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Steam Global Top Sellers for week of 16 Apr — 23 April 2024Apr 23, 2024 - SteamDB * Steam Deck; * HELLDIVERS™ 2; * No Rest for the Wicked; * 雀魂麻將(MahjongSoul); * Fallout 4; * Fallout 76; * Call of Duty®: Modern Warfare® III; * RimWorld; * Call of Duty®; * Tom Clancy's Rainbow Six® Siege; * excluding free to play games View top 100 on SteamDBRainbow Six Siege reputation system will remain in beta for nowApr 19, 2024 - PCGamesNUbisoft has been working on implementing an advanced reputation system into Rainbow Six Siege for quite a while now, and since Year 8 season 4, the system has been present in Siege in a beta state. For the time being, it's going to stay in beta - Ubisoft says the system still isn't behaving consistently enough and requires further improvement before it's fully implemented. Read the rest of the story... RELATED LINKS: Rainbow Six Siege is a free game for a week, and 80% off on Steam You can now play Far Cry 6 and Rainbow Six Siege for free, kind of New Intel APO testing pushes Rainbow Six Siege above 1,100 fps REPUTATION SYSTEM BETA: STATUS UPDATEApr 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/48b870a6a704ba78f1372b80e68557264d25c4ba.png REPUTATION SYSTEM BETA: STATUS UPDATE In Y9S1 and beyond, we'll continue to update the Reputation System Beta to ensure its accuracy before any Standing Impacts go live. This season, we've made several changes to the Reputation System. In this article, we'll share more on what these changes mean and how we plan to continue improving this system. Y9S1 - POST LAUNCH LEARNING Following the Y9S1 release, it became clear that certain aspects of the Reputation System were not working as intended. Our teams gathered and analyzed player feedback while completing internal investigations, leading us to identify issues affecting the player experience. COMMUNICATION PENALTIES - VOICE & WRITTEN We found that players were receiving communication penalties at a higher rate than expected. In response to this, a decision was made to disable the voice chat and written chat penalties. These communication penalties will remain disabled until we can implement further levers to ensure that all penalties given are fair, while also providing players a clear path to improvement. On consoles, we were made aware of another issue which led to increased voice chat reports being visible in the Reputation Center. We also found that in some cases, misconduct such as Griefing or Voice Abuse was incorrectly labeled as "Excessive" in the Reputation Centre. A fix was released addressing these on March 21st. COMMENDATION EFFECTS After season launch, we became aware of an issue affecting the speed at which Commendations would be reflected in a player's Standing, resulting in lower Standings for many players. Commendations are now affecting Standings promptly and correctly. Y9S1 - REPUTATION SYSTEM UPDATE STANDING DEFINITIONS & BALANCING UPDATE With the launch of Y9S1, we implemented our latest balancing update for the Reputation System. Here we used the built-in weights and levers to better define the attainment of each Standing, aligning more closely with our intentions. The five bracket Standings were also redefined to provide more meaning to each of them. The aim behind system balancing is to ensure that your Standing mirrors your actions. Right now, many players will find themselves in the Respectable bracket. Being in Respectable is a great place to be and should be the aim; it means you're the core of the Siege community, you're not detracting from others' experiences, and you're playing with care, making Siege enjoyable for players around you. Some players with consistent positive behavior might also enter the Esteemed and Exemplary brackets, but maintaining these can be more challenging. Looking at the two lower brackets, falling into Disruptive doesn't necessarily mean your behavior is always negative, but it does indicate that you're not playing to the Siege ideals overall. With some effort, the Respectable Standing can be achieved. However, if a player finds themselves in Dishonorable, it means there a...Y9S1.2 PATCH NOTESApr 9, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/90ff1ef1965b4c8a7fe225959e8b05223123792d.png Y9S1.2 PATCH NOTES See the fixes here coming in Y9S1.2. Y9S1.2 PATCH SIZE Find the download sizes for each platform below. Ubisoft Connect: 918.5 MB Steam: 479 MB Xbox One: 0.77 GB Xbox Series X: 2.1 GB PlayStation 4: 1.44 GB PlayStation 5: 929 MB BUG FIXES GAMEPLAY FIXED - Rappel breaks when used at the distance limit and then walking backward during animation. FIXED - Incorrect default sight attachment shown for Fenrir's SASG-12. FIXED - Barbed wire requires more shield-melee attacks to be destroyed than intended. FIXED - Shield position that player and enemy Operator see becomes desynched if free-look is used before shield realigns itself. FIXED - Aruni's Surya Gate doesn't deactivate for friendly Operators when placed close to stairs. FIXED - Camera clips through player when using free-look and going prone next to a wall. FIXED - Deimos' DeathMARK icon disappears when Deimos or enemy Operator enter a field that deactivates electronic devices. FIXED - Free-look breaks if players look right and use free-look multiple times. LEVEL DESIGN FIXED - Unintended line of sight can be reached using Azami's Kiba Barrier to vault on top of an air hockey table at 1F Storage in the Theme Park map. AUDIO FIXED - Gameplay audio is muted during End of Round replay, end of match, and kill cams. OPERATORS FIXED - Spectating doesn't display Deimos's ability properly when reconnecting to the match. USER EXPERIENCE FIXED - Placeholder asset displayed for multiple uniform rewards in the Uniform view page of the Battle Pass progression menu. FIXED - Tutorial control guide menu pops out when toggling the ping target in Map Run. FIXED - Operator bundles are not shown correctly after purchasing unless the player leaves then re-enters the operator album screen. FIXED - Operator portrait is displayed offset in the Loading screen of Free For All sessions. FIXED - Deimos' DeathMARK probe and laser don't display team color settings. FIXED - Operator Guide content doesn't load properly when using the scroll bar. FIXED - Camera shakes more than intended when entering rappel.Steam Global Top Sellers for week of 2 Apr — 9 April 2024Apr 9, 2024 - SteamDB * HELLDIVERS™ 2; * Steam Deck; * Call of Duty®; * Content Warning; * Call of Duty®: Modern Warfare® III - BlackCell (Season 3); * Cyberpunk 2077; * The Elder Scrolls® Online; * Tom Clancy's Rainbow Six® Siege; * Baldur's Gate 3; * Dragon's Dogma 2; * excluding free to play games View top 100 on SteamDBSteam Global Top Sellers for week of 26 Mar — 2 April 2024Apr 2, 2024 - SteamDB * HELLDIVERS™ 2; * Steam Deck; * Dragon's Dogma 2; * FINAL FANTASY XIV Online; * FINAL FANTASY XIV: Dawntrail; * Tom Clancy's Rainbow Six® Siege; * Cyberpunk 2077; * Baldur's Gate 3; * Horizon Forbidden West™ Complete Edition; * EA SPORTS FC™ 24; * excluding free to play games View top 100 on SteamDBRainbow Six Siege | Containment Event Live Now!Mar 27, 2024 - Community AnnouncementsTimes were fun during the first Containment event. Alien parasites were infecting everything in their path and taking on the form of Rainbow Six Operators. REACT Team went from room to room blowing up nests. Carnage was everywhere. Now years later, the Proteans have resurfaced. It's night-time at the Consulate in Abidjan and it is time for you to pick a side. Playing as REACT Operators (Attackers), you are tasked to infiltrate the area, locate the nests and neutralize them, while playing as infected Proteans (Defenders), you must protect the nests and take down the REACT Team. Seize this moment of fear, anxiety and dread once again. They don't come often. In addition to the 22 Operators previously playable, this edition brings in Zofia and Hibana on the REACT Team, as well as infected Bandit and Mozzie on the Protean side. While Proteans can only use melee attacks, they can sustain more damage and have special abilities to swiftly move around the map {STEAM_CLAN_IMAGE}/8328525/d8d90288178653a21d482dcd475c777f30fe7a62.jpg Discover the new Containment Collection and get limited-time uniforms, headgear, weapon cosmetics, and more, for Hibana, Mozzie, Zofia and Bandit. A new Containment Signature Pack will also be available with an exclusive drone, charm, and a universal weapon skin for all Operators! In addition, returning bundles from the 2021 Containment Collection will be available once again. If you previously missed the popular Aruni Ravage bundle, now's the time to claim it! And don't forget to claim your FREE Collection Pack by connecting to the game during the event to have a chance to earn legendary skins! {STEAM_CLAN_IMAGE}/8328525/1e598bdcd73ff5f2625d728016a982eb156baae5.jpg Will you be the one to stop the dangerous Chimera parasite… or will you allow it to spread? Read the complete mission brief here!Y9S1.1 PATCH NOTESMar 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/8fd7586a56e248efc42b860cb394762e1fa5653f.png Y9S1.1 PATCH NOTES See the fixes here that are coming in Y9S1.1. Y9S1.1 PATCH SIZE Find the download sizes for each platform below. Ubisoft Connect: 2.2 GB Steam: 1.9 GB Xbox One: 2.27 GB Xbox Series X: 2.51 GB PlayStation 4: 2.73 GB PlayStation 5: 2.49 GB BUG FIXES GAMEPLAY FIXED - Feet aren't covered by Ballistic Shield when crouched. FIXED - AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map. FIXED - Eliminations counter doesn't update if more than 3 targets are eliminated at the same time in Map Run Target Mode. FIXED - Wrong room marked as complete for the 4th step of Map Run on the Coastline map. FIXED - Wrong magnification for the .44 Mag Semi-Auto. FIXED - Players can double vault using a Deployable Shield and Azami's Kiba Barrier to reach areas providing unintended lines of sight. LEVEL DESIGN FIXED - Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map. FIXED - Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map. FIXED - Defenders detected outside in 1F Main Stairs on the Border map. FIXED - Walls clip through the rooftop in EXT Bedroom Roof on the Villa map. FIXED - Players can navigate onto a metal box located at EXT Sailboats on the Kanal map. FIXED - Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map. FIXED - Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map. FIXED - Defuser can't be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map. OPERATORS FIXED - Buck's Skeleton Key doesn't work as intended when pressing the fire key during the transition animation. FIXED - Deimos' DeathMARK gauge does not show the cooldown refill in caster mode. FIXED - Deimos' DeathMARK won't activate right after switching targeted operators. FIXED - Bandit's Shock Wire persists when affected by EMP grenades. USER EXPERIENCE FIXED - Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab. FIXED - Rendering issue upon viewing the main and subcategories of the Locker. FIXED - Navigation keys have no functionality inside the intro page of the Battle Pass. FIXED - Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield. FIXED - FPS drops when players quickly pass over Operators in the Operators tab. FIXED - Various UI issues.Steam Global Top Sellers for week of 19 Mar — 26 March 2024Mar 26, 2024 - SteamDB * Dragon's Dogma 2; * HELLDIVERS™ 2; * Steam Deck; * Horizon Forbidden West™ Complete Edition; * EA SPORTS FC™ 24; * Baldur's Gate 3; * Tom Clancy's Rainbow Six® Siege; * FINAL FANTASY VII REMAKE INTERGRADE; * Dead by Daylight; * Stardew Valley; * excluding free to play games View top 100 on SteamDBSteam Global Top Sellers for week of 12 Mar — 19 March 2024Mar 19, 2024 - SteamDB * HELLDIVERS™ 2; * Dragon's Dogma 2; * Steam Deck; * Tom Clancy's Rainbow Six® Siege; * Baldur's Gate 3; * Dead by Daylight; * Cyberpunk 2077; * EA SPORTS FC™ 24; * Call of Duty®: Modern Warfare® III; * Red Dead Redemption 2; * excluding free to play games View top 100 on SteamDBRainbow Six Siege rockets back up the Steam charts 8 years after release, proving why Ubisoft isn't worried about making a Siege 2Mar 18, 2024 - PC GamerUbisoft's quietly huge FPS continues to prove it's not going anywhere. Boosted by a week of free access and a frankly ridiculous discount to $4, Rainbow Six Siege surpassed its all-time Steam concurrents record this weekend with a new high of 201,933... Read more.Tom Clancy's Rainbow Six Siege peaks at 201k playersMar 17, 2024 - SteamDB Tom Clancy's Rainbow Six Siege has peaked at 201,933 concurrent players on 17 March 2024 which is 8 years after release. View charts and more statistics on our website.Not only is Rainbow Six Siege free to play for the next week, it's also just $4 to keep if you like itMar 16, 2024 - PC GamerWe are already two days into a free week for Rainbow Six Siege, Ubisoft's long-running multiplayer take on its even longer-running tactical shooter series. The free week runs until Thursday, March 21, while you can get the game for keeps for just $4 (85% off) until Wednesday... Read more.Rainbow Six Siege is a free game for a week, and 80% off on SteamMar 16, 2024 - PCGamesNYou can currently play Ubisoft's Rainbow Six Siege for free for a limited time, with a Steam sale running alongside the offer in case you want to dive into the game again afterward. So if you're looking for a new multiplayer experience, or fancy giving the tactical shooter a try with some friends who already play, now's a perfect time. Read the rest of the story... RELATED LINKS: You can now play Far Cry 6 and Rainbow Six Siege for free, kind of New Intel APO testing pushes Rainbow Six Siege above 1,100 fps Rainbow Six Siege reveals preset bomb sites, new operator, and more  R6 SIEGE | Y9S1: Operation Deadly OmenMar 12, 2024 - Community AnnouncementsThe highly anticipated Year 9 Season 1 of Rainbow Six Siege is finally here, and it is packed with thrilling updates and new features. For the first time a villain Operator, Deimos, joins the roster. Track down your enemies with his DeathMARK flying probe which reveals both a designated target and Deimos’ locations for a set of time, or until one gets eliminated... But that's not all. With a focus on player protection and to ensure a fair and competitive gaming experience for all, this season brings improved anti-cheat measures, as well as ranked restrictions. {STEAM_CLAN_IMAGE}/8328525/3a651368d82251dab27e8e87e246db593eb05639.jpg Attachments and ADS are receiving an upgrade to foster more tactical gameplay. Sights are being reorganized in four categories: iron sights, (x1), (x2.5) and (x3.5) with ADS bonuses to iron sights and (x1) sights. Other attachments are also receiving major updates, so get in the Shooting Range to try them all ! {STEAM_CLAN_IMAGE}/8328525/c1d658ef50954e0f5d6e0e7345c360cf4c0141b1.jpg Shields have been revamped for a more balanced and immersive feel. Hip-fire is removed, and players will now be able to break through full-health barricades, melee pushback opponents, sprint, reload, trigger gadgets and free-look around, all while using their shield. The long-awaited Inventory Management Menu is making its debut! Browse through your entire collection of cosmetics and customize operators with greater ease and efficiency. From cosmetics to loadouts, managing your gear has never been more seamless. Furthermore, Year 9 Season 1 showcases a commitment to training and improvement. The Versus AI mode receives 5 additional maps, 6 more playable operators and AI updates, while the Training Playlist receives 4 more maps as well. Whether you're a seasoned veteran or a newcomer to the game, there's something for everyone in this action-packed season. Don't forget to check out the new Premium Battle Pass for all the exclusive rewards this season! Get 6,000 R6 Credits in value that includes: Unlocking Deimos instantly, 18 Bravo Packs, 600 R6 credits back, 10% store discount and more! {STEAM_CLAN_IMAGE}/8328525/30e9a3132f591b15757095749eaf3d3c5e48efa7.jpg Join us as we embark on a new chapter in Rainbow Six Siege history with Year 9 Season 1: Operation Deadly Omen.R6 SIEGE | YEAR 9 ROADMAPMar 12, 2024 - Community AnnouncementsAttention, Operators! As the curtains rise on Year 9, we are thrilled to reveal an ambitious and action-packed roadmap for Rainbow Six Siege, including four new seasons, two new Operators, two Operator remasters, balancing changes, improved onboarding & training features, a cross-play update, a modern machine-learning Versus AI Playlist, further anti-cheat and anti-toxicity measures, and many more updates to reinforce the game as the ultimate tactical shooter experience. Operation Deadly Omen launches the new year with the first villain Operator Deimos and his DeathMARK gadget. The season also introduces new Anti-Cheat measures, an upgrade to Attachments & ADS, revamped Shield Mechanics and a new Locker inventory system. Season 2 will unveil the first Operator remaster with the Recruit. In addition, you will be able to explore the full release of the Reputation System, the launch of the Siege Marketplace, map filters in the Standard Playlist as well as new content in the Training Playlist. Season 3 will introduce a new Greek Operator, as well as the badges and career system, access to the Shooting Range during matchmaking, the Siege Cup tournament, and a new versus AI mode allowing players to also play as Defenders. To wrap up Year 9, Season 4 will launch the second remaster, this time of a fan-favorite American Operator. The season will also introduce an optional console to pc cross-play feature and further anti-cheat measures to automatically kick cheaters. {STEAM_CLAN_IMAGE}/8328525/64c18514e74188b46aae749d06e8292164e1cbf5.jpg Throughout Year 9, we will continue to reinforce the foundations of Rainbow Six Siege and make sure all players get to enjoy the game at its best. We are doubling down on our efforts to combat cheating and toxicity, implementing further measures to safeguard the integrity and competitiveness of every match. More player comfort-focused updates will also launch throughout the year to improve players’ quality of life and create a smoother experience, while meaningful balancing updates will continuously contribute to sharpen Rainbow Six Siege’s core tactical gameplay. Watch the Year 9 Overview for more information and stay tuned for more updates, more excitement, and more unforgettable moments. Siege Year 9 is just getting started, and the best is yet to come.Y9S1 Patch Notes AddendumMar 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/6d40cee2eb685baabcb63bfa7928f23cd87237c5.jpg Y9S1 PATCH NOTES ADDENDUM You can find here the updates and fixes for the Y9S1 patch. Y9S1 Patch Size Find the download sizes for each platform below. Ubisoft Connect: 4.98 GB Steam: 4.5 GB Xbox One: 8 GB Xbox Series X: 8.4 GB PlayStation 4: 525 MB PlayStation 5: 5.38GB BUG FIXES GAMEPLAY FIXED - Aiming down sights while holding a shield and handgun is too fast. FIXED - Damage for Bailiff 410 decreased when laser sight is equipped. FIXED - Missing ACOG attachment for AK-74M. FIXED - ACOG B and ACOG C attachments offset on the UZK50GI. FIXED - Brava's Kludge Drone is missing the loading bar when converting devices. FIXED - Players stuck in loading after pick phase. FIXED - Operator with shield isn't protected when Operator and Opponent melee attack each other at the same time. FIXED - AI Bots attempt defuse too late if defuser is planted on whiteboard in 2F Meeting Room on the Consulate map. FIXED - AI bots continue shooting after end of round. FIXED - Players can't progress if drone is destroyed by Mute's Signal Disruptor in the Attack Tutorial. FIXED - Friendly Fire penalties are given out during Free For All matches. FIXED - AI bots do not relocate after being scanned if in camping positions. FIXED - High ping players spin in place when observed by other players. FIXED - Points awarded when destroying a surface a device is being placed on during deploy animation. FIXED - Players are soft locked if camera isn't destroyed before rappelling in the Attack Tutorial. FIXED - Missing muzzle VFX on semi-automatic weapons. FIXED - Players can double vault with a deployable shield and Azami's Kiba Barrier. LEVEL DESIGN FIXED - Bed is not recognized as part of 1F Bunks on the Lair map. FIXED - Legs clip through walls while laying prone under desk at 2F Sewing Room of Herford Base map. FIXED - C4 can't be retrieved when thrown on to railings and not standing on stairs on various maps. FIXED - AI bots fall through trap door when trying to counter-defuse at 2F Gym on the Clubhouse map. FIXED - Unintended line of sight between gun cases at B Arsenal on the Clubhouse map. FIXED - Unintended line of sigh through openings in the bike lift in 1F Garage on the Clubhouse map. FIXED - Player can navigate onto the coffee machine located at 2F Waiting Room on the Theme Park map. FIXED - Wrong compass location displayed at 1F White Stairs on the Kanal map. FIXED - Players can navigate onto the doorway located at EXT Lift on the Lair map. FIXED - Operator clips through the platform located at 1F Garage on the Clubhouse map. FIXED - The bottom section of the shower isn't bullet proof in 2F Bathroom on the Clubhouse map. FIXED - Drone can spawn inside the wall when the player selects EXT Lift as spawn location on the Lair map. FIXED - Map is too dark in Eastern corner of 1F Closet on the Consulate map. FIXED - Players are able to gain access to an advantageous position in 1F Map Room on the Kanal map....Rainbow Six Siege's next operator brings back a classic Rainbow Six character nobody's heard from in 20 yearsFeb 26, 2024 - PC GamerWhen it comes to covering Rainbow Six Siege on the internet, there are two types of commenters: those with strong opinions about balancing decisions, and those who like to reminisce about classic Rainbow Six... Read more.Y9S1 Designer's NotesFeb 26, 2024 - Community AnnouncementsIn this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S4.2 Update and give you some insight into the reasons behind them. BALANCING MATRIX AND TOP OPERATOR BANS WIN DELTA VS. PRESENCE {STEAM_CLAN_IMAGE}/8328525/31bdfa6e8782b0ac883f9addfc73e0d9c0dde0f7.png {STEAM_CLAN_IMAGE}/8328525/370accbcd0c49fd3bb4eca62cde981ea6dbeec0f.png {STEAM_CLAN_IMAGE}/8328525/756c3862f63e9952d89bed0bf6378c4e904f2386.png {STEAM_CLAN_IMAGE}/8328525/6d314983073d7d4b53422c72fb95504dea3d7dab.png Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site. OPERATOR BAN RATE {STEAM_CLAN_IMAGE}/8328525/05f64136aefb8bbd1e199974e5b89fae71c322e7.png {STEAM_CLAN_IMAGE}/8328525/d7843e7378359d06d557380edc3c399047e9f2b8.png {STEAM_CLAN_IMAGE}/8328525/80552ce98e29ef551d4b6b9bbd7c647e529b0b30.png {STEAM_CLAN_IMAGE}/8328525/75b91be886047a3bf915f112183f443f9c550980.png OPERATOR BALANCING AZAMI KIBA BARRIER Barriers have 999hp. Barriers are vulnerable to bullet damage. The damage dealt to the barriers depends on the weapons' caliber or destruction output. Azami has reinvented the way to defend some sites and have made others viable or at least more comfortable for defenders. Her ability to reshape the map is something that has changed Siege forever. But in a lot of situations, her ability requires too much from attackers or creates unfair situations. They can be placed in locations that are impossible to reach with melees or extremely risky to approach. Additionally, explosives as the only reliable way to counter them makes her very taxing for Attackers and limits their flexibility to pick operators with non-explosive utility. Repeatedly destroying placed barriers is tedious and frustrating for attackers, even more so if you have used explosives to deal with them. To try and solve those problems, we tested several options that were later discarded: - Soft: The idea was to allow bullets to go through the barrier. This turned the barriers into an indestructible soft wall, which was interesting, and fixed some nasty pixel peeks that are unchallengeable for attackers. It also mitigated the urgency to destroy them, therefore the resources required, as you could pre-fire through them to inhibit the defender from using them. But we considered that this took away too much of the Kiba Barrier's identity. - Lifespan: In this prototype, the barriers would only last for a specific time and then they would auto-destroy. The main problem with this version was that Attackers didn't have any authority or a new way to deal with them besides waiting, and it wasn't a fun interaction. Finally, we decided that adding a new way to destroy them from a distance was the best approach, so the barriers keep their e...Giving Rainbow Six: Siege a sequel or new engine could doom it, says creative directorFeb 26, 2024 - Rock, Paper, ShotgunRainbow Six Siege's creative director Alexander Karpazis doesn't believe the elderly shooter needs a change of game engine or for that matter, a sequel. He feels that Siege can "last forever", adding that "I'm not going to name names, but you see games go through sequels and just completely drop the ball." Read more Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.