Show/Hide Show/Hide

Jidousha Shakai

 
Steam Deck Compatibility PatchJul 7, 2022 - Community AnnouncementsAn update to make JS fully compatible with the Steam Deck has been pushed to pre-rel-build2 branch. This update is to ensure the game works properly through the linux emulator on Steam Deck and the unique input/control scheme.Looking for Volunteers to help out with development!Feb 26, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/28210077/70c8a0d518127d5b4bedffa8b91ec746e9f72448.jpg I am now looking for volunteers to help me with developing JS. The game is finally shaping up well enough that I'd like to start getting some of you to help me get the game out faster. How to become a volunteer? Join the Discord and go to the #volunteer-work channel. All info should be there. What are the benefits? First things first: Let's be honest. Volunteer work is just a way for me to take some of the development burden off of my back for free. I want to be completely open and honest about this from the get go. There is no money to be made here. I often don't have enough money to pay myself minimum wage, so it would be unrealistic to say I could afford to pay other people. You should only volunteer your time if you are free and ready to contribute to the project. You are not bound by any contracts and can leave at any time. However, I expect there to be some degree of professionalism when you are volunteering. If you volunteer for 2 days, then leave, then want to come back a week later, then leave a week after that, I won't be letting you back in. I'd like people that are dedicated and can spend at least an hour a day on producing assets for JS. Moderator: With that said, volunteers are automatically moderators of the server. You will have the extra responsibility of looking after the server when I am busy. You are not dedicated mods though. You can just step in when there is no one else around and are not obligated to do any kind of moderation or cleanup. Free game: Also as a volunteer, you will receive the game completely for free. You are essentially the next step above @Tester. You will be engaging with me and other @Volunteers in mod chat. It should be clear that you will only have access to the game when you are a volunteer. If you leave after 2 weeks, you will not keep the game. But if you show dedication, produce good content, work well with others, and stay with the team for an extended period of time, you will be able to keep the game permanently. With that said, I appreciate those of you who have stuck around. Please make sure to join the Discord if you are looking to be a volunteer or are just looking forward to the game.Previous Owners Beta TestingNov 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/28210077/3b5ba7e8a601892ccc7e01f6eb3180be9951b5b5.png Hello all! Hope you are doing well. It's been a couple months since the announcement for the re-release and things are progressing at a steady rate. As of right now, the game is starting to get to the point where I'd like to get people to start testing the game in an early state so we can be ready for the bigger, public*, pre-release testing phase. Right now we are mainly testing UI framework and controls, but we will soon be testing physics, the new customization system, and many other things. Right now, the testing is only being done through the Discord server so I can personally talk to all of the testers about feedback and suggestions. If you'd like to participate in this testing, then please join the Discord and DM me to obtain the tester role. Discord: https://discord.gg/Efy2vs9 My Username: Freznosis I hope to see you guys there so we can get some testing done! ːcarː *Public, as in all owners of JS can freely test without contacting me for pre-release testing phase.Jidousha Shakai Re-Release - More InfoSep 12, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/28210077/ba4896ac1b65488b701c9683ec33bc12be961514.jpg First of all, make sure to join our Discord for the most up to date information on JS. Also be sure to subscribe to the YouTube channel as I will be posting a lot of videos there. If you aren't already aware, Jidousha Shakai will be re-releasing on Steam. Read about that here. Some questions I have received will be answered below, as well as some other info I'm sure some of you have. Is this really happening? Yes! Stay tuned. Why should I trust you? You'll probably abandon the game again. I don't really have an answer to that. I won't promise anything as I have in the past because over-promising was one of the main things that had doomed the game originally. Additionally, I was still a very inexperienced developer and there were a lot of things I could have done differently. I've grown a lot as a developer and all it takes is two seconds of research to see that. So I'm having a go at developing this game again. As I said, I won't make any promises, but I hope to actually finish the game this time around. Giving all previous owners the game for free is the first step to fixing what I ruined with JS. Will I have to pay again? No. As I've said, all previous owners will get the re-release completely for free. As long as you have the original JS in your library then you will be OK. You will not get the re-release if you've refunded or deleted the original game from your library or for some reason don't have access to the account where you purchased JS. How will I get the re-release if I own the original game? All original owners will receive the re-release (and all future updates) as an update to the original game. You will be able to play it simply by launching JS as you always have. New owners will play the game by purchasing the re-release on Steam. I am looking for alternate ways to handle previous owners, as it would be preferable to transfer all previous owners over to the new App ID. But Steam doesn't currently support this. so as of right now, this is how it will be done. Will there be multiplayer? I would like to say "yes", but I won't. This is because I don't know the future of Jidousha Shakai right now. If the re-release only gets 10 players daily then it wouldn't make much sense to try and spend thousands of dollars on multiplayer servers. At the very least I would like to maybe add "self hosted" multiplayer so you could download and host a dedicated server yourself. With that said, I don't plan on working on any kind of multiplayer stuff until the core of the game is finished and there is a good amount of content. I don't want to fall into the same trap as last time. Will there be mods? I would say it will be similar to the answer above. I'd love to do it and I most likely will, but I won't promise anything. Mods will be a lot easier to do than multiplayer so there is a higher chance it gets done, but I will have more info on that when the time comes. Have any other ...Jidousha Shakai Re-ReleaseSep 9, 2020 - Community AnnouncementsSome time ago I asked you guys to fill out a feedback form. I got a lot of useful data from that form, including what your favorite physics engine as and over all game version. More than 80% of you chose the early 0.8x builds, physics wise. I decided to take one of the early 0.8 builds and use that as the base for this re-release. I completely rewrote a lot of the game's backend code to be more performant and also benefit from modularity. I have learned a lot in the years I have been a game developer, and a lot of the code in the 0.8 base game was just not good or up to the standards I have now. Additionally, I've implemented a lot of new management systems to help make development easier and also many safeguards to keep the game from breaking. The old game had a lot of "hard references". I won't explain a "hard reference" to avoid boring you, but the game now relies much more on "soft references" and has a lot of auto-instantiation to avoid errors with data or saving. To keep it simple, the game 'should' always even if something goes wrong. It is essentially self aware and can attempt to fix anything that is critical or missing. This makes the game much more stable and dependable than it used to be. (The old game would basically crap itself at the first error and break your save game) The 2.0 physics engine from 0.8 was completely re-worked to include many of the performance improvements, drivability updates, and overall fixes from later versions of the game. The result is a physics engine that feels and drives just like the 2.0 physics engine but performs and is free from bugs like the 3.0 physics engine. This is the ideal "best of both worlds" based on the feedback I got. In the later versions of the game, I introduced a new tire model that allowed the game to implement a better grip function, tire pressure, dynamic cambering, and some other small features. This made the tire model very versatile, but it suffered from being too stiff or not as responsive as the older tire models. I've combined both the old and new tire models to give you a good mix of responsiveness or stiffness, depending on how you configure it. Lower grip tires like stock tires or semi-slicks will behave more like the old tire model, and grippier tires will behave more like the newer tire model. This allows you to pick how you want to drive and control the car. Great for drifting, great for grip, something for everyone. I've also rewritten or ported over many other features like the improved forced induction system, improved engine torque curves, auto clutch simulation, and much more. The graphical systems from the newer versions were ported over to replace the old and outdated graphical systems of the 0.8 base. This includes the advanced car paint shader, carbon shader, gauge shaders, many other PBR shaders, and the much improved realtime reflection and mirror system. The post processing effects are much improved but were made to be a little more exaggerated like the older...Jidousha Shakai Feedback FormAug 12, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/28210077/b1a4595ef5ca21c478015d0919d1d584fc483330.jpg Hello all, I hope everyone is doing well. Let's get right into the meat of this announcement. A while ago I had shut down Jidousha Shakai and removed it for sale from Steam. I would say most of you were mad at that decision and felt betrayed. Some of you understood why the game had failed and some of you probably didn't care. Regardless of how you felt, I know whether the reaction was positive or negative, you've expressed your thoughts to me since the game was shut down. I won't explain why the game failed or why it was removed from Steam as there is already a post on that you can see here. What I have today is some light at the end of the tunnel. I won't make any promises, but I'd like to see where the community is at and where it wants to be in regards to JS. So I'd like to get your feedback on JS and where you'd like to see the game's future go. I've created a form for you to submit your feedback, feelings, hard words, kind words, etc. Feel free to go full rant mode or ask a bunch of questions. I just want to hear how you guys feel about the game or even myself as a developer. I know many of you still love the game, and those of you that don't probably loved it at some point. So I'd love to get your feedback on this form! Hope you all have a great day.JS' RemovalJul 5, 2019 - Community AnnouncementsHello Everyone. JIDOUSHA SHAKAI'S REMOVAL I'm going to keep things as short as possible with what's going on currently. I'm removing JS from Steam and any other mediums. This has been a hard decision but I'm going to save you guys the sad talk and background stories. I'm going through with this because we all saw this coming and there is no use in trying to pretend everything is okay with the game. THE FUTURE OF JIDOUSHA SHAKAI There may or may not be a future for JS. I don't really know at this point. There are a couple new racing games that take and broaden the ideas that JS originally had and they deserve your attention much more than JS does. But if for some reason you still want to stick around and see what happens to JS. Then feel free to stay in our Discord server. A BEAUTIFUL END This is indeed the end of something beautiful that started in 2016. I loved having my game on Steam! It was amazing getting to feel that accomplishment and all the support I've gotten. I am sad to see most of it go. But I am happy to know there is still a future that I am in control of. Ciao, Frezno https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/b1a4595ef5ca21c478015d0919d1d584fc483330.jpgDev Update (Current Status, Lots of Game Changes, Price Change) [4-3-2019]Mar 4, 2019 - Community AnnouncementsHello all. Some new information to those who asked for it, and what not. I will be detailing the recent changes, price change, and some failures from the last announcement I had posted. If you only care to see the game changes, scroll to the bottom of this post to see the videos. https://i.imgur.com/1hzPYsB.gif Current Status JS is currently in a limbo due to it's map status and not having a set map to be able to play on. Due to this I recently brought up the possibility of bringing the old map back from the early days of JS, you can read more about that below. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/888c1a533dd1292aa77e2426e693efa7ff182eaf.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/aceaa6d2a7587d652817cf5cb0b0325a3dce5383.png Map Though my efforts were not in vain, I have failed in porting the map back from the old versions of JS. This is mainly due to how unoptimized, and badly the mshes were made back then. I had not realized this until now and the newer lighting and PBR flow doesn't fit or just plain doesn't work sometimes with the older meshes. I had been furiously over-optimizing, cleaning, and fixing the meshes, but this was much too big a task for such a small map size. This just plain wasn't going to work out like I had originally planned. So while this didn't work out like I had hoped, I learned a lot of new techniques for map making and what not that will help me in my future endeavors. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/7d167d93aec9fce81770560144d1507d28dc5c42.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/3788eecbf5bb68e93650bbb24b57b9b324cb5580.png New Map Ideas & Proceeds Recently I had been talking with my volunteers and brought up the idea of using an outside program to make the maps instead of doing everything inside the game engine. Most game engines don't have specialzied tools to handle specific racing game map needs and this shows in a lot of the previous map attempts. It might also just be my lack of skill, but there are no significant optimizations that can be made within the game engine compared to outside software. So I decided to try and find a program that might let me create a map easily from real world data. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/92ef6090ca406b60d697af3a685f8ebe0fa0c4e4.jpg I ended up finding such a program that would allow me to create a map, draw tunnels, etc with realtive ease. I can then send that map data to my 3D program of choice (Blender, Cinema4D, etc) and work on optimizing and generating colliders. For the time being I will be evaluating the success of the map design in this program to make maps for JS from now on, and if this workflow sticks, JS should be having decent maps from now on. Price Change I've updated the price of JS to refelct the amount of content available within the game. There were lots of co...Website Is DownFeb 15, 2019 - Community AnnouncementsHi all. Wanted to give another update about the website, since some of you have asked about it. Website Deletion Currently the website is down ( http://jidoushashakai.com ) for non-payment and is pending deletion. I have considered renewing the website for another year, however I deemed this unnecessary. I plan to let the whole thing go and have the hosting company proceed with the deletion of the domain and the hosting contents. There are 3 very simple reasons for this outcome. Website was underused The website wasn't being used at all. It also wasn't an important resource and had only a couple visitors a day. It held a handful of posts, some files, and not much else. Lack of money It is no secret that I've been on the "poor" part of the money scale for a while and because of this I can't afford to run the website anymore anyways. It is a couple hundred dollars a year for the hosting suite I was using and hosting software license costs. This is a big cost for someone in a financial situation like I am, that isn't being utilized. Lack of time In between working the actual game, dealing with finances, and life in general. I don't have the time to work on a website. Since the website was originally meant to serve a bigger part in the community, but ended up not, it was made with overkill server specs and software that I sunk time into for no return. This is an overlook on my part but also - for lack of better words - was in a way a "feature creep." If a website is ever made in the futute, I'll be making sure to dedicate much more time and figure out it's scope before putting in the hours. All in all, the website is part of the losses I've been dealing with in 2018 and now 2019, but on the flip side, it was a very important one. Hope you all feel the same.Small Update (Delays, Solutions, Volunteer Talk) [1-2-2019]Feb 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/00307487d70417bed43b67f2fd8fedab9871363a.jpg Hello all! Just thought I'd fill you in on the current situation of JS and the missed scheduled update. I'll try and keep this short and get right to the point. New UI Per the survey, I've been focusing on UI, cars, and more upgrades. Adding cars has been the easy part as I've streamlined the flow pretty well last year. The UI has been the hardest part since I greatly underestimated the work it involved in making a new, fully functional, and controller supported UI. I only thought of making a new UI and adding support for controllers with a simple systems, but it looks like I'm going to need a completely new underlying system that handles controller input funneled into the UI. This is of course an oversight on my part, and I apologize for that. However, proceeding forward I'm going to continue this new UI but in the meantime I will be upgrading the old UI a little bit to have some features that the new UI has in order to make it just a little more bearable. New Cars In addition to this, I've been adding some cars also to add some new experiences to JS. I have teased a bit of this in this Discord for those of you who are apart of it. This includes the new to series ZN6. There are not a lot of problems here aside from parts for these cars, as they have to all be custom made or generalized enogh to fit onto other cars. Nonetheless, new cars will definitely be part of the new JS update permanently and more cars will continue to be apart of future updates. The Map Let's talk about the game map. It's no good. Lazy. Boring. Somebody has to say it right? I understand and agree with you. JS has failed to have a solid map for the past year and it really shows. I blame most of this on my lack of skill however. I have the skills to create a map and make it flourish, but I don't have the experience or creativity to create a map layout. This is why we need an alternative to my creativity and bring in someone else to make this map idea happen. I plan for JS to have a pretty big map, but we need to start off with something small that allows us to test a magnitude of different settings. Such as small parking lots, bridges, city zones, touge sections, and various offroad locations. We currently have a couple Volunteers for this project, and one of them goes by the name Shapedrift. Shapedrift has offered various layouts that would work as maps for JS. He is currently tasked with creating an interesting and fun layout that we can use. This map is currently in progress in addition to the above things mentioned. When we start creating the actual map for JS that will include the large city section of Osaka, Japan, I plan to have Shapedrift closely involved so that it turns out well in favor of something that will be great to look at but also fun to drive on. In the meantime... I have put a plan in action to bring back the old map from the first relea...Happy New Year!Dec 31, 2018 - Community AnnouncementsHello all! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/3939aa7ccd26f6a032d23fd0de301e271d515ba7.jpg Most recent video on YouTube Happy New Year everyone! I hope for much success for Jidousha Shakai in the new year. We are on track for JS to be a full release by Fall 2019 and for the first update of 2019 to be the biggest update yet in the first week of January. I hope you are as excited as I am for the months to come, and new opportunities to open. Again, I wish you all a Happy New Years and hope you all are enjoying it with your families and not playing JS. (Although I wouldn't be mad at you if you did) Here's to the amazing opportunities provided by 2018, and the new opportunities that will be provided in 2019!JS Talk (UI News, & More!) [17-12-2018]Dec 16, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/a8cc16c56e2c49586ca58fbf59ecb201f7559cf4.jpg Hello all! I'd like to update everyone on some recent changes to JS and the development so far. The Situation I didn't realize how much UI JS actually has for the size of the game currently, and didn't take into account every menu and UI piece in my estimate. So to better server you guys, I'll release some additional updates along side the new UI to keep the updates coming while I am completely remaking the UI. I do not know exacty how long it will take me, as I am literally remaking every inch of the UI, as well as adding completely new menu's to better navigation around the game. How will this work? Basically if the game has any big bugs that need immediate attention, I will postpone the UI development until I fix whatever that may be. On top of this, I will be providing features that will extend the game while my main focus isn't on other things within JS. To better preserve interaction with JS and give you guys something to do, I'm going to release map mod support for JS in the next update. In addition to map mod support, I will add a couple more cars and customization to each of these cars. My plan is to hopefully keep the community interacting with JS by making map mods (since the current map is lacking, and the new one is nowhere near compeltion) to play, since there have been many complaints about the main test map currently in JS. Will you upload tutorials for the mod tools? Yes, of course. I will due an in depth mini-series on using the map editor. Using the map editor. Setting up our model to be used in 3DS Max or Blender. Importing our main map model, and making sure it is setup correctly. Setting up sub-models (custom models around the map that aren't apart of our main map. It isn't reccomended to put sub-models in your main map file for performance reasons.) Assigning material surfaces to objects that aren't tagged. Setting up and using animations in your map. Setting up spawn points, and points of interest. Exporting your map to your library and uploading it to the Steam Workshop. You said more cars/customization? Yes! I will be adding more cars to the game in the meantime. UI development will be long and tedious and so I don't want the game to sit on a version of JS that has nothing to do. So in addition to basic mod support, I will be adding cars, customization, more engines, more upgrades, more bodyparts, and more in-depth tuning. Any questions? Join the Discord server to get QUICK help! https://discord.gg/PKPZ2kCJS Hotfix [05-12-2018] + New UI Development Starting!Dec 5, 2018 - Community AnnouncementsA new Jidousha Shakai update is available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Additions N/A Fixes Re-enabled the console for all builds, which is accessible by pressing tilde (~) any time in the game. You can disable the console by putting "-noconsole" in the launch commands on Steam. Dropped reflection probe quality to 128px to fix likely stuttering caused by rendering reflections. Fixed invisible barriers appearing under event pictures. Fixed initial loading screen becoming stuck due to irregular documents layout causing a SystemIO error. Fixed some spelling errors on the Discord Rich Presence. Notes N/A New UI development is start now! There will be a number of updates while this new UI is being made to engage the audience for feedback and overall feel to ensure the UI is a good replacement for the current one. You will be able to find these updates on the beta branch called default_UI. Hope you all have a good day, and are looking forward to the new UI! I will still be posting announcements for the default_UI versions of JS. This will ensure those of you who want to test the new UI are still notified!JS Talk (Developer Update, Survey News, & More!) [3-12-2018]Dec 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/73b016add8ae1bb051c6a62bdebbfc7e6fae3f45.jpg First off, I'd like to start this announcement with a Developer Life Update. I like to think that I am always very open with my audience and players of JS, so I'd like to continue include Developer Life Updates. I am personally doing well, and my living situation has improved! I'm sure most can tell by the picking back up of frequent content updates for JS. Most of you know that I have been dealing with the slight case of depression following my not-so-long-ago homelessness. Long story short, I'm in a pretty stable environment for now and have been back making JS updates for a while! Thanks to everyone that participated in the survey for development priorities! I've recorded your feedback, and these are the top 5 choices. Completely new, performant, cross-input compatible UI. New, better, expansive map. More general customization. (More existing parts, more new part options, etc) More cars. Race/events to earn money and race against AI. After the next planned update in a couple days, I will be dedicating each update after this to these top 5 picked priorities (in that order.) This mean's there will be a number of major updates for each category on this list starting with a new UI. Me and my staff team are working hard on coming up with a UI that you will love, but is also easy to use and stress free. This is the basis around the whole rewrite phase for JS. I will notify everyone via an announcement when I start working on these specialized updates. Since the first one is UI, a lot of functionality will be disabled or hidden until each element is made, however these updates will be solely on the nightly branch until they are full featured enough to be the default branch. Join Our Discord I can't say this enough, but please do join our Discord. It is an easy to use program that allows highly specialized IM between a bunch of people on a server. I am available almost every single day from rise to dawn in Pacific Standard Time. Please do join our Discord so you can communicate directly with me at almost any time of day. This is for direct support, just chatting and showing off the game, and also off-topic if you please. https://discord.gg/PKPZ2kC I appreciate everyone that took their time to give feedback and for sticking with me! I look forward to making JS into the game it was meant to be.JS Update [01-12-2018]Nov 30, 2018 - Community AnnouncementsA new Jidousha Shakai update is available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Until money making techniques are implemented (races, events), I've disabled Money throughout the game. Everything is essentially 0 dollars for now. Custom music is now loaded only when the game starts so that there isn't any stutter from loading music when we spawn into the scene. You can now clear user data by launching the game with the flag -cleardata in the Steam launch options. (This is useful to start the game over without deleting your graphics and controls settings.) New basic GPS system that is accessible via the world map in the pause menu. This basic GPS will guide you to your marked destination via an indicator and will give you starting and arrival messages. (In the future, you will be able to set custom positions with on-road navigation splines) New rewritten Photo Mode is now available, simply enter photo mode the same as before through the gallery in the pause menu. New test events to test out the future event setups, winnings, etc. You can set your GPS to the events to find them or follow the map and pressing the corresponding buttons to enter the event. (Actual events are not yet available, until further testing on the nightly branch) New graphics option "Realime Lights." Enables or disables realtime lights in the world. *Off = No realtime lights. *Normal = Only very important lights and vehicle lights will be activated. *Ultra = All realtime lights will be activated. (Not for low end systems as lights that are not important are only for cinematic quality.) Added back old garage from multiplayer beta test phase. Added back blow off valve's sound after small bug with rewrite. Deleted early_access08, and release_technical branches to avoid confusion between public and nightly branches. Added missing short shifter upgrades to the drivetrain section. You can no longer buy parts if they are already installed. Reverted controls menu back to original theme so that controls are re-aligned properly. Fixed tire offset not saving properly. Fixed tire offset being calculate improperly when copying to front or back. Fixed a bug where music would be deleted once loaded resulting in a corrupt custom radio station. Fixed car lot names showing wrongly. Fixed car lot scrolling when buying window is open. Fixed the missing car lot exit button. Fixed input popup from throwing an error when entering garage. Fixed player pathing returning an error when attempting to save data while game is paused. Fixed player profile corruption problem when ending the game without using the proper quit commands. Fixed boost levels getting stuck on non-stock turbo upgrades. Notes Tire offset uses a new save format, so there is a possibility the tire offset of your current car are saved in this old format, which could result in weird looking tires....JS Feature SurveyNov 29, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/d3857d12d470a5cab913fa8588dbe666bd507bfa.png Hello all! I'd like to get some feedback from everyone who has played, or is playing JS as of recently. Some of you may think I am focusing on the wrong area's of JS and I'd like to get your opinion on what you think should be the priority of my work within JS. If you think the map should be priority, or more cusotmization, tell me within this survey. Thank you! Jidousha Shakai Feature SurveyJS Update [25-11-2018]Nov 25, 2018 - Community AnnouncementsA new Jidousha Shakai update is available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Fixed message being stuck when returning to the menu. Fixed tire letter options not showing up. Rim2 color option now controls tire letter coloring. Another experimental test to get rid of the smoke particle overdraw performance problem. (Please report back on if it is fixed or not.) Added ability to skip the intro. Improved LOD transitions. (Not perm.) Fixed various paint colors not being saved. Fixed window color becoming full colored when changing color. Added a mini map and also interactable world map to pause menu. Notes N/A Hotfix [22-11-2018]Nov 22, 2018 - Community AnnouncementsA new Jidousha Shakai update is available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Fixed popup dialog freezing in pause menu. Fixed license plate not updating when changing bodykits. Fixed controls being disabled when exiting car lot. Fixed "boost creep" on stock RB26DETT turbos. Fixed some spelling errors and missing brackets on some upgrade parts. Fixed air suspension hanging the spawn in process. Fixed turbo settings being incorrectly loaded. (Single and Twin) Changed RB26DETT clutch to 500nm torque capacity instead of 400nm Notes Disabled air suspension due to hanging bug, will act like regular suspension for now. JS Experimental Replacement Build [21-11-2018]Nov 21, 2018 - Community AnnouncementsA new Jidousha Shakai update is available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes New Car Lot! Enabled loading screen. Mysterior FPS drop from tire smoke fixed. Fixed tire material being too dark or oversaturated. Fixed anti-roll bars not simulating. Added more lights to vehicle. (You can control the amount of lights that appear in the graphics menu to save on computing costs) Added license plate lights. (Simple test) Changed map to simple city to test mesh optimization. Parking brake activated by default now (Ctrl+Space) Fixed some radio station's not being loaded because of a missing .DLL Fixed some dashboard lights not lighting up at all or not lighting up properly. Fixed turbo gauge getting stuck when car is shut off or stalled. Added car badges to prepare for debadging and custom badging customization in the future. Fixed backfire/afterfire pops. Added backfire/afterfire flames randomly independent of regular popping/gurgling. The last used camera will now be saved and loaded. Fixed motion blur memory leak due to debug command. Too many other changes to note because of my absence, best to hop in and test it! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/9b101a7fc6fdc9c0b208f52584f7f73afba38587.png Notes When buying a car, the color of the car isn't saved properly. The exit button has dissapeared from the Car Lot. Force feedback acts very tempermental sometimes when it is activated and there is no force feedback device plugged in. It's best to deactivate FFB before unplugging your device and only activating FFB after plugging it back in. In an effort to completely replace the UI with an updated UI with improved flow, the current menu's in the game will not be upddated in favor of developing a new UI. Most of the UI is untouched, so it should work perfectly, however the Garage UI has been butchered and downgraded to provide stability over usability. The next build will completely replace this UI. THIS BUILD IS HIGHLY EXPERIMENTAL AND MAY BE BROKEN, that said, this build is on par with the first public build of JS. Once this build is experimental anymore, it will be considered the end of Stage 1 in the rewrite process. Edit:There is a bug where you cannot drive your car after exiting the car lot, simply restart the game if this occurs for you. Will fix once I get home.Introducing Phase 1!Jun 18, 2018 - Community AnnouncementsHi all! I had fun seeing you guys decrypt some of the mystery I had left in the previous announcement. I expected the clues to get found pretty quickly, but I was surprised by one thing. Nobody found out where to enter the code. The clues included images, a timestamp, a date, and a code. Everything was found very easily except where to enter the code... I wonder why? I will wait a couple more days to see if someone can find where to enter the code and redeem the prize for one winner. Until then, I won't be giving any hints as to where you can enter the code or what you will get when you enter the code successfully. I'll throw you guys a bone however. Hidden in the corrupted images HEX data were links to the actual image files in the header. Maybe this was too out of the way for most of you. Here's the SUV image. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28210077/51f8e041864f1a61f929563608e73c7282234de1.png Aswell as this older image of the Sylvia. https://i.imgur.com/nTSDR3g.jpg I tried to convey that I was taking JS back to the roots that made me start this project in the first place. I didn't see anyone get these subtle hints in the decrypted code, but that's ok! I am here to explain it now. Now onto the purpose of this announcement. Phase 1 I mentioned I would be following a phase structure with JS from now on to keep things easy to develop and have the ability to focus on things one by one and not get overwhelmed. I'm happy to announce Phase 1 is 98% complete and I'll be doing some behind the doors testing before I let it grace your wonderful PC s. For those of you unfamiliar with the Phase Structure you can see it here. Phase 1 includes all basic single-player functions that much reflects an optimized, fixed, upgraded, etc version of the current JS version. Among other things, it includes 20+ cars, controller menu navigations (beta), and much improved vehicle physics. The private testing I'm doing will take 1-2 days and then we will be ready for a non-technical release! Who's ready? June 18th, everything changes. ;)