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Versus map changing back to 'Righteous Stand'.Mar 15, 2024 - Community AnnouncementsHeroes! The Versus map will be changing back to Righteous Stand from 10:00 CET for the remainder of the Alpha Test. Just a reminder that the Alpha Test ends on 17th March 23:59. Thank you to all those who have played so far!Versus map changing to 'Screaming Bell' until the 15th MarchMar 12, 2024 - Community AnnouncementsHeroes! Thank you for all your incredible feedback on the 'Righteous Stand' map so far, we will now be swapping map to 'Screaming Bell' from 13:30 CET 12th March - 10:00 CET 15th March. We will swap over gradually so it may take some time before you start to queue in to the 'Screaming Bell' map. For those who played or watched during our Closed Alpha Test here are the changes we have made to 'Screaming Bell' for this test: Increased enemy presence (including enemies triggered by certain events) Reduced pickups / health Added a Reach objective stage after the Bell event (before the Bridge of Shadows) Hotfix Megathread 5.3.XMar 11, 2024 - Community AnnouncementsHotfix 5.3.5 - 15th of March Fixes Fixed a consistent crash when completing an Essence Weave objective. Hotfix 5.3.4 - 14th of March Fixes Fixed players being booted to the main menu upon being disconnected, they're now booted to the Keep. Fixed various crashes related to the chat window. Fixed a crash when starting a Back to Basics deed while having an Outcast Engineer with the Gromril Plated Shots talent. (Versus) Fixed the last sub-objectives being counted twice when completed (Versus) Fixed a softlock when using controllers in Versus. (Versus) Fixed a bug that allowed firing while in ghost mode as Warpfire Thrower and Ratling Gunner. (Versus) Fixed a bug that allowed Pactsworn to spawn from ghost mode on top of Heroes when using the Catch Up feature. (Versus) Fixed players crashing when trying to use the emote wheel (default: U) as Pactsworn. Hotfix 5.3.3 - 11th of March Features & Tweaks (Versus) Added an 'exit ghost mode' button as a rebindable keybind, instead of only being bound to M2. (Versus) Increased the Warpfire Thrower's health, close range damage and overall damage. Added some extra support for certain legacy sanctioned mods. Fixes Fixed the recent 'Access Violation' crash that's been the most prevalent in patch 5.3.X Fixed a crash when hotjoining and an object was in the middle of being despawned. (Versus) Fixed rare crash when using "Catch up to heroes" more than once and using it once again the moment between a player leaves and a bot replaces them (or vice versa). (Versus) Fixed a crash when pinging near a pactsworn right as it dies. (Versus) Fixed a crash when a player hotjoins inbetween round transitions. (Versus) Fixed crash when brining up the social wheel while switching teams in versus (Versus) Fixed a potential crash when players attempt to play Pactsworn. (Versus) Fixed an exploit where the hookrat could grab Heroes while in Ghost mode. Cheeky buggers. (Versus) Fixed Necromancer Sienna being able to send her skeletons after invisible or ghost mode Pactsworn. Fixed player talents and equipments sometimes being reset when switching between game modes. Fixed various crashes Fixed an issue with enemies not becoming visible properly in Shadow/Ulgu Weaves. Fixed an issue where the illusions for the Soulstealer Staff would still be locked even for owners of the Necromancer Cosmetic Upgrade Re-Sanctioned mods Numeric UIUnfortunately, the Numeric UI mod was still causing crashes after this fix and has been unsanctioned again. We'll keep tinkering to fix these issues. Hotfix 5.3.2 - 8th of March Fixes Fixed a number of miscellaneous crashes Fixed an issue where the chat message target did not switch back correctly when changing between Adventure and Versus modesMods temporarily de-sanctionedAs of this hotfix, we've also temporarily de-sanctioned the following mods: Numeric UI UI Tweaks Loadout ManagerThese mods were disabled because they were causing crashes and some exploits, but these are only temporary measures while we indeed...Vermintide 2's Versus mode is real, currently in open alphaMar 10, 2024 - PC GamerVermintide 2's Versus mode was first announced in 2019, after which developers Fatshark went dark on it. After four years of the usual suspects harvesting upvotes by whining about the absence of Versus mode and how they'd been lied to, it was finally confirmed as still being in the works last year, with the announcement of a closed alpha test. That closed alpha is now complete, and has been followed by an open alpha anyone can join directly from the Vermintide 2 main menu... Read more.Vermintide 2 Six Year Anniversary, Versus Alpha Test - Now Live!Mar 7, 2024 - Community AnnouncementsPatch notes for the hotfixes after this patch can be found in our Hotfix 5.3.X Megathread Heroes! It’s time! The Sixth Anniversary event for Vermintide 2 has started and is now live on all platforms! It will run from today March 7th to March 18th, so make sure to enjoy it while it lasts! Six years, huh? That’s quite a while! We said this before, but we really wanna hammer it home: We are SO grateful to you guys that this community is still going strong after all this time, having fun and enjoying the shenanigans of the Ubersreik Five. Here’s to many more years, here’s to all of the content coming in the future! There’s still a lot in the works, and not just the Versus Game Mode! Developer Stream: 16:30 CET / 10:30 EST We’ll be hosting a stream with Joakim our Design Director, and Erik our Product Owner today at 16:30 CET / 10:30 EST. Tune in to chat about Vermintide and all the years that led us up to this point, the Versus test that’s happening during these weeks, and watch developers play a round or two of Versus themselves! Link to stream. A Quiet Drink As always, the celebratory map of ‘A Quiet Drink’ will be re-enabled during this anniversary event, letting you go out partying with your friends as the Ubersreik Five look for another place to drink! Access it through the Weekly Event tab in Adventure Mode Matchmaking! New Portrait Frame Complete the anniversary map ‘A Quiet Drink’ during the event to earn a brand-new anniversary portrait frame! Another Round {STEAM_CLAN_IMAGE}/30503110/c8b671aa54c6078171f5b2accb860f834d5bf0ab.png Double XP For the new players joining us, this’ll be a treat! We’ll also be doubling the XP earned from all matches for as long as the Anniversary event lasts! So, time to power level if you’re not maxed already! The Great Versus Alpha Test Of course, that’s not all! For the entire duration of the Anniversary event, you’ll also be able to try out Versus! Available to all owners of Warhammer: Vermintide 2, you’ll get to hop onto the Versus-specific lobby from the main menu. We had a ton of fun (and a ton of feedback!) from the Closed Alpha Test we held early February, so we’re really excited and hopeful to see that and more during this one, where everyone gets to participate! What is Versus? Versus is a free new Game mode for Warhammer: Vermintide 2! It’s an asymmetrical PvP+E pitting up to 4 Heroes against our AI enemies and up to 4 special players, what we call Pactsworn. A match will take place over several rounds, with each team swapping places between playing the Heroes and the Pactsworn each round. To simplify, each round the Hero team must play a regular game akin to Adventure mode, while the Pactsworn players have to stop them. In case you missed it, here’s a link to our latest Dev Blog, where we go over our thoughts and takeaways from the Closed Alpha Test: https://store.steampowered.com/news/app/552500/view/4139441932569145653 For those of you who have participated in the Closed Alpha Test, or just those cur...Vermintide 2’s 6th Anniversary event starts on March 7th!Mar 4, 2024 - Community AnnouncementsHeroes, It’s been six years! You’ve been slaying rats, northlanders, goats, and sometimes each other (More on that later, eh?) and we couldn’t be more grateful that you’re still around, having fun with our game. At the end of the day, this game wouldn’t be worth making if it wasn’t for you guys, so from the bottom of our hearts, thank you for being part of this great community! The 6-year anniversary event will start on all platforms on March 7 and finish on March 17. As always, our heroes will be able to celebrate by having a proper night out in the ‘A Quiet Drink’ map, which will be enabled alongside the event. There’s also a brand-new portrait frame to go along with it, as well as double XP! But that’s not all! We’re doing something special to go along with this particular celebration…! Versus Alpha Test, open to all owners of Vermintide 2 on PC! You probably know this if you saw last week’s dev blog, but we’re holding another Alpha Test for the Versus Game Mode, this time open to all who own Warhammer: Vermintide 2 on PC! The test will run on the main game client and last for as long as the anniversary lasts! That means it starts March 7th and ends March 17th. Tell your friends! Tell everyone! It’s gonna be fun! We’re really looking forward to seeing you all play, share your thoughts and most fun moments, and tell us all your feedback! See you all during the anniversary! Thank you for sticking with us, and we hope to keep you guys entertained for more years to come!Warhammer Vermintide 2's new versus mode will start public tests soonMar 3, 2024 - PCGamesNThe new Warhammer Vermintide 2 versus mode is an exciting addition to one of the PC's most gloriously hectic co-op games, and its initial round of closed alpha testing has gone so well that you'll be able to give it a try very soon. First teased several years ago by developer Fatshark and finally on the brink of arrival, the versus mode follows in the footsteps of multiplayer greats such as Left 4 Dead 2 and Dead Space 2, allowing you to take on other players on both sides of the asymmetrical conflict between the Heroes of Ubersreik and the Skaven. Read the rest of the story... RELATED LINKS: The best sword games on PC 2024 Warhammer Vermintide 2 update makes big changes for the holidays Warhammer Vermintide 2's Geheimnisnacht is back, and it's 80% off Developer Blog: Versus Closed Alpha TestMar 1, 2024 - Community AnnouncementsGreetings Heroes and Pactsworn alike, My name is Joakim and I’m the Design Director for Vermintide 2. In this dev blog, I want to look at some findings from the Versus Closed Alpha Test and give you an update on the state of Versus. To kick this off I want to extend our deepest gratitude to all of you who participated in the Closed Alpha Test. From a developer standpoint, it is always a scary feeling putting things out to you players for initial impressions, but we came out of this with the feeling of overwhelming success. You seemed to have a good time, we got a ton of good feedback, the servers were fairly stable and we did not see any overly alarming crashes or issues preventing play. In short, we couldn’t have hoped for anything more. Now, on to some stats! The Closed Alpha Test saw slightly over 3600 players on PC participating in a total of 6056 rounds across 2093 games. The overall majority of those ended up with a clear winner, with 7% ending in draws, and with matches concluding in general within 20-30 minutes on the Screaming Bell Versus mission. For the Heroes, the top career picks were Mercenary, Battle Wizard, Ranger Veteran, Waystalker, and Witch Hunter Captain, with an overall meta solidifying around handguns and the longbow. For the Pactsworn the spread was fairly even across all specials but (not surprisingly) with a higher pick rate, playtime, and damage rate for the Globadier. More than a thousand of you also answered our survey, which together with the forum and Discord posts made for some (long and) great reading. Again, a big thank you to everyone who took the time to provide us with thoughts and feedback for the good and the bad. 94% of the survey respondents have played Vermintide for more than 60 hours, and 85% of those usually play on Legend or Cataclysm difficulty (with an additional 13% players on Champion). Naturally, this showed in the test as well: high-performing Hero teams were outplaying the Pactsworn early on, although we did see a shift toward the end of the test as players were getting more familiar with kill-slaying as Skaven. In terms of feature requests the majority of the feedback touched on the following: Balancing being too much in favor of the Hero side, with a low amount of AI-controlled enemies and an abundance of healing items and THP. Requests for playable bosses or elites. Requests for a training area for the Pactsworn specials. Requests for abilities or talents to deepen the Pactsworn gameplay. All of this feedback aligns with our current goals and we aim to bring you more news soon on our plans going forward. As for balancing, we're continuously tuning it and further tests will help us figure out a sweet spot where a majority of players can enjoy Versus. Given that the Closed Alpha Test feedback is skewed towards more experienced players though, we are hoping to get more Recruit and Veteran players into the next tests to get their input. Rest assured, we are tuning things for the next test to mit...Hotfix Megathread 5.2.xFeb 6, 2024 - Community AnnouncementsHeroes! This announcement will catalogue all the hotfixes we have released for patch 5.2.0 that came in with the 2023 Rebalance patch, and will be kept current with the latest hotfix release added to the top of the patch notes. {STEAM_CLAN_IMAGE}/30503110/44c448d406392d24a8b09cf0bddb80f1a46369af.png Hotfix 5.2.3 - February 6th Balance changes Reverted the monster damage nerf to Dual Daggers and instead applied a 15% damage nerf to Shade's career skill, to follow along with the general nerf to monster killers in patch 5.2.0 Increased the base crit chance of Dual Dagger heavy attacks by 10% Reduced the base crit chance of Sword & Dagger's second heavy attack by 10%. Outcast Engineer: Increased "Ingenious Ordnance" bomb craft time to 120 seconds. Outcast Engineer: reduced the bonus crit chance from "Perilous Overclock" to 8% Falchion, Crowbill, One-handed Flail: Reduced stamina cost for pushing to 1 (half a shield) Reduced the Masterwork Pistol's damage modifier vs monsters by 22% Chaos Wastes: Reduced Grudge Mark bonus health modifier by 16% Fixes Fixed issue where some Gifts of the Wolf Father illusions were not showing up in the crafting menu for certain players. Fixed the issue that caused Frame generation technology to not work. The Shade nerfs are meant to bring her in line with the nerfs to other monster killer careers without targeting the Dual Daggers and instead nerfing her directly. Since we've also received feedback that the dual daggers could use some love and that the Sword & Dagger are a bit too good, we've done a tune up there. The Masterwork Pistol nerf is also part of the overall effort to reel in all monster killers. Outcast Engineer is a tad overtuned which is why we're applying these nerfs to these two talents. We'll be monitoring the community response to these to see if these changes are enough or if more needs to be done to reel him back a bit. The Falchion, Crowbill and One-handed Flail have been changed to go along with the general buff to one-handed weapons that was done in the initial balance pass. Hotfix 5.2.2 - December 20th This one is tiny, I promise! Fixes Fixed Bestigors and Minotaurs ending their charge early if they have to run around an obstacle. Fixed an exploit where an Outcast Engineer with the "Bombadier" talent gained 3 new grenades when leaving and rejoining a game. Cheeky! Fixed a bug where Outcast Engineer's "Superior Gaskets" talent did not provide power on clients. Hotfix 5.2.1 - December 19th Fixes Fixed crash when bots use true flight attacks like Waywatcher ability or Necromancer "Lost Souls" which target enemies that get removed from the game. Fixed a bug where a Sienna premium cosmetic item was missing its store icon. Fixed a bug where "Lingering Flames" DoT stacked. Sorry, Battle Wizard mains! Fixed a bug where Engineer's "Bombardier" talent did not give Bardin three bombs on first spawn. Engineer mains can now once again aim for the back of the elf's head! Fixed rare crash where Mercenary's talen...The Versus Closed Alpha Test Begins February 8th!Feb 5, 2024 - Community AnnouncementsHeroes! Ready for some mayhem? We're once again ready to go ahead with the previously announced Closed Alpha Test this week! We apologize once again for the previous delay but now we're extra ready! To reiterate! On February 8th, we will send invites to over 10,000 of you to participate in this alpha; so keep your eyes peeled on your emails (and that pesky pesky spam folder)! If you weren't selected as part of our alpha test this time, please don't fret; we'll have more opportunities for you all to test in the future! Join the stream February 7th, 5:15pm CET/11:15am EST/8:15am PST to learn more! Stay tuned for more details coming this very week, including a stream with Joakim our Design Director, and Erik our Product Owner on February 7th, 5:15pm CET/11:15am EST/8:15am PST! We'll hold a Q&A where we'll be answering many of the questions you've asked throughout these past weeks, alongside questions from the stream and talking about the test itself and the design philosophy of Versus. You all will also see additional announcements and a further FAQ recap as we draw closer to our closed alpha launch. Thank you all for your patience and support! It's been a long while but we're so excited to finally see Versus in the hands of players at last!Left 4 Dead's ratty cousin Vermintide 2 is finally getting a Versus mode, with alpha tests in the "near future"Jan 18, 2024 - Rock, Paper, ShotgunWake up, mayflies! FatShark have detailed the closed alpha for Warhammer: Vermintide 2's long-awaited Versus mode, in which the doughty Ubersreik Five go up against four player-controlled Skaven Pactsworn (translation: ratty supervillains) in addition to the rank-and-file AI-controlled rodent hordes. The alpha will launch in the "near future", and sounds like just the dollop of rancid PvP shenanigans this lapsed Elven ranger needs to re-install one of the all-time great Warhammer adaptations, which unaccountably isn't on our list of the best co-op games or the best multiplayer games on PC. You got something against horrible giant rats, Ed Thorn? Read more 4 years after it was announced, Warhammer: Vermintide 2 is finally making its versus mode a reality with a closed alpha: 'We put it on the shelf to marinate for a bit'Jan 18, 2024 - PC GamerWarhammer: Vermintide 2 is getting a versus mode, as announced four years ago at our very own PC Gaming show, no less. Except it's for real this time. A steam post by Fatshark outlines their mission statements for the mode's closed beta test on Steam... Read more.Dev Blog: Versus Closed Alpha TestJan 17, 2024 - Community AnnouncementsHeroes, Today, we sit down with Vermintide 2 developers—Joakim, our Design Director, and Erik, our Product Owner—about our goals and design philosophy for the closed alpha test for Versus happening in the near future. Editor’s Note: As of this dev blog, the test has been delayed; but it is still sure to happen, and quite soon. We’ll keep everyone posted on new dates once we iron out this last wrinkle! What is Versus and how can players expect it to work? We see Versus as a casual asymmetric 4v4 PvP+E game mode that pits the Ubersreik Five against our AI enemies and up to 4 player-controlled Skaven specials (known as the Pactsworn). The gameplay is based off of our adventure mode maps, but split into multiple sections. Heroes progress through a map section, completing objectives as they go. For each objective they get a certain amount of points. The Pactsworn goal is to stop the Heroes from getting points by killing or disabling them. When the Hero team has either reached the end of the map section or have been fully disabled, the teams switch sides, competing for points over multiple sections and rounds. The team with the most points after a match wins. The Versus game mode is definitely something that players familiar with the genre will recognize. We want to honor our predecessor in this space while adding our own unique melee-oriented flair to it that most of our players recognize us for. Why are we working on Versus? Ideally, we want to create a player versus player plus enemy (PvP+E) game mode that can be played alongside our co-op modes to hit that sweet spot for players of all types. We want to provide a fun, casual team experience but still scratch that competitive itch. This isn’t the first time we’ve announced Versus; and our first reveal happened way back in 2019. We had run some small external tests with a select group of players during that time and weren’t completely happy with how things were running, so we put it on the shelf to marinate for a bit while we focused on other content like new careers and co-op game modes. We had worked on it a bit here and there with some tweaks to tighten up the foundational PvP+E gameplay, but it wasn’t until last spring did we decide, “Let’s actually do this thing” with fresh eyes. What are our goals for players in this closed alpha? First and foremost, we want Versus to be fun for our players, both for those who are new to Vermintide as well as for our veterans. We tried to have a good mixture of both when selecting those for this test. We want players to go in, play, and tell us their unvarnished thoughts. One of things we’ve learned through our years of development is that our players deeply love and care for this game, and we want to learn from them and their feedback during this testing period. We’re aiming to take a co-creation approach with our players by opening up a closed test for a large majority of those who signed up, observe them play, analyze their feedback, and take that into our d...The Versus Closed Alpha Test Begins January 18!Jan 15, 2024 - Community AnnouncementsHello heroes, Unfortunately due to a few technical issues we are going to have to delay the Versus Closed Alpha Test, and thus also delay the Stream that was scheduled for today. We are sure to still hold a test and will update you all with the new dates as soon as possible! Versus is a new a player vs player plus enemy game mode for Warhammer: Vermintide 2. Featuring 4 vs 4 gameplay where players can fight as the Ubersreik Five and also join the dark pact as Skaven specials. We’re super excited to announce our closed alpha will run from January 18-January 21. TBD! We’re blown away by your support during our closed alpha signup period. In the coming days, we will send invites to over 10,000 of you to participate in this alpha; so keep your eyes peeled on your emails (and that pesky pesky spam folder)! If you weren't selected as part of our alpha test this time, please don't fret; we'll have more opportunities for you all to test in the future! Join the stream January 17, 4:30pm CET/10:30am EST/7:30am PST to learn more! Stay tuned for more information on the alpha and what it will contain, including a stream with Joakim our Design Director, and Erik our Product Owner on Wednesday, January 17 at 4:30pm CET/10:30am EST/7:30am PST. This stream will feature a number of frequently asked questions that the community team has collected to prepare you for the alpha, what it will contain, and our design philosophy around Versus. You all will also see additional announcements and a further FAQ recap as we draw closer to our closed alpha launch. Thank you for all your support and we hope to see hero and Skaven alike in Helmgart soon!Warhammer Vermintide 2 update makes big changes for the holidaysDec 14, 2023 - PCGamesNThe Warhammer Vermintide 2 Gifts of the Wolf Father event has arrived for the holidays, but developer Fatshark has another special present for us all. Not content with simply deploying a seasonal special, it's also unleashed Vermintide 2 patch 5.2.0, with a big number of balance changes to help make the holiday season more fun for all. The team also talks about its bot AI, addressing some common concerns that have arisen following the launch of the Necromancer. Read the rest of the story... RELATED LINKS: Warhammer Vermintide 2's Geheimnisnacht is back, and it's 80% off Warhammer Vermintide 2's Necromancer skeletons are surprisingly smart Warhammer Vermintide 2's Necromancer weapons are a spooky delight Gifts of the Wolf Father and Patch 5.2.0 + HotfixesDec 13, 2023 - Community AnnouncementsHotfix 5.2.2 - December 20 This one is tiny, I promise! Fixes Fixed Bestigors and Minotaurs ending their charge early if they have to run around an obstacle. Fixed an exploit where an Outcast Engineer with the "Bombadier" talent gained 3 new grenades when leaving and rejoining a game. Cheeky! Fixed a bug where Outcast Engineer's "Superior Gaskets" talent did not provide power on clients. Hotfix 5.2.1 - December 19 Fixes Fixed crash when bots use true flight attacks like Waywatcher ability or Necromancer "Lost Souls" which target enemies that get removed from the game. Fixed a bug where a Sienna premium cosmetic item was missing its store icon. Fixed a bug where "Lingering Flames" DoT stacked. Sorry, Battle Wizard mains! Fixed a bug where Engineer's "Bombardier" talent did not give Bardin three bombs on first spawn. Engineer mains can now once again aim for the back of the elf's head! Fixed rare crash where Mercenary's talent "Strike Together" could crash the game when the target ally was removed on the same frame as when buff was applied. Fixed a bug where Warrior Priest's talent "Blazing Bright" granted him Fury when he was knocked down. You're not a Necromancer, Saltzpyre! As a side note, we know the patches have been abnormally large in size as of late. This is because we've changed our patching structure to one that doesn't bloat the game over time, but we've found that it leads to patches turning into extremely large downloads. We're currently looking into improving our building and patching process to avoid this issue, but it may take some time. In the meantime, we apologize for the inconvenience of these large patches! ------------------------ Known Issues: We are aware of an issue where the Eternos-Ichor Glaia Weapon Illusion appears to be locked for some players, despite redeeming it successfully via Gifts of the Wolf Father. Please rest assured we are looking in to this, but due to the holiday period, there will be a delay in resolving the issue. We also want to assure you that the illusion is still in your inventory, even though it is inaccessible. Thank you for your patience and apologies for the inconvenience. ------------------------ Heroes, A Merry Mondstille to all of you! The Wolf Father is coming around again this year and shall be handing out some lovely gifts for all of you! We wanna take this moment to thank you guys for being with us throughout the years, and to express our hope that you continue accompanying us into the content that awaits us in the future! This patch includes the activation of the Gifts of the Wolf Father calendar and a balance pass on careers and weapons to address some of the bigger pain points regarding balance! Gifts of the Wolf Father Starting from today December 13 all the way to January 7, log into Vermintide 2 each day to receive a gift from us! Most of these gifts are Premium Cosmetics, but there’s some other, equally attractive goodies in there that we hope you’ll like! All players have a 2 day g...Developer Blog: Rebalance Pass 2023Dec 11, 2023 - Community AnnouncementsHello again, my name is Karl and I'm back to provide some commentary about our upcoming balance changes that were hinted at in the last dev blog. These changes intend to target clear outliers in both strength and weakness and attempt to bring them in line with the rest of the game while keeping their intended design. https://images.squarespace-cdn.com/content/v1/5d00ba0c96365b000104ac5f/bd4a69fd-1c5d-43fd-bedd-1defe7467a30/Inter_Announcement_Divider_Graphics_Pyromancer.png?format=2500w First up was Pyromancer, as she was constantly brought up during discussions during the development of the Necromancer. Community perception was that she was lacking in identity which we agreed with. The fire wizard careers were always close to each other in how they played, even in the initial development of Vermintide 2. Part of the issue is that we allow each career to wield every staff available to Sienna. The spells that the staff brings dictates what ranged role Sienna will play and we then empower the roles through the use of talents. Currently, it’s not enough to get the feeling of uniqueness. https://images.squarespace-cdn.com/content/v1/5d00ba0c96365b000104ac5f/c1c13098-f59c-4bfa-9a76-1d2e236b7219/Vermintide_2_-_Pyromancer.jpeg?format=1500w The new changes to Pyromancer aim to set the careers further apart through how they interact with her overcharge and melee mechanics. Battle Wizard aims at bringing a balanced playstyle. Moving between casting spells and melee while venting overcharge through the passive. Pyromancer leans more into the ranged side of Sienna, unleashing a lot more spells through improved overcharge capacity and spells scaling with that overcharge, but having a harder time getting rid of accumulated overcharge mid-fight. Unchained leans into the melee side of Sienna, choosing between risk and reward with high overcharge gains with the tools to completely dump overcharge when needed. We made these changes to Pyromancer help achieve this goal: Moved 'Volans Doctrine' to Passive Reduced 'The Burning Head' cooldown New Perk 'One with Aqshy' - 50% increased max Overcharge. Added support for increasing Overcharge bar size to fit increased max overcharge :^) Replaced ‘Volans Doctrine’ with 'Flamestrike's Tutelage' - Sienna gains 80% reduction on Venting damage. Each nearby enemy decreases the damage reduction by 20%. ‘Exhaust’ replaced with ‘Dissipating Rictus' - The Burning Head grants 50% charge speed and Overcharge explosion immunity for 12 seconds. Increased the duration of ‘Deathly DIssipation’ Increased the power bonus from ‘On the Precipice’ Increased the max power bonus from ‘Ride the Fire Wind’ https://images.squarespace-cdn.com/content/v1/5d00ba0c96365b000104ac5f/61ed8dd9-b7aa-4c84-a0a7-e00866038e65/Inter_Announcement_Divider_Graphics_OE.png?format=2500w Next up was Engineer. Perceived not only as weak, but also clunky to use. The clunkiness of the crank gun was clear and we have some changes lined up to alleviate that. The perceived ...Hotfix Megathread 5.1.xOct 26, 2023 - Community AnnouncementsHeroes! This announcement will catalogue all the hotfixes we have released for patch 5.1.0 that came in with the Necromancer career, and will be kept current with the latest hotfix release added to the top of the patch notes. {STEAM_CLAN_IMAGE}/30503110/44c448d406392d24a8b09cf0bddb80f1a46369af.png Hotfix 5.1.5 - November 3rd Fixes Fixed bug where hordes occasionally stop appearing. Fixed bug where terror events sometimes got stuck. Hotfix 5.1.4 - November 1st Tweaks Changed it so that instead of being hidden, the FSR 2.2 and DLSS settings are shown but greyed out when playing on an incompatible system. Dev note: Currently, a generic "Unsupported version" error message is shown. This will be replaced in a future version to show more information. The Sharpness Filter setting is now compatible with upscaling technology and is no longer greyed-out when upscaling is enabled. The Necromancer bot is now more restrictive with her ability use. She will not use her ability unless she's down to 4 or less skeletons, or she's being overwhelmed by enemies. (Chaos Wastes) As Necromancer, having both the 'Dread Seneschal' and 'Barrow Blades' talents will now make Sienna have the army composition of Dread Seneschal, with the added benefits of AoE DoT and DoT on attack from Barrow Blades (as opposed to the Barrow Blades talent overriding the Dread Seneschal talent). The ULTIMATE army of the dead... Attack commands can now be cancelled by using the Icon of Death's weapon special. This also makes it possible to cancel the attack command when using the 'Dread Seneschal' talent. Fixes Fixed a bug where Necromancer skeletons made the game easier by making the AI systems think there were more enemies than there actually were. They are friends, dammit. Fixed a bug where using a career weapon ability while drinking a potion allowed an infinite career ability exploit. Patched up breaking changes in damage calculation that made the sanctioned mod Armory no longer work. Picking up potions & grimoires is no longer possible when carrying the Skull of Blosphoros. Fixed a rare network related crash when someone leaves the game. Fix client crash if the player who revives them leaves the game at the same time as they are revived. (Chaos Wastes) Fixed bug where "Asuryan's Wrath" and "Manann's Tempest" traits dealt friendly fire damage to Necromancer skeletons. Fixed rare crash when Nurglings get scared. You meanies :( Fixed unintended change where all free bomb effects causes player to equip the extra bomb. Now the previously wielded weapon is properly equipped after throwing a bomb (except for when under the endles bomb potion effect in Chaos Wastes) Necromancer is now immune to Blosphoros' shenanigans as intended. Added more checks at startup to avoid the game booting with invalid graphics settings that could result in getting a black screen. Added a failsafe so the settings menu does not crash when settings are set to invalid values eg. due to external editing. Dev note: Please ...Warhammer Vermintide 2's Geheimnisnacht is back, and it's 80% offOct 26, 2023 - PCGamesNWith the Warhammer Vermintide 2 Necromancer now out in the world, developer Fatshark gives us yet another reason to dive back into the hordes of Skaven and Chaos, axes swinging and spells slinging, as the Vermintide 2 Geheimnisnacht event returns. Boasting double XP and special in-game events, this Halloween special is the ideal excuse to grab your friends and dive back into the grim battlefields of the Warhammer universe. Read the rest of the story... RELATED LINKS: Warhammer Vermintide 2's Necromancer skeletons are surprisingly smart Warhammer Vermintide 2's Necromancer weapons are a spooky delight Warhammer Vermintide 2's new career is channeling Diablo 4 Geheimnisnacht & Double XP are Live from October 26 - November 5!Oct 26, 2023 - Community AnnouncementsHeroes! Geheimnisnacht is the most ill-omened night of the year and with both Mannslieb and Morrslieb full in the sky only the strong and brave dare venture into the dark. During Gehimnisnacht it's said that the veil between the living and the dead is thinner, and it's the perfect time to visit the Gardens of Morr to pay homage to the ancestors. The most ill-omened time of the year has returned to Vermintide 2, and this year it is more menacing than ever before, with old favorites and new challenges to conquer. Geheimnisnacht is live on all platforms between October 26 - November 5. All players playing during Geheimnisnacht will also earn Double XP! {STEAM_CLAN_IMAGE}/30503110/c067280c5516db1844be791538e6e650181250bc.png Challenge yourself and your fellow heroes during Geheimnisnacht. Visit a ritual site, collect the Skull of Blosphoros, and survive the remainder of the mission(s) in order to earn time-limited rewards. Good luck! This Geheimnisnacht, you will find the following in-game: Disrupt the Disruptors: The word from Lohner's scouts is that the pactsworn are conducting rituals centered on a particularly animated skull. Lost in whatever it is they were up to, they didn't pay the scouts any heed at first. Then one lass chucked a rock at a celebrant and the rest flung themselves at her, eyes aglow and murder in their vicious hearts. It all went downhill from there. According to the survivors, the pactsworn were stronger than normal, like the skull was empowering them ... There was some mention of a mocking voice as well, though that is probably the least of anyone's worries. The ritual sites can be located in; Festering Ground, War Camp, Blood in the Darkness, Wizard's Tower, and Khazukan Kazakit-ha! It’s on you if you want to get involved or just … leave it all the hell alone. The Skull of Blosphoros: Disrupt the ritual and secure the Skull of Blosphoros for an extra challenge. Select your courier with caution as there is no second chance of picking up the Skull during that mission once it has been lost. Defeat the Ritual Guardian: Be careful when you interact with the ritual sites, as not all Pactsworn take kindly to it. Disturbing the ritual might find you on the receiving end of blade of 'eavy Metal with a grudge to bear. {STEAM_CLAN_IMAGE}/30503110/4e10e4d35f3e38df0ab04ec180c34999a790ec4e.png During Geheimnisnacht you can earn five new unique time-limited rewards by completing the themed quests. New weapon illusions and portrait frames are awaiting those brave enough to complete the challenge. Curious what these weapon illusions might be? Take a look at the preview below from Jellynx. {STEAM_CLAN_IMAGE}/30503110/d5c2d8018fae841fc17335e19a9ef199ad7712f7.png Watch your step! While traversing the Reikland, you might encounter Nurglings. They're known to cause mischief, giggle, and rarely come in small numbers. Hopefully, they scatter quickly! {STEAM_CLAN_IMAGE}/30503110/44c448d406392d24a8b09cf0bddb80f1a46369af.png Hotfix 5.1.3 Berserkers an...Warhammer: Vermintide 2 Debuts at #4 on Steam with Almost Three Times the Players of the OriginalMar 14, 2018 - GitHypWith a new Warhammer game being released every other month, 2015’s Warhammer: End Times – Vermintide flew under most gamers’ radars. But that hasn’t been the case with Vermintide 2, which just debuted as Steam’s #4 most played game this week. Warhammer: Vermintide 2’s launch set a new record for the series with an impressive peak of 73k players on Sunday. Stacking up almost three times the players, the ultra-violent sequel slaughtered End Times’ peak of 25k players that placed the original at #47 on Steam almost three years ago. [caption id="attachment_336717" align="aligncenter" width="770"] Warhammer: Vermintide 2's Concurrent Players on Steam via GitHyp[/caption] Aside from all the improvements made by developers, the sequel’s success has also been due in large part to its growth in viewership on Twitch. The devs themselves took to the popular streaming service to promote the game’s launch and other popular broadcasters helped push Vermintide 2 to #3 on Twitch. And so far, the sequel has already been viewed 4.09 million times on Twitch compared to the original’s total of 1.62 million views. Interest on Twitch has already begun to significantly die down, so it’ll be interesting to see how Vermintide 2 fares in its second week on Steam. The sequel isn’t likely to see its player base explode in growth much more than it already has, but still, for a franchise that most gamers have never heard of, debuting at #4 is a huge victory for the team at Fatshark Games and a sign of even bigger things to come.