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7 Days to Die

 
Alpha 19.5 Stable is out!May 28, 2021 - Community AnnouncementsHey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration. Forum Release Thread Twitch Integration Guide Official Alpha 19.5 Stable Release Notes Added First version of Twitch Integration. Voxel mesh pooling Chunk decal and model dither fading Distant terrain decreases mesh detail when farther gfx dtmaxlod console command Allow selection of steering mode on controllers by pressing DPad down Changed FindTagInChilds does not make garbage Improved Show Stability colors Distant POIs to use a shared material Improved chunk LOD update Optimized chunk object handling and frame timings Optimized terrain mesh generation Optimized terrain control textures to not update with every mesh update Optimized distant terrain tile size Optimized VoxelMesh AddMesh Optimized distant terrain render order Fixed Zfighting at barn_02 (window/loot container) Dedi servers fail to update bedroll locations after pickup Block previews have differences in shading at night Block preview for normal blocks leaking a mesh on each update ItemClassBlock CreateMesh having to destroy unneeded colliders Empty voxel meshes were being created Distant POI mesh and material leaks Distant POIs could load and leak extra invisible objects Chunk LOD update not using XZ center for distance 7 Days to Die is 70% OffMay 27, 2021 - Community Announcements7 Days to Die is on sale for 70% Off for the duration of the Steam Open World Sale. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!Alpha 19.5 Experimental is out!May 13, 2021 - Community AnnouncementsHey Survivors, Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more! Here is how to opt in: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT 5. select that and wait for the game to download. Forum Release Thread Twitch Integration Guide Official Alpha 19.5 B48 Release Notes Added First version of Twitch Integration. Voxel mesh pooling Chunk decal and model dither fading Distant terrain decreases mesh detail when farther gfx dtmaxlod console command Allow selection of steering mode on controllers by pressing DPad down Changed FindTagInChilds does not make garbage Improved Show Stability colors Distant POIs to use a shared material Improved chunk LOD update Optimized chunk object handling and frame timings Optimized terrain mesh generation Optimized terrain control textures to not update with every mesh update Optimized distant terrain tile size Optimized VoxelMesh AddMesh Optimized distant terrain render order Fixed Zfighting at barn_02 (window/loot container) Dedi servers fail to update bedroll locations after pickup Block previews have differences in shading at night Block preview for normal blocks leaking a mesh on each update ItemClassBlock CreateMesh having to destroy unneeded colliders Empty voxel meshes were being created Distant POI mesh and material leaks Distant POIs could load and leak extra invisible objects Chunk LOD update not using XZ center for distance 7 Days is on Sale for 70% Off!Apr 19, 2021 - Community Announcements7 Days to Die is now on Sale for 70% Off. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/ A19.4 b7 goes stable!Mar 10, 2021 - Community AnnouncementsA19.4 Highlights are: Fat Hawaiian HD makes his debut in A19 A new ambient sound system with new content The fix for the bed shared by everyone, at least nobody had to freeze! The long awaited fix for AP rounds A command to disable cursor snapping when using the gamepad, see if you like it! How to disable cursor snapping in big picture mode without using the launcher. Alpha 19.4 Forum Release! Bug reports here, please! A19.4 b1-b7 Changelog Added New ambient sound system and content Add focused block to DebugShot Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad Changed Disabled Christmas themed loot items Enabled new skin for fat zombie Store electronics_01 chest is now unlocked Fixed Falling Debris Entities Cause Rapid Damage during Fall-Duration AP rounds not working as expected Explosions on a bed changes everyones spawnpoint to that bed Many of the ground textures are flickering Removed remnant blocks in business_old_06 Writable Storage Box does not have label on bottom side Block palletBrownBoxesTile has an intact bottom cap Imposter for business_old_06 is now properly updated NRE when interacting with junk sledge or turret spawned from debugmenu no longer occurs Previous Tab / Next Tab keys does now work while in vehicle Gamepad now steers exclusively with the left thumb stick Achievement for broken leg now triggers Updated item names to support achievements Alpha 19.4 B7 Experimental is outFeb 25, 2021 - Community AnnouncementsAlpha 19.4 B7 Experimental is out. This is how you access the A19.4 exp build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT 5. select that and wait for the game to download. Forum Release Thread Added New ambient sound system and content Add focused block to DebugShot Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad Changed Disabled Christmas themed loot items Enabled new skin for fat zombie Store electronics_01 chest is now unlocked Fixed Falling Debris Entities Cause Rapid Damage during Fall-Duration AP rounds not working as expected Explosions on a bed changes everyones spawnpoint to that bed Many of the ground textures are flickering Removed remnant blocks in business_old_06 Writable Storage Box does not have label on bottom side Block palletBrownBoxesTile has an intact bottom cap Imposter for business_old_06 is now properly updated NRE when interacting with junk sledge or turret spawned from debugmenu no longer occurs Previous Tab / Next Tab keys does now work while in vehicle Gamepad now steers exclusively with the left thumb stick Achievement for broken leg now triggers Updated item names to support achievements 7 Days is now on Sale for 66% Off!Feb 11, 2021 - Community Announcements7 Days is now on sale for 66% off on the Steam Lunar Sale Feb 11th-15th Buy it Now! 7 Days make most played games of 2020Dec 29, 2020 - Community Announcements7 Days to Die has made Steam’s most played games of 2020 for the 5th year in a row. Grab it now for 66% off! https://store.steampowered.com/app/251570/7_Days_to_Die/66% off now!Dec 23, 2020 - Community AnnouncementsHey Folks, 7 Days is on Sale now through January 5th for 66% Off! https://store.steampowered.com/app/251570/7_Days_to_Die/Alpha 19.3 Stable is out!Dec 21, 2020 - Community AnnouncementsAlpha 19.3 Stable is out! TFP wishes every single one of you Merry Christmas and a great start into 2021! Here is the Official forum Release Thread Added Network layer encryption Connection rate limit More feedback on clients on why they are not allowed to connect Message on the client when they got disconnected because the server is shutting down Wandering horde zombies are not alert, so stealth attacks work on them Wandering horde 1 second delay between spawns Changed Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility Deleted old player StealthScreenOverlay and goggle eyed effects Improved supply plane drawing Optimized MinEvents finding of tranforms Optimized MinEvent ActionRemoveParticleEffectFromEntity Enabled Christmas themed loot items Fixed Can't target, shoot or repair through Molotov Effects Set player made door stability support to false to prevent AI exploitable building Console command "water" hidden by console command "thirsty" DecoManager large FPS drops when saving to a slow drive DecoManager written log always having a count of 0 and added duration ZombieOldTimer has no flame particles Weighted Head can Still go into Machete/Knife/Bone Knife Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml ItemActionQuest now respects the current toolbelt size Large localization mods breaking client connects Alpha 19.3 B6 Experimental is out!Dec 12, 2020 - Community AnnouncementsAlpha 19.3 B6 Experimental is out! Opt in now! Forum Bug Pool & Release Notes! Changes Enabled Christmas themed loot items Fixes Large localization mods breaking client connects Blacklisted clients do not get moved to admin section Weighted Head no longer goes into Machete/Knife/Bone Knife Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml This is how you access the A19 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available 7 Days is on Sale Now!Nov 26, 2020 - Community Announcements7 Days is on sale now through Dec 1st for 66% Off. Find out why over 11 million have survived. Nominate 7 Days for the 2020 Steam Awards Labor of Love. Navezgane Awaits! Buy it or Vote Now! Alpha 19.3 B5 Experimental is out!Nov 23, 2020 - Community AnnouncementsAlpha 19.3 B5 Experimental went out over the weekend! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available Alpha 19.3 B3 Experimental is out!Nov 13, 2020 - Community AnnouncementsAlpha 19.3 B3 Experimental is out! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available 7 Days on Sale for 66% Off!Oct 30, 2020 - Community Announcements7 Days is on Sale now for Halloween for 66% Off! Get it now and see why Alpha 19 has gotten the its highest review scores and largest player counts ever. Navezgane Awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/Alpha 19.2 Stable is out!Oct 20, 2020 - Community AnnouncementsAlpha A19.2 Stable is out! Along with some great fixes we enabled Steel Series’s game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights. Official Forum Post Game Sense Features include (default settings): Time Progression: F1-F12 Ammo: 1-0 Health: Q-P Bloodmoon Warning: A-L Visibility Meter: CTRL – ~ Tool / Weapon Durability: Num – – Player Facing Direction: numpad 1-9 Bleeding: Del-Pause Being Hit: Mouse Duke Amount: Display Changelog A19.2 b4 Added Console command “ai pathgrid” Console command “gfx dti” to set distant terrain instancing Console command “gfx dtpix” to set distant terrain pixel error Trees are set to consistent LOD transition values by code Support for Steel Series SDK We also updated to a new version of microsplat, improving performance. Changed Renamed console command “ai path” to “ai pathlines” Optimized path grid move buffer copy Optimized path grid block checks and misc Reduced the effect of High and Ultra Object Quality settings Deleted WaterDepthRecorder that reduced FPS a bit Updated terrain shaders Improved terrain shader settings for better performance Prefab editor to use same tree LOD bias as game Our custom speed tree shader to Alpha Test queue Fixed Trees are not rotated correctly on the diagonal directions Desert terrain normal textures not set as normals FirMed01 tree popping in oddly Two trees not instancing 8 block entities not instance rendering You could see under the water plane when camera was close to it Unlit explosives can explode in hand after throwing a lit one Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point. Alpha 19.2 B4 experimental is out!Oct 16, 2020 - Community AnnouncementsAlpha 19.2 B4 Experimental is out with a simple fix. Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available Alpha 19.2 B3 Experimental is out!Sep 30, 2020 - Community AnnouncementsAlpha 19.2 B3 Experimental is out. Lots of fixes and Steel Series Game Sense Integration! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available Alpha 19.1 Stable is out!Sep 22, 2020 - Community AnnouncementsAlpha 19.1 Stable is out! Here are the full Official Release Notes and the forum bug reporting pool links. Official Alpha 19 Release Notes Alpha 19.1 Bug Reporting Pool Alpha 19.1 Official Release Notes Added Player side stepping while on ladders Players falling onto ladders will be slowed until they reach a reasonable speed to attach Support defining POI zones in Prefab Editor Set entity rigid body drag to .25 when spawned with 0 Death ragdoll physics set max velocities lower 20 Slot Toolbelt for Prefab Editor New Stripper, Utility, and Business zombies Changed Improved AI ladder use Ladder type blocks to only be climbable when vertical Increased player horizontal move speed on ladders and running boosts Jumping conflicts with starting to climb a ladder Console command replies on the Windows Dedicated Server terminal window same green as regular console output now Loot window of writable storage box shows custom text if assigned Reduced zombie flesh physics bounce and increased fat bounce Increased toolbelt size to 10 slots Increased value of cigars Reenabled docks_02 in Navezgane Fixed Switch lights do not seem to be working when they are placed. Switches that are turned on will be white when logging back into the game Fixed light source on player industrial light First person hand animation for block placing is faster and doesn't de sync with fast placed blocks Stone axe abledo brightness Trees are invisible from one side and not the other Object quality diminishes world object render distance too far Cops and Radiated Cops aim poorly (Increased vomit radius) Soldier zombie only shows head on fire Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants) Block placement would start rotated for certain blocks Broken glass looked white when holding AI jumping at you thinking the path to you was unreachable if you had moved AI could not jump while on a ladder AI obstacle check was disabled on ladder if not climbing AI pathing not making horizontal ladder connections AI pathing making unneeded inside drop connections "house_modern_03" has zombie trapped in tub if/when spawned Trader hughes poi has missing beam Terrain AirPocket in cave_04 House_old_victorian_10 fire place paint looks out of place Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block Player or AI moving down from air to a ladder would fall 1m Player moving down to ground while in a ladder block would keep you attached (slow) Holding jump after attaching to a ladder slowly slides you down Player does not use stamina when bunny hopping Ladder rung above hay bale negates hay bale protection Water makes moving dots effect HUD timers overlap icons with local language changes Prefab Editor nullref when toggling 'Show Stability Glue' "ERR Prefab loading failed" when clients join a world with a custom POI Toolbelt only remembers one slot per item type to return to ...Alpha 19.1 B-8 Experimental is out!Sep 16, 2020 - Community AnnouncementsAlpha 19.1 B-8 Experimental is out! Forum Release Notes! This is how you access the A19.1 B8 Experimental build: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available