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Heros Song

 
Everquest co-creator cancels new RPG Hero s SongJan 4, 2017 - Rock, Paper, ShotgunEverquest co-creator John Smedley’s new studio, Pixelmage Games, has closed, taking procedurally generated multiplayer RPG Hero’s Song with it. The game, which received almost $100,000 of crowdfunding via indiegogo last year, had been showing off the skeleton of its simulated worlds – think Dwarf Fortress Adventure mode lite – in Early Access for a couple of months, but on Boxing Day, a statement from the team explained that development had ended. Sales fell short of what was needed and all purchasers will now be able to claim a refund. … John Smedley's Hero's Song cancelled, Pixelmage Games shut downDec 27, 2016 - PC GamerThe former Sony Online Entertainment and Daybreak Games president John Smedley set up indie outfit Pixelmage Games in January, before launching a Kickstarter for its debut project Hero's Song—a "2D pixel art action RPG." This was then cancelled after falling well short of its crowdfunding target, but independent investment saw it eventually arrive on Steam's Early Access initiative in November. As a result of poor sales, Hero's Song has now been shuttered and Pixelmage Games will now disband. On behalf of the Pixelmage team, Smedley took to the studio's site to break the news:  "It's with a heavy heart that I have to report that Pixelmage Games is going to be shutting down and we have ceased development on Hero's Song. For the last year, our team has worked tirelessly to make the game we've dreamed about making, and with your support, and the support of our investors, we were able to get the game into Early Access. Unfortunately sales fell short of what we needed to continue development. We knew going in that most startups don't make it, and as an indie game studio we hoped we would be the exception to that rule, but as it turned out we weren't. "We sincerely value our customers. You’re our most important focus and have been from day one. We’re going to offer 100% refunds to all of the people who bought Hero’s Song."  The post then details how players who acquired Hero's Song via both Indiegogo and Steam should go about said refunds, before concluding with a message of thanks.  It continues: "Thank you for all the support you showed us. We're sorry things worked out the way they did, but we feel strongly that we gave it our all and we're proud of how far we came with the game. The fact that we weren't able to finish the game is painful, but the journey of making Hero's Song has been a great experience for us and we’re just sorry we couldn’t take it all the way." Hero's Song Early Access Update 6 - Hotfix 1Dec 2, 2016 - Community AnnouncementsBalance Fixed an issue where non-player characters could spawn at Level 0, which would prevent those entities from wearing clothes and rewarding loot, coins, and experience Encounters Fixed an issue where the Shambler was not behaving correctly in response to damage Visuals Added shadows to Inferno Wolves Adjusted scaling of Inferno Wolves to be consistent with Dire Wolves Improved the appearance of Dire Wolves Hero's Song Early Access Update 6 - Hotfix 1Dec 2, 2016 - Community AnnouncementsBalance Fixed an issue where non-player characters could spawn at Level 0, which would prevent those entities from wearing clothes and rewarding loot, coins, and experience Encounters Fixed an issue where the Shambler was not behaving correctly in response to damage Visuals Added shadows to Inferno Wolves Adjusted scaling of Inferno Wolves to be consistent with Dire Wolves Improved the appearance of Dire Wolves What's New in Hero's Song Early Access Update 6Dec 1, 2016 - Community AnnouncementsIMPORTANT: We do not support old worlds. If you created a world prior to this update, please create a new world. General Significantly improved sever region performance and stability Improved city and dungeon generation performance Improved pathfinding accuracy and performance Fixed an issue where the game would crash while players moved away from each other across regions Fixed an issue where the game would freeze at a loading screen if there was a port conflict while setting up a single-player world Fixed an issue where the game would freeze at a loading screen if the player exited character creation and joined a world Fixed an issue where the game would freeze at a loading screen when the system hostname contained special characters Fixed an issue where purchasing an equippable item would desync the game Balance Added a leveling system for non-player characters Smoothed world level between all cities and points of interest Dungeons now scale to and beyond world level when entered Leaving the underworld now fully restores the player character’s health Increased health for all playable classes by around 50% Increased base Nether resource regeneration to 5 per second Multiplayer Friends List Friends list is now functional. Added support for only Steam friends. All Steam friends that are online and in your world will be displayed on this list. Added small compass to each friend that displays position relative to your location Added teleport button with 30-second reuse time that will take you to your friend in the overworld. If either party is in the underworld, teleport will fail. Classes Necromancer Added passive Nether resource regeneration Plague Plague now deals 4/7/10/12/15 area-of-effect disease damage over time Rot Rot now deals 5/10/15/20/25 single-target disease damage over time Paladin Holy Weapon Fixed an issue where switching weapons would cancel the effect Lay On Hands Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld Ranger Spread Shot Increased the range on ranks 2-5. Decreased the cooldown on ranks 2-5 from 10 seconds to 8 seconds. Volley Increased reuse time to 10 seconds Fixed an issue where the ability was not consuming ammo Changed ranks 2-5 from single target abilities to area of effect. Shaman Hymn of the Elders Removed an errant requirement from the ability Soothe Fixed an issue where the ability was not healing over time Swashbuckler Blade Dance Added visual effects Fixed an issue where the critical hit chance modifier was not applying properly Dervish Dervish now deals 15/25/35/50/75 damage per second Fixed an issue where the ability would not deal damage to nearby targets Double Strike Double Strike now deals 125/150/175/200/225% weapon damage Hamstring Slash Hamstring Slash now deals 115/125/135/150/175% weapon damage Wizard Lightning Lightning is now an area-of-effect ability (was single target) Lightning can now strike up to four targets Increased ...What's New in Hero's Song Early Access Update 6Dec 1, 2016 - Community AnnouncementsIMPORTANT: We do not support old worlds. If you created a world prior to this update, please create a new world. General Significantly improved sever region performance and stability Improved city and dungeon generation performance Improved pathfinding accuracy and performance Fixed an issue where the game would crash while players moved away from each other across regions Fixed an issue where the game would freeze at a loading screen if there was a port conflict while setting up a single-player world Fixed an issue where the game would freeze at a loading screen if the player exited character creation and joined a world Fixed an issue where the game would freeze at a loading screen when the system hostname contained special characters Fixed an issue where purchasing an equippable item would desync the game Balance Added a leveling system for non-player characters Smoothed world level between all cities and points of interest Dungeons now scale to and beyond world level when entered Leaving the underworld now fully restores the player character’s health Increased health for all playable classes by around 50% Increased base Nether resource regeneration to 5 per second Multiplayer Friends List Friends list is now functional. Added support for only Steam friends. All Steam friends that are online and in your world will be displayed on this list. Added small compass to each friend that displays position relative to your location Added teleport button with 30-second reuse time that will take you to your friend in the overworld. If either party is in the underworld, teleport will fail. Classes Necromancer Added passive Nether resource regeneration Plague Plague now deals 4/7/10/12/15 area-of-effect disease damage over time Rot Rot now deals 5/10/15/20/25 single-target disease damage over time Paladin Holy Weapon Fixed an issue where switching weapons would cancel the effect Lay On Hands Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld Ranger Spread Shot Increased the range on ranks 2-5. Decreased the cooldown on ranks 2-5 from 10 seconds to 8 seconds. Volley Increased reuse time to 10 seconds Fixed an issue where the ability was not consuming ammo Changed ranks 2-5 from single target abilities to area of effect. Shaman Hymn of the Elders Removed an errant requirement from the ability Soothe Fixed an issue where the ability was not healing over time Swashbuckler Blade Dance Added visual effects Fixed an issue where the critical hit chance modifier was not applying properly Dervish Dervish now deals 15/25/35/50/75 damage per second Fixed an issue where the ability would not deal damage to nearby targets Double Strike Double Strike now deals 125/150/175/200/225% weapon damage Hamstring Slash Hamstring Slash now deals 115/125/135/150/175% weapon damage Wizard Lightning Lightning is now an area-of-effect ability (was single target) Lightning can now strike up to four targets Increased ...What's New in Hero's Song Early Access Update 5Nov 18, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where the server was crashing due to an argument out of range exception Fixed an issue where pathing through fall nodes could cause a crash Fixed an issue where health regeneration, food, water, and blood were not synchronizing correctly with all clients or incorrectly saving on the player Fixed an issue where geotiles were repopulating incorrectly Fixed an issue where players could load into worlds without a character name Fixed an issue where deep water was not traversable by projectiles Multiplayer Added world descriptions that can be used to provide more information about worlds Added a new friends list window that is not currently usable (coming soon!) Balance Increased overall worldwide difficulty and smoothed level curve Fixed an issue where wildlife entities could not level up Fixed an issue where inventory set distribution was not scaling with NPC level Fixed an issue where coin loot was not scaling with NPC level Quests Added a new quests feature! Added 16 collection quests offered by commoners (15% chance; more quests on the way) Talk to a quest giver to learn about the items required to complete the quest. With the required items, talk to a quest giver to turn in the items for a reward. The reward is an amount of experience based on the difficulty of the quest. Added a new object interaction cursor for quest givers Combat Fixed an issue where the hold position key allowed melee abilities to hit distant targets Fixed several issues where a number of melee abilities required a target Classes Assassin Blade Toss Blade Toss now deals 100/115/125/150/175% weapon damage Evasion Fixed an issue where the particle effect was not displayed Fixed an issue where the sound effect was not played Stealth Stealth now generates 10 surprise per second Druid Trait: Wildling Fixed an issue where the trait caused a faction change Paladin Turn Undead Fixed an issue where the delivery type was not set correctly Ranger Strike Fixed an issue where the ability required a target instead of using an arc Volley Volley now deals 80/100/125/150/185% weapon damage Merchants, Trade and Economy Fixed an issue where merchants could sell items that would not be added to the player character’s inventory Fixed an issue where merchants could sell items when the player character had no inventory slots available Items, Loot and Crafting Added rare loot to evil humanoids that scales with NPC level Added base block bonus to all shields Fixed an issue where crafted Leather and Plate armor was not dropping on death Fixed an issue where Silk Kneeguards were assigned to the wrong slot Encounters Bears Fixed an issue where bear nameplates did not display their names Gnoll Queen Fixed an issue where the Gnoll Qu...What's New in Hero's Song Early Access Update 5Nov 18, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where the server was crashing due to an argument out of range exception Fixed an issue where pathing through fall nodes could cause a crash Fixed an issue where health regeneration, food, water, and blood were not synchronizing correctly with all clients or incorrectly saving on the player Fixed an issue where geotiles were repopulating incorrectly Fixed an issue where players could load into worlds without a character name Fixed an issue where deep water was not traversable by projectiles Multiplayer Added world descriptions that can be used to provide more information about worlds Added a new friends list window that is not currently usable (coming soon!) Balance Increased overall worldwide difficulty and smoothed level curve Fixed an issue where wildlife entities could not level up Fixed an issue where inventory set distribution was not scaling with NPC level Fixed an issue where coin loot was not scaling with NPC level Quests Added a new quests feature! Added 16 collection quests offered by commoners (15% chance; more quests on the way) Talk to a quest giver to learn about the items required to complete the quest. With the required items, talk to a quest giver to turn in the items for a reward. The reward is an amount of experience based on the difficulty of the quest. Added a new object interaction cursor for quest givers Combat Fixed an issue where the hold position key allowed melee abilities to hit distant targets Fixed several issues where a number of melee abilities required a target Classes Assassin Blade Toss Blade Toss now deals 100/115/125/150/175% weapon damage Evasion Fixed an issue where the particle effect was not displayed Fixed an issue where the sound effect was not played Stealth Stealth now generates 10 surprise per second Druid Trait: Wildling Fixed an issue where the trait caused a faction change Paladin Turn Undead Fixed an issue where the delivery type was not set correctly Ranger Strike Fixed an issue where the ability required a target instead of using an arc Volley Volley now deals 80/100/125/150/185% weapon damage Merchants, Trade and Economy Fixed an issue where merchants could sell items that would not be added to the player character’s inventory Fixed an issue where merchants could sell items when the player character had no inventory slots available Items, Loot and Crafting Added rare loot to evil humanoids that scales with NPC level Added base block bonus to all shields Fixed an issue where crafted Leather and Plate armor was not dropping on death Fixed an issue where Silk Kneeguards were assigned to the wrong slot Encounters Bears Fixed an issue where bear nameplates did not display their names Gnoll Queen Fixed an issue where the Gnoll Qu...Hands-on with Hero's Song, the ambitious roguelike RPG inspired by Dwarf FortressNov 17, 2016 - PC GamerIf my first attempt at Hero's Song had actually been a song, I barely would have had time to reach the second chorus. It took me far less time to die in my world than it'd taken to make it. I spent half an hour creating a world I'd enjoy for this roguelike RPG, weighing the pros of chaotic gods who manifest themselves as swarms of rats and the cons of blonde elf goddesses who bring forests and abundant life. I pored over descriptions of its 10 races and 15 current classes, and scoured webpages with Celtic baby names for my elathi monk. And so it was, naturally, that I hopped across huge puddle north of the town where I spawned and got killed by two arrows from an orcish archer within seconds. I had a single chance to revive by making a trip through the Underworld, but a swarm of zombies got me as I pushed for the door. Permadeath. Poor Conloach Niocha wasn't even a one-hit wonder. Play any class other than paladins, and you'll likely spend most of your time scrounging for sticks for health-regenerating campfires. That's roguelikes, of course. The next five characters I made across multiple servers fared far better, particularly once I learned to lure enemies to where I wanted them. And even though my other characters had the spans between their births and deaths filled with more exploration, crafting, and skill unlocks, that's about as exciting as Hero's Song gets right now. It's so 'Early Access,' in fact, that it flashes a screenwide notice that Pixelmage Games is "just at the beginning stages of our vision" at launch. and it doesn't even take an hour with Hero's Song to see just how true that is. Yet it's an attractive vision. One of the main draws here is the way each world's procedural design is influenced by the gods you choose to run them in the world creation screen. The minimum is three (along with one to lord over the Underworld), although you can expand that to six by choosing the largest map option and toggle the degree of their influence with an abacus-like interface. There's Dreth, who looks like a Viking metal frontman and injects the world with more wars and deaths that "come quickly and often." There's Hebrim, looking all the world like the Shroud of Turin and bringing more magic to creation, or the tentacled, toothy Nyargoth who ensures the world will have more oceans. Their stories in the descriptions make for fascinating reading, which doesn't come as much as a surprise as the associated lore is the work of bestselling Name of the Wind author (and dev team member) Patrick Rothfuss. NPC interaction is currently basically limited to talking to merchants. There's the skeleton of a decent game here, sure, and it's quickly being fleshed out with patches. I'm on my best playthrough yet, and I've stumbled across a couple of towns where I can sell and buy some junk. I've learned to enjoy the simple crafting system (while staying appalled at how few branches for life-renewing fires there are in forests) and its small but diverse mix of...What's New in Hero's Song Early Access Update 4Nov 15, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where some characters in underworld could not be continued Fixed an issue where characters could start in underworld at the wrong position Fixed an issue where the underworld was not repopulating correctly Fixed an issue where the Male Islathi Warrior was not rendering Multiplayer WARNING: To prevent critical version mismatch issues, including connection failures and instability, incompatible clients and servers are no longer allowed to connect. Added an automatic minimization behavior to the Chat window Removed the scroll bar from the Chat window Fixed an issue where the Message of the Day was not saved between restarts Balance Fixed an issue where Fervor was not decaying correctly Classes Alchemist Magefire Changed the particle effects Fixed an issue where the ability was using the wrong projectile Red Potion Fixed an issue where the projectile was assigned overbroad collision Warrior Bull Rush Bull Rush stomp now deals 175/250/325/400/475% weapon damage as crushing in area of effect Items, Loot and Crafting Added Silk Kneeguard recipe Fixed an issue where the Silk Collar recipe was missing an icon Encounters General Improved distribution and consistency of spawns across difficulty levels Temporarily enabled warrior behaviors on commoners Analathi Fixed an issue where Analathi were friendly with Gnolls and Orcs Brown Bears Added a new creature and encounter Added Brown Bear sound effects Increased Brown Bear encounter variation across difficulty levels Inferno Wolves Increased encounter rarity Broadened spawn preferences Fixed an issue where the encounter would not spawn near ruins and magical POIs Rats Added a new creature and encounter Increased spawn chance in Negligible and Easy encounters Scorpions Added a new model and animations User Interface Added a new icon for the EULA button on the main menu Sorted Character Selection menu by last played first with dead characters at bottom Fixed an issue where activating a missing item would not display an error Testing and Debugging Improved logging to trap various issues What's New in Hero's Song Early Access Update 4Nov 15, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where some characters in underworld could not be continued Fixed an issue where characters could start in underworld at the wrong position Fixed an issue where the underworld was not repopulating correctly Fixed an issue where the Male Islathi Warrior was not rendering Multiplayer WARNING: To prevent critical version mismatch issues, including connection failures and instability, incompatible clients and servers are no longer allowed to connect. Added an automatic minimization behavior to the Chat window Removed the scroll bar from the Chat window Fixed an issue where the Message of the Day was not saved between restarts Balance Fixed an issue where Fervor was not decaying correctly Classes Alchemist Magefire Changed the particle effects Fixed an issue where the ability was using the wrong projectile Red Potion Fixed an issue where the projectile was assigned overbroad collision Warrior Bull Rush Bull Rush stomp now deals 175/250/325/400/475% weapon damage as crushing in area of effect Items, Loot and Crafting Added Silk Kneeguard recipe Fixed an issue where the Silk Collar recipe was missing an icon Encounters General Improved distribution and consistency of spawns across difficulty levels Temporarily enabled warrior behaviors on commoners Analathi Fixed an issue where Analathi were friendly with Gnolls and Orcs Brown Bears Added a new creature and encounter Added Brown Bear sound effects Increased Brown Bear encounter variation across difficulty levels Inferno Wolves Increased encounter rarity Broadened spawn preferences Fixed an issue where the encounter would not spawn near ruins and magical POIs Rats Added a new creature and encounter Increased spawn chance in Negligible and Easy encounters Scorpions Added a new model and animations User Interface Added a new icon for the EULA button on the main menu Sorted Character Selection menu by last played first with dead characters at bottom Fixed an issue where activating a missing item would not display an error Testing and Debugging Improved logging to trap various issues Hero's Song Early Access Update 3 - Hotfix 1Nov 12, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. Multiplayer Fixed an issue where the game would crash when players managed to leave the grid Testing and Debugging Added more logging to help trap various issues Hero's Song Early Access Update 3 - Hotfix 1Nov 12, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. Multiplayer Fixed an issue where the game would crash when players managed to leave the grid Testing and Debugging Added more logging to help trap various issues What's New in Hero's Song Early Access Update 3Nov 11, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where the game would freeze on a loading screen after returning to the world selection screen and joining a world Multiplayer Implemented world chat Press Enter to broadcast a message to the world Press Esc to close the chat window Note: Local chat is currently broadcasted to the world. Fixed an issue where the game would crash when too many regions were active Fixed an issue where the game would crash when players crossed regions near each other Fixed an issue where the game would crash when players moved in and out of interiors Fixed an issue where the game would crash when players moved away from each other Balance Added new encounters at varying difficulty levels Significantly reduced the overall population of friendly humanoids in and around towns Increased hostile spawns in lower level areas -- particularly near cities Increased overworld population slightly Decreased dungeon and underworld population slightly Classes Swashbuckler Blade Dance Blade Dance now increases critical hit chance by 50/100/200/300/400% for 6/7/8/9/10 seconds, and slightly increases movement speed Double Strike Change the sound effect to the default melee attack sound effect Loot Added crates, vases, and barrels to dungeons and caverns Creatures Added more variation to wasp names Art, Graphics, and Lighting Added overworld cloud shadows Added glowing eyes to Dire Wolves Added more variation to crates and barrels Scaled down the size of female hands Fixed an issue where the eyes of the Bat would stay lit after death Fixed an issue where the eyes of the Wolf would stay lit after death Fixed an issue where Bees and Wasps would glow in the dark User Interface Added labels to map markers that appear when selected or moused over Improved zoom speed consistency across zoom levels on the World Map Fixed an issue where the World Map would not zoom relative to the mouse cursor Fixed an issue where tooltips in the Merchant window would not be positioned correctly Fixed an issue where Ithgald and Uthar race names were swapped on the Inventory window Testing and Debugging Added more logging to help trap various issues What's New in Hero's Song Early Access Update 3Nov 11, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Fixed an issue where the game would freeze on a loading screen after returning to the world selection screen and joining a world Multiplayer Implemented world chat Press Enter to broadcast a message to the world Press Esc to close the chat window Note: Local chat is currently broadcasted to the world. Fixed an issue where the game would crash when too many regions were active Fixed an issue where the game would crash when players crossed regions near each other Fixed an issue where the game would crash when players moved in and out of interiors Fixed an issue where the game would crash when players moved away from each other Balance Added new encounters at varying difficulty levels Significantly reduced the overall population of friendly humanoids in and around towns Increased hostile spawns in lower level areas -- particularly near cities Increased overworld population slightly Decreased dungeon and underworld population slightly Classes Swashbuckler Blade Dance Blade Dance now increases critical hit chance by 50/100/200/300/400% for 6/7/8/9/10 seconds, and slightly increases movement speed Double Strike Change the sound effect to the default melee attack sound effect Loot Added crates, vases, and barrels to dungeons and caverns Creatures Added more variation to wasp names Art, Graphics, and Lighting Added overworld cloud shadows Added glowing eyes to Dire Wolves Added more variation to crates and barrels Scaled down the size of female hands Fixed an issue where the eyes of the Bat would stay lit after death Fixed an issue where the eyes of the Wolf would stay lit after death Fixed an issue where Bees and Wasps would glow in the dark User Interface Added labels to map markers that appear when selected or moused over Improved zoom speed consistency across zoom levels on the World Map Fixed an issue where the World Map would not zoom relative to the mouse cursor Fixed an issue where tooltips in the Merchant window would not be positioned correctly Fixed an issue where Ithgald and Uthar race names were swapped on the Inventory window Testing and Debugging Added more logging to help trap various issues What's New in Hero's Song Early Access Update 2Nov 9, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General General pathfinding fixes and optimizations, including pathfinding support for islands General world and encounter generation fixes and optimizations Fixed several issues where the game would freeze on loading screens (Note: We are continuing to investigate other similar issues.) Fixed an issue where the game would freeze on a loading screen after exiting to character selection and joining another world Fixed an issue where the game would crash when trying to spawn an invalid creature Fixed an issue where time of day was not synchronizing with the server properly Multiplayer Fixed an issue where the selected server on the world selection menu could become linked to a different server in the same list Adventure and Exploration Fixed an issue where towns would be repopulated regardless of existing population Fixed an issue where invisible collision would appear near shorelines Fixed an issue where the incorrect debris type was assigned to wood fences in snow and desert biomes Balance Increased the spawn rates of Easy and Moderate difficulty encounters Reduced the spawn rates of Negligible difficulty encounters Reduced the frequency of Bat encounters Decreased the health of the Small Bat Classes Alchemist Bomb Added a new ability, Bomb, which allows the Alchemist to place up to 3 bombs that will explode on contact or after 30 seconds Bomb now deals 100/130/160/190/220% weapon damage as fire and hits up to 3 nearby targets when each bomb explodes Beastmaster Quick Shot Quick Shot now mapped to Right Mouse slot by default Illusionist Aneurysm Fixed a minor text issue Mind Control Increased duration to 10/15/25/40/60 seconds Paladin Holy Weapon Decreased damage to 115/125/150/175/200% weapon damage Lay On Hands Fixed an issue where Lay On Hands could not be cast on self Shield Bash Fixed an issue where Shield Bash would not stun enemies (note: enemies may become stuck in the Stunned animation) Ranger Frozen Arrow Frozen Arrow now consumes arrows when used Combat Fixed an issue where summoned creatures would attack the summoner Fixed an issue where an ability could be disabled when its animation was interrupted by another ability that caused an animation to be played (e.g., Wizard’s Magic Bolt) Crafting and Loot Added crates around the world, primarily towns, dungeons, and caverns, that can be looted for coins, food, potions, ore, and gems Added recipe for Empty Vial (used by the Alchemist) Added recipe for Throwing Daggers Added Pouch of Silica Sand, a component for the Empty Vial recipe Increased the number of arrows produced by recipe for arrows Fixed several issues where some food items were hazardous to your health, such as Chicken Sandwich and Haggis Fixed several issues where some recipes d...What's New in Hero's Song Early Access Update 2Nov 9, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General General pathfinding fixes and optimizations, including pathfinding support for islands General world and encounter generation fixes and optimizations Fixed several issues where the game would freeze on loading screens (Note: We are continuing to investigate other similar issues.) Fixed an issue where the game would freeze on a loading screen after exiting to character selection and joining another world Fixed an issue where the game would crash when trying to spawn an invalid creature Fixed an issue where time of day was not synchronizing with the server properly Multiplayer Fixed an issue where the selected server on the world selection menu could become linked to a different server in the same list Adventure and Exploration Fixed an issue where towns would be repopulated regardless of existing population Fixed an issue where invisible collision would appear near shorelines Fixed an issue where the incorrect debris type was assigned to wood fences in snow and desert biomes Balance Increased the spawn rates of Easy and Moderate difficulty encounters Reduced the spawn rates of Negligible difficulty encounters Reduced the frequency of Bat encounters Decreased the health of the Small Bat Classes Alchemist Bomb Added a new ability, Bomb, which allows the Alchemist to place up to 3 bombs that will explode on contact or after 30 seconds Bomb now deals 100/130/160/190/220% weapon damage as fire and hits up to 3 nearby targets when each bomb explodes Beastmaster Quick Shot Quick Shot now mapped to Right Mouse slot by default Illusionist Aneurysm Fixed a minor text issue Mind Control Increased duration to 10/15/25/40/60 seconds Paladin Holy Weapon Decreased damage to 115/125/150/175/200% weapon damage Lay On Hands Fixed an issue where Lay On Hands could not be cast on self Shield Bash Fixed an issue where Shield Bash would not stun enemies (note: enemies may become stuck in the Stunned animation) Ranger Frozen Arrow Frozen Arrow now consumes arrows when used Combat Fixed an issue where summoned creatures would attack the summoner Fixed an issue where an ability could be disabled when its animation was interrupted by another ability that caused an animation to be played (e.g., Wizard’s Magic Bolt) Crafting and Loot Added crates around the world, primarily towns, dungeons, and caverns, that can be looted for coins, food, potions, ore, and gems Added recipe for Empty Vial (used by the Alchemist) Added recipe for Throwing Daggers Added Pouch of Silica Sand, a component for the Empty Vial recipe Increased the number of arrows produced by recipe for arrows Fixed several issues where some food items were hazardous to your health, such as Chicken Sandwich and Haggis Fixed several issues where some recipes d...What's New in Hero's Song Early Access Update 1Nov 7, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General General pathfinding fixes and optimizations Fixed an issue where the game would crash after pet/minion death or removal Fixed an issue where the game would crash when an interior was entered Multiplayer Added a Refresh button to the world selection screen Forced inclusion of lobbies hosted at long distances Removed servers from Online Worlds tab that do not respond to client ping Balance Increased the minimum and maximum damage of Orcish weapons so that they provide an upgrade over starting equipment Reduced piercing resistance of Skeleton to 50% Classes Alchemist Bomb Added icon for Bomb Improved the bomb shader so that the bomb model glows in the dark Change the ability equip slot type to Key Fixed an issue where the bomb model was not scaled correctly Dreadlord Dark Weapon Dark Weapon now deals 115/125/150/175/200% weapon damage Mark for Death Fixed an issue where Mark for Death would not increase the critical hit chance Trait: Leeching Added new trait that offers a 33% chance to return a small amount of health when attacking enemies Trait: Unholy Champion Added new trait that increases damage by 25% Druid Thorn Shot Fixed an issue where the first rank of Thorn Shot did not deal damage Combat Reduced threshold for switching to walking when wounded Fixed an issue where the player character could not attack after changing realms Loot Decreased the sell values of Copper, Silver, and Gold Ore Fixed an issue where spiders were dropping Tough Leather instead of Spider Silk Creatures Added additional melee animations to all Trolls Fixed an issue where the Cave Spider could cause incurable bleeding Fixed an issue where some races would not spawn in the preferred locations Art, Graphics, and Lighting Added a close button icon Fixed an issue where drinking and eating animations would not play Fixed an issue where water splashes would not play sometimes Fixed an issue where particle effects would render below characters Music and Sound Effects Added ambient background loops to various biomes Adjusted the volume of some sound effects based on player feedback User Interface Added an exit button to menu screens Increased the mouse wheel speed on the EULA window Repositioned the Decline and Accept buttons on the EULA window Altered the behavior of the Accept button to encourage reading the EULA Fixed an issue where the nameplate would display when the mouse cursor was placed over the player character Fixed an issue where the force attack modifier key would not update the mouse cursor icon Fixed an issue where some buttons would appear white What's New in Hero's Song Early Access Update 1Nov 7, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General General pathfinding fixes and optimizations Fixed an issue where the game would crash after pet/minion death or removal Fixed an issue where the game would crash when an interior was entered Multiplayer Added a Refresh button to the world selection screen Forced inclusion of lobbies hosted at long distances Removed servers from Online Worlds tab that do not respond to client ping Balance Increased the minimum and maximum damage of Orcish weapons so that they provide an upgrade over starting equipment Reduced piercing resistance of Skeleton to 50% Classes Alchemist Bomb Added icon for Bomb Improved the bomb shader so that the bomb model glows in the dark Change the ability equip slot type to Key Fixed an issue where the bomb model was not scaled correctly Dreadlord Dark Weapon Dark Weapon now deals 115/125/150/175/200% weapon damage Mark for Death Fixed an issue where Mark for Death would not increase the critical hit chance Trait: Leeching Added new trait that offers a 33% chance to return a small amount of health when attacking enemies Trait: Unholy Champion Added new trait that increases damage by 25% Druid Thorn Shot Fixed an issue where the first rank of Thorn Shot did not deal damage Combat Reduced threshold for switching to walking when wounded Fixed an issue where the player character could not attack after changing realms Loot Decreased the sell values of Copper, Silver, and Gold Ore Fixed an issue where spiders were dropping Tough Leather instead of Spider Silk Creatures Added additional melee animations to all Trolls Fixed an issue where the Cave Spider could cause incurable bleeding Fixed an issue where some races would not spawn in the preferred locations Art, Graphics, and Lighting Added a close button icon Fixed an issue where drinking and eating animations would not play Fixed an issue where water splashes would not play sometimes Fixed an issue where particle effects would render below characters Music and Sound Effects Added ambient background loops to various biomes Adjusted the volume of some sound effects based on player feedback User Interface Added an exit button to menu screens Increased the mouse wheel speed on the EULA window Repositioned the Decline and Accept buttons on the EULA window Altered the behavior of the Accept button to encourage reading the EULA Fixed an issue where the nameplate would display when the mouse cursor was placed over the player character Fixed an issue where the force attack modifier key would not update the mouse cursor icon Fixed an issue where some buttons would appear white What's New in Hero's Song Early AccessNov 7, 2016 - Community AnnouncementsIMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect. General Optimized loading times and memory usage Fixed an issue where the game would crash when loot was collected Fixed an issue where the graphics quality setting was defaulting to Low instead of Medium Fixed an issue where loot would not display when entering worlds in the same session Fixed an issue where health was reported differently between the client and server Fixed an issue where the player character could spawn in collision Multiplayer Added additional world information to world selection screen, including ping, player count, and message of the day Added a player-configurable message of the day that can use colored text tags (e.g., ) Added invite and join features through Steam Friends While in the same world, inviting a friend asks that friend to warp to you. While in the same world, joining a friend warps you to that friend. Only works for players who were friends before connecting to the world. Fixed several issues where the game would crash during normal multiplayer play Adventure and Exploration Increased overworld population Adjusted speech bubbles to improve aesthetics and readability Fixed an issue where NPCs would crowd around buildings and idle Fixed an issue where biomes were not blending correctly Fixed an issue where some humanoids would respond positively to members of other factions when they should remain neutral Fixed an issue where some dialogue lines would appear in the wrong situations Fixed an issue where the proper race names were not generated correctly Fixed an issue where class plurals were not generated correctly Fixed an issue where faction plurals were not generated correctly Classes Alchemist Liquid Ice Added sound and visual effects to all ranks of Liquid Ice Love Potion Added sound and visual effects to all ranks of Love Potion Poke Poke now deals 100/150/200/250/300% weapon damage Added sound and visual effects to all ranks of Poke Beastmaster Quick Strike Updated sound and visual effects for all ranks of Quick Strike Dreadlord Soul Rend Added sound and visual effects to all ranks of Soul Rend Druid Thornshield Added sound and visual effects to all ranks of Thornshield Illusionist Aneurysm Aneurysm now deals 5/10/15/20/25 damage per second and lasts 6 seconds Blur Fixed an issue where Blur would not increase dodge chance Fixed an issue where Blur and Sharpen Minds would stack incorrectly Sharpen Minds: Increased reuse time to 25 seconds Fixed an issue where casting Sharpen Minds would play the incorrect sound Trait: Intense Focus Decreased reuse time reduction to 20% Necromancer Raise the Dead Fixed an issue where the Skeleton Archer would cause the game to crash Ranger Fixed an issue where the Ranger would not always start with a bow and sword Shaman Hym...