got it right. To celebrate the 3-Year Anniversary, we’ve got a few additions to the game this week! Here's our full changelog if you prefer not to miss every single detail. Collaboration with “Rhythm Journey” New World: Fear Grows, with music by Linky Recently we became fans of a new indie rhythm game, Rhythm Journey. It's a game inspired by ADOFAI on the surface (with tutorial levels for each song, speed trials, one-hit death etc), but actually tackles a different aspect of rhythm theory! It's focused on teaching you different kick and snare rhythms on the drums, so it uses two buttons instead of one. Each song is written to teach you a unique rhythm, from ghost notes to swing notes to fun drum fills. We at 7th Beat Games are all about unique rhythm mechanics so we love it. Not enough people are playing this game, so now we're doing a collab so that more of you will check it out. The new world, RJ, has a special one-time gimmick that's a nod to their game's mechanic, guess what it is… Thanks to Linky, the musician of Rhythm Journey for supplying the song and also making all the tutorial tracks! And check their game out for their part of the collab, featuring their interpretation of ADOFAI's title track! Steam: https://store.steampowered.com/app/1945220/ iOS: https://apps.apple.com/us/app/rhythm-journey/id1602799241 Android: https://play.google.com/store/apps/details?id=com.melovity.rhythmjourney/ New Options: “Practice” and “No Fail” Modes We’re introduced two new options for helping players learn levels they’re stuck on. Practice Mode: With the Practice Mode option toggled on, you can practice a segment of a level that you’ve failed on. After you lose, press the P key before respawning to trigger Practice Mode. This will give you a chance to practice the segment of the song that you’re stuck on. You can exit Practice Mode in the Pause Menu. This feature can be used on both official levels and custom community levels. No Fail Mode: No Fail Mode is an option you can use while playing custom community levels. This “No Fail” option allows you to continue to the next tile even if you miss it, and it disables Overloading. When you finish the level, the Results Screen will display info about your misses if you have the “Detailed Results” option toggled on. In a way, it’s like playing the custom level with Invincibility. We hope this is useful for learning really difficult...ADOFAI Changelog - v1.14.1 (r78)Dec 7, 2021 - Community AnnouncementsADOFAI Changelog - v1.14.1 (r78) These are changes released in December 2021, from the previous Steam announcement in October 2021, including the alphas and betas in between. These are mostly QoL tweaks and editor. Note: with this version, we are now on a new **Unity 2021** engine, which brings improvements in input drops or lag. Input drops should not be a problem now. You can view the full changelog with descriptions and example images at our Notion Page linked here.Three New Worlds for ADOFAI x Muse Dash!Oct 11, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/9f1479ab91e6e0af2d72ac1d616d4762a195fba7.png Version 1.14.0 release notes Our collaboration with Muse Dash by Pero Pero Games is here! Three new worlds have been added, you can find them in a new location on the main menu after completing Worlds 1 through 5. {STEAM_CLAN_IMAGE}/34150082/9d66f1726e1d41e7d7054fd838a5aeccb47c8d3a.png New Worlds: Night Wander (cnsouka Remix), with music by cnsouka, and guest VFX by Rikri La nuit de vif, with music by Polymath9, guest VFX by Rikri, and ML-3/ML-5 tutorial music by natebcarson EMOMOMO, with music by Ras, level design by Nichipe, guest VFX by Riya and Nichipe, and background animation by Riya Full changelog (including level editor changelog) here. We had a great time working together with Pero Pero Games to bring Muse Dash and A Dance of Fire and Ice together. Please check out Muse Dash’s update last month, which has added levels based on Heracles, Rose Garden, and more. They even have levels based on songs from Rhythm Doctor, our other one-button rhythm game! {STEAM_CLAN_IMAGE}/34150082/7e1c6e6cb4e405df506ae913a0dec7ae68835669.png Oh, and if you're interested in more rhythm games: Our fellow rhythm dev (and Russian translator for A Dance of Fire and Ice) Calvares is working on a new rhythm game! It's called Kovox Pitch, and it's a story-based rhythm baseball game. You can play a free demo on the Steam page now, check it out! Thank you for playing! Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr Twitter: https://twitter.com/adofai Website: https://www.7thbe.at ADOFAI New Beta Version 1.12.0 (r71)Mar 31, 2021 - Community AnnouncementsToday we brushed the dust off the ADOFAI code, and we found a bunch of stuff we have been working on since our last release in... Halloween!! Whoa! Well, here's some long awaited fixes and features in version 1.12.0: Custom Level Select: - Search by song/artist name - Added sorting options - Newly downloaded levels have a "New!" indicator - You can now skip tutorials on already played levels - Fixed gems/chains appearing when there are no levels added New Editor features: - New "Add Text" event, which adds a block of text that can be moved like a decoration - New "Set Text" event, which allows you to change text decorations by tag - New "Scroll Screen" level event - Backgrounds: Added option to toggle whether or not the tutorial BG shows if no image is present - General: Added ctrl + shift + C / X commands, which allow you copy/cut only the event you currently have selected, rather than all the events on the currently-selected floor - Added color property to decoration events - Added confirmation window for unsaved changes when closing the level editor or changing the edited level - Added level category tabs + favorites tab (right click in other categories to set a favorite event, right click in the favorites category to remove a favorite event) - Added "Tunnel" filter - Added "volume" Track Color type - Screen Tile: Reduced minimum value to 0.1 Editor Bug Fixes: - Camera speed now scales with speed trial speed - Fixed undo-ing into a state with no floor selected (used to make the floor buttons get stuck) - Selections no longer cause "unsaved changes" - Fixed tile copy flash - Floor highlight now vanishes properly when deselecting floors - Fixed color picker saturation knob not moving to the right position Game: - Added mute indicator on top right of screen if game volume is 0 - Graphic tweaks on 4-X - Size and RAM optimizations - Tweaks on some levels for ultra widescreen support - Lots of small tweaksRhythm Doctor is out TODAY! (+ ADOFAI News and Bundle)Feb 26, 2021 - Community AnnouncementsOur new rhythm game, Rhythm Doctor, is out now on Steam Early Access! Much like A Dance of Fire and Ice, Rhythm Doctor is a one-button rhythm game meant to explore rhythm gameplay in a new way. By pressing the Spacebar on the 7th beat, you can save patients' lives by synchronizing with their heartbeats. The Early Access release also includes... 20+ handmade levels, each with their own story. A large cast of doctors and patients to meet in the overarching narrative Robust level editor to make, share, and play community levels! Use your own music, place notes snapped to the beat, and use 50+ different visual effects and backgrounds Challenging "Night Shift" versions of each level for the brave The game is currently launching in English, Korean, and Chinese (Simplified + Traditional.) A localization for Brazilian Portuguese and Spanish will be added in a future update in the next few weeks. Our community has made hundreds of really incredible custom levels, you can find them by joining our Community Discord: discord.gg/rhythmdr Owners of A Dance of Fire and Ice can receive a discount on Rhythm Doctor by using our "Rhythm Doctor + A Dance of Fire and Ice Bundle": https://store.steampowered.com/bundle/20117 We would also like to announce that more updates are coming to A Dance of Fire and Ice later this year! Thank you for your patience as we launch Rhythm Doctor. We are excited to return with new updates later in 2021. We and our Community mods have been playing incredible community levels over the months, and collecting many of them in our RDL Constellations collection: Thank you for playing! Steam Workshop Support Added!Oct 19, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/bbf0cdb55d205835b41d71b11e8425334a1c1c3b.png Version 1.11.0 release notes Steam Workshop support is here! Visit our Workshop to easily browse custom levels made by the community. Download a level you’d like to play by clicking the green “Subscribe” button, then the level will appear in the Custom Level Select section of the game’s main menu. If you’re looking for some great levels to start with, try the levels that rank high in the “Most Subscribed” tab or levels tagged with the “Easy” or “Medium” difficulty. Another great place to start is to download the levels from the RDL Constellations collection, which is a set of levels recommended by the moderator staff on our Discord Server. A new Xtra level, ‘Rose Garden’, has been added! The song is by RoDy.cOde, and the level is created by hotduck, LUMI, and NumbEr07. Test your skills with sharp triangle turns in an elegant floating garden. New difficult levels have been added in a new location, Crown Island, with: ‘One Forgotten Night’, with music by Quree and level design by Star4th. ‘Options’, with music by Frums. This level was inspired by a level created by PowerFactory. New features: Steam Workshop + Custom Level Select: Access the Custom Level Select in the main menu to play custom levels. You can browse through all of the levels you have subscribed to on our Steam Workshop page. Adjustments of default timing strictness for levels faster than 310 bpm. In ADOFAI, timing strictness is determined by the angles the planets make to the tiles, so the game becomes stricter as the planets move faster. This used to happen up to a cap of 500 bpm. After the cap, the timing doesn’t get more strict. From this version onwards, the cap is now 310 bpm in ‘Normal mode’, and 500 bpm in ‘Strict mode’. Timing strictness option for fast levels: You can now change the timing strictness upon starting the level, if the level is above 310 bpm. ‘Normal’ strictness will make any speeds above 310bpm have the same timing strictness as what it is at 310 bpm. ‘Strict’ timing strictness raises that cap to 500 bpm. This change doesn’t affect the difficulty of any past official levels, since all official levels in the game so far have been below 310 bpm. This change was done to enable more players to be able to experience faster custom levels. Experienced players can still use Strict mode to use the old timing strictness. Strictness is indicated in the bottom right of the screen. (The ‘Red Otto’ symbol seen in the bottom-right corner of the screen in the previous versions of the game is the equivalent of Strict mode in the new version.) New Shortcuts: From the Level Select screen, press Ctrl+Shift+E (Command+Shift+E on Mac) to open the Level Editor and Ctrl+Shift+C (Command+Shift+C on Mac) to open the Custom Level Select screen. Crown Island: If you’re looking for an even harder challenge, a new post-game set of levels will be unlocked for those who complete the bonus level B-X. The planets now have ...Two New Xtra Worlds! Collaboration with "Project Arrhythmia"!Jun 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/2a003b2c46ccb7e75fa47a0969aafdc48e52c28f.png Version 1.10.0 release notes We've added two new Xtra levels to the game! A new Xtra level, ‘Final Hope’, has been added! The song is by Riya, and the level design is by Rikri. Test your skills with quick square-shaped corners and keep the beat through a heavy snowstorm. Another new Xtra level, 'Distance', has been added! The song is by Meganeko and the level design is by Fancybread. This song is from Project Arrhythmia, a rhythm dodger game available now on Steam! New editor features: Event Tags: Use tagging to specify which Events should be affected by others (for example: which Events to repeat using “Repeat Events”) Set Conditional Events: Set Events to trigger differently depending on condition (“trigger on Perfect hit”, “trigger on Miss”, etc.) Reposition Track: Set the track’s position from the start of the level. Use the “Editor Only” toggle to reposition the track for your own organization while using the Editor Two New Track Appearance Animations: Rise and Fall New Track Style: Basic New Event: Bloom New Visual Filter: Chromatic Aberration Change UI Size: Press Ctrl+Minus or Ctrl+Plus to make the UI smaller or larger. ADOFAI + PA Rhythm Bundle To celebrate our collaboration, you can get A Dance of Fire and Ice and Project Arrhythmia together in a bundle for 10% off! Enjoy these two unique indie rhythm games, or complete your set if you're already a fan of one! You will still receive the discount even if you already own one of the games. Thanks for playing! Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr Twitter: https://twitter.com/adofai Website: https://www.7thbe.at Rhythm Doctor - Steam Game Festival DemoJun 16, 2020 - Community AnnouncementsAs you may know, we have another rhythm game in development called Rhythm Doctor. In conjunction with the Steam Game Festival, we're releasing a limited-time sneak peek of a few of Rhythm Doctor's levels. If you enjoyed A Dance of Fire and Ice, we highly suggest you check it out! You can find the game at its Steam Store Page, and find the Festival demo here. What is Rhythm Doctor? Rhythm Doctor is a one-button rhythm game where you heal patients in a hospital by synchronising shocks to their heartbeats. Each patient has a unique heartbeat to sync to. Inspired by the Rhythm Heaven series, the game focuses on simple-looking rhythms and then tries to catch you off-guard, throwing fiendish tricks to throw you off-rhythm! What's in the Demo Four levels from the full game, each one with unique tricks to throw you off-rhythm A Sleeve Painter tool for you to draw your own personal sleeve and express yourself in freehand A new guided calibration tool to ensure the game is accurate for your setup The latest version of our level editor Some secrets for the determined If you have a friend, every level can be played in local two-player mode Each level is perfectly synced (we're musicians and off-beat games hurt us) Frequently Asked Questions I want more! Have you played the original flash demo from years ago? The levels there are totally different from the newer ones in the Steam demo, but we think they're still pretty good! Simple?! These levels were really difficult! We wanted to give a taste of levels from the easy to the hard end. Rest assured that the full game has many levels in between these to slowly train up your defibrillation skills. You've been making this game for 1343 years. Yes... Thanks for playing! Thanks for checking us out. If you liked the demo, you can wishlist the game to be notified when we release. If you have bug reports, questions or feedback, we're real active on the Rhythm Doctor Discord. Come and say hi!New World Added! Xtra World: CreditsApr 21, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/0054ca82630c75e726a2114cdc00ef410c602dbf.png Version 1.8.1 release notes A new Xtra level, ‘Credits’, has been added! The song is by Frums, and the level design is by Exschwasion. Test your skills by surviving square-shaped paths and angled turns in a lo-fi digital world. New editor features: Checkpoints: You can now add a checkpoint into your custom level! Players will start from this tile upon failing the level. This update was added at the beginning of the month, but maybe you haven’t played it yet. In the next few months we will be continuing to add more levels, editor features, and planet color options. Later in the year, we’ll be adding a section of the game to make it easier to import, organize, and play custom levels without needing to play them in the editor. Thanks to the new editor features, we’ve seen a lot of really incredible custom levels made by the players. We hope you look forward to more updates! Thanks for playing! Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr Twitter: https://twitter.com/adofai Website: www.7thbe.at New World Added! World 12: Artificial ChariotMar 7, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/0887b1e13169baf9db39c0598fb7646e5cb49a1d.png Version 1.7.0 release notes World 12, ‘Artificial Chariot’, has been added! The song is by Riya, of Butterfly Planet fame, and the level design is by SimsimHI. Test your skills with navigating tight turns and evading robotic goat drones! New features: Planet Colors: You can now choose new planet colors in the main area of the level select menu. You unlock the colors by completing the first six worlds. If you unlocked the Golden Planets for mastering the game, you can toggle them on and off by using this feature. Customize your planets with different color combinations! Xtra Levels: On the main menu, you can now travel to an island of extra bonus levels after you complete World 6. The levels in this section are not a part of the main progression of levels to beat the game. They don't have individual achievements tied to beating them. They will sometimes have hand-drawn art assets, they sometimes won’t. They sometimes have tutorials, they sometimes don't. They’re just extra levels to play, of a wide variety of difficulty levels. More levels will be added to this section in the future. New editor features: Moving track chunks: Select a tile, then hold Alt while clicking to drag selected track areas to different places! This is for the level creator’s use only, and is useful for visually untangling overlapping track segments. It has no effect on the gameplay. Moving a track piece close to another tile will snap them together. This works well in conjunction with Shift+Left/Right and CTRL+Shift+Left/Right for more precise area selections 5 new visual filters: Static, Film Grain, Motion Blur, Fisheye, and Funk Orbit Easing: A new setting allows you to separate the orbit’s easing speed into multiple parts Tile Numbering: Press Ctrl+F to display numbers on your tiles while you edit the track Improvements and bug fixes: Fixed a bug where you would continue to hear the sound effects of the track play after you lose Various game and level editor bug fixes We hope you enjoy the new customization features. We’ll be looking into adding new colors or new ways to customize in the future. We’re also working on World 13. Thanks for playing! Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr Twitter: https://twitter.com/adofai Website: www.7thbe.at New World Added! World 11: HeraclesJan 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/305b65f8a8bb3b5dff789e8ceff920e6da26f185.png Version 1.6.0 release notes World 11, ‘Heracles’, has been added! The song is by the musician Yooh , whose music you might have heard in other rhythm games like SOUND VOLTEX. The level design is by Exschwasion, with tutorial tracks contributed by Riya. Test your skills with a variety of track shapes in this high-energy, high-tempo battle. New level editor features: Decorations: You can now Add or Move Decoration events. This allows you to upload images and place them throughout the level, separate from the background layer Orbit Easing: Set Orbit Ease level settings or events. Now the planets can rotate with a little more customization between notes Two New Track Styles: Neon Light and Gems Undo and Redo: Use Ctrl-Z and Ctrl-Y to undo and redo your changes in the editor Improvements and bug fixes: You can use F5 and F7 keys to make Pentagons and Heptagons in the level editor (There may be a few bugs with this for now) You can now lock the Rotation property for backgrounds, so that they don’t rotate during the level Improved scrubbing for Move Tiles event Tile icon black outline bug fixed Update to UI: Properties that are useless will become greyed out If open a custom level with a high tempo detected, Otto will get a little flustered in the corner. Happy New Year! This also happens to mark one whole year of free updates, we hope you’ve been enjoying everything we've added so far. We have more updates planned for 2020, so be ready for some very challenging levels in the future. We’ll also be adding a few more level editor features along with them. What’s your favorite level so far? And which level has been the hardest for you to beat? Let us know in the comments, we’re very interested. Also...don’t forget that you can find other players’ custom levels by joining our Discord server: discord.gg/rhythmdr Thanks for playing! Twitter: https://twitter.com/adofai Discord: https://discord.gg/rhythmdr New World Added! World 10: Butterfly PlanetNov 26, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/c3f67b75fa77d73a4a79d416d47fca422f9801f2.png Version 1.5.0 release notes World 10, 'Butterfly Planet', has been added! The song and level design are by the musician and ADOFAI fan Riya. Test your skills with octagon turns and a fast tempo. New level editor features: Move Track: Now you can move or rotate the track’s tiles around the screen. Now your level can be way more lively! Sticky Tiles: Use these to keep the planets attached to the track while the track is moving or rotating. Icon Outlines: Now you can toggle whether the Spiral, Rabbit, and Snail icons have an outline around them, to make them easier for the player to see. Improvements and bug fixes: Cloud saving works better! If you lose your data, you can restore based on your achievements in the options menu Level Editor shortcuts: + and - on keyboard for zoom Level Editor shortcuts: shift + left or right to highlight multiple, Home and End to jump to start and end Achievements now pop up correctly as you unlock them Pause menu scroll sensitivity increased Various level editor bugfixes Mac compatibility bugfix Removed splash screen due to breaking on some setups Reduced intensity of the background flash at the end of levels a bit. It was a little painful Thank you all for your support! We hope you enjoy the new world and the new editor features. We’ve seen some very, very impressive custom levels on Youtube and we love watching them. We look forward to adding more new features and levels in the future! Thank you for playing!New World Added! World 9: Classic PursuitSep 13, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34150082/94b8a8231b7c2e81079200426d18a0f5a15206bb.png Version 1.4.0 release notes World 9, 'Classic Pursuit', has been added! The song is by the musician cYsmix, and the level design is by Aratonati. Test your skills with tight corners while escaping an alien invasion! New level editor features: New custom background options: Now you can make custom backgrounds loop, or even have a parallax effect! Set backgrounds to tiled for funky repeating patterns, or set them to unscaled and set the size of the background yourself, allowing you to make sprawling landscapes that you can explore throughout your level! Camera settings: Now you can set the camera at the very start of the level! Want a cinematic angle right off the bat for your favorite action movie song? Well go ahead and make it a reality! Color and animate track events: The Change Track event has been replaced with two new events: Color Track and Animate Track. You’ll be able to do the same things you’ve always been able to do with the original Change Track event, but now you don’t have to worry about managing a single gargantuan event each time! New track color options: Now you can add a pulse effect to animated track color types (glow, etc.), letting you make cool waves of color that move throughout your level. Speaking of animated track color types, there’s now a few more you can play around with; Blink and Switch color types will give you plenty to experiment with! Tip: Set pulse length to 2 for a fun disco pattern! Recolor track event: Introducing Recolor Track! This will allow you to change the color - and even the style - of a section of track, right in the middle of your level! Now you can do cool effects, like changing the color of the whole track to fit the mood at different points in a song, among other things. See what cool things you can come up with! Set filter event: Introducing Set Filter! This lets you add all kinds of cool filters to your level. Make the game look like it’s on an old 80’s TV, or like it’s on an arcade machine, or add some rain, or even make it look like a pencil drawing! You can even add several filters at once! VHS recording in a blizzard? Yep! Hall of mirrors events: Introducing Hall of Mirrors! Have you ever won Windows Solitaire? Well add a little of that fun card-snake magic to your level! It might look a bit weird on its own, but try combining it with background flashes, or even some filters! Shortcuts panel: Don’t know how to use the fancy keyboard shortcuts needed to use some of the editor’s features? Just press ctrl + H - or click “Help” in the file actions panel, to get a handy little panel telling you all the shortcuts you’ll need to know. Now you’re creating with power! Improvements and bug fixes: Editor: fixed possible desync when starting in the middle of a level (thanks Nichipe!) Editor: starting in the middle of a level with large offset no longer adds an extra long delay before starting Midnight Train can keep up with the p...