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MY NEW GAME - Spirit Hunters: Infinite Horde - OUT NOW!May 25, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/0083ca03b0276870c80293c51cf3bdb7dd12de85.png Hey everyone Some of you may or may not know but since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! SPIRIT HUNTERS: INFINITE HORDE - OUT NOW! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ My/our latest video game Spirit Hunters: Infinite Horde just released onto Steam Early Access. Check it out! "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." The game costs just $5 for Early access and we are working on this a lot so expect regular updates and frequent content! Thank you all so much for the amazing support over the years. I appreciate every single person who plays any of my games and I sincerely hope you enjoy my latest one Spirit Hunters: Infinite Horde. Much love Anthony Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube MY NEW GAME - Spirit Hunters: Infinite Horde! Out May 25thMay 18, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/985d2e514ae4c6cfe36c24768a88243269515b36.png Hey everyone! I have some very exciting news! Since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/8b12158b3e9ba1d0c09e526a4a3cdacc2d7f35cf.jpg "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." RELEASE DATE - 25th May 2022 Head over to the Steam page to check it out and SMASH it on your Wishlists! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ Thank you all so much for the amazing support with ALL my games. I am super excited to be releasing another game and WE hope you enjoy it very much. If you would like to know more about Creature Cauldron then check out some of the links here or join our Discord and say Hi. Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website ------------------------------------------------------------------ Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Galactic Mining Corp - RELEASE DATE SETMar 31, 2021 - Community Announcementshttps://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32943092/67948c78e85137b8d84530a7a4bbdd3b47c022ce.png Hey everyone This will be the final development update post, as I can now announce the release date for Galactic Mining Corp! First up, over the last few weeks I have worked on squashing over 200 bugs and issues identified by my amazing team of testers who have spent collectively thousands of hours playing the game through over and over again. In particular, I'd like to thank my good pal RetroSteezy for his incredible dedication to meticulously pulling apart my game over hundreds of hours of playtime - cheers, mate! :D Alongside all this bug fixing has been more polishing and some late-game balancing, which has been both difficult and time-consuming, but important to the overall experience. In my last update I told you that Lana_Lux had voiced Kira, the tutorial bot. She is now joined by Galactic Mining Corp's character artist, Peet Cooper, as the voice of Hogan the hangar dude. And of course, I am voicing the dodgy market seller slime alien. My thanks go to both Lana and Peet for helping bring those two characters to life. But anyway, now onto the bit you've been waiting for. As many of you know, one of my gamedev heroes is Shigeru Miyamoto and I think one of his past quotes sums up my feelings on Galactic Mining Corp: A delayed game is eventually good. A bad game is bad forever. Galactic Mining Corp has been in development for close to two years and represents the largest investment of time I have made in any of my seven games to date. However, as I have said in the Kickstarter and the various updates, I truly believe it has been worth it. Thank you all for your patience with the release date announcement, and so with that... Galactic Mining Corp officially releases on Tuesday 18th May 2021. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32943092/8410cc57aee6cde44ff1e389071ce3596bbae4a8.jpg For those of you who pledged in the "New Recruit" or higher Kickstarter reward tiers, details of fulfilment applicable to each tier will be posted prior to release. I'll finish with another big thank you to everyone for their amazing support and helping me to bring the full Galactic Mining Corp vision into reality. Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love, Anthony (Windybeard)Galactic Mining Corp - Development Update #13Jan 18, 2021 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/67948c78e85137b8d84530a7a4bbdd3b47c022ce.png Happy New Year! It's a brand new year and I am really pleased to report that all of the crew members and HQ rooms are now finished and have been integrated into the game. Most of the artwork is now also done, with a few remaining larger static pieces for the Investment Sites still to go. I am growing the GMC universe every day with the backer content and it is shaping up really nicely. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/cc72c37a9c56a3eab8858a00f4f7ce7f88259498.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/8b2f0ace7682846baf22f1a6f9ece3b4dcd39255.png Further to extensive feedback from alpha testers, it became clear that the additional fourth galaxy was skewing the progression and spacing out the game content too far to be enjoyable. For this reason, I have decided to axe the fourth galaxy and re-structure things - the number of planets and locations will be the same, but in three galaxies rather than four. At the time the stretch goal of the fourth galaxy was created it was not anticipated that play would be negatively impacted, but this is part of the development process and we have to learn from it and respond accordingly - I don't want it to spoil the game, but rest assured that the actual content that would have been in the fourth galaxy is not being axed. Over the next few weeks I will be addressing a number of bugs from the alpha testers and getting fixes integrated ahead of the release candidate testing. I will also be finalising those remaining Investment Site art pieces and polishing up the last bits of content. I'll wrap up this update with some very exciting news: Based on current timeline, I expect to finish development of the game by around March 2021, with the intention to release it soon after. We're so very nearly there and I am doing my best to get it to you as soon as possible. I will make a full announcement regarding the release date in the next 6-8 weeks or so. See you in the next update! Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love, Anthony (Windybeard)Galactic Mining Corp - Development Update #12Dec 23, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/67948c78e85137b8d84530a7a4bbdd3b47c022ce.png Hey everyone For those of you who have been tuning into my Twitch livestreams, you will have seen some great progress over the last few weeks. I am really pleased to tell you that all of the HQ rooms are now complete, as are most of the backer content rewards. HQ rooms include saunas, dark matter reactors, meditation gardens, and even an animal rescue centre. Here are some more examples of the new rooms you can build in your HQ building: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/f449c8d4b8dd640b382f5b1aeaac95fd61b74c1a.png Peet has been also working tirelessly on the crew character portraits, which have turned out beyond amazing. From fire-breathing space giraffe to a smug 1980s business guy who loves showing people his watch, there has been a huge variety of wacky crew lining up to join your mining corporation once you complete their in-game crew contract! Here are some of the latest additions to the crew roster: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/facfd2e54af9f943aabc6db364744249ce1593a7.png These have been some really important milestones that I was really determined to hit before Christmas and I am very happy to achieved them. Going into the new year, I have some of the larger individual art pieces such as the Investment Sites to work on, and then lots more testing and polishing ahead of release. I also have some cool announcements coming up about collaboration and cross-over with other game universes which I hope you'll find as exciting as I do... stay tuned for more. In closing, I wish you all a very Merry Christmas and a Happy New Year. See you in 2021! Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love, Anthony (Windybeard)Galactic Mining Corp - Development Update #11Dec 1, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/67948c78e85137b8d84530a7a4bbdd3b47c022ce.png This update is a little different to my previous ones, but it's both important and deserving of a little context - I have decided to change the name of the game to "Galactic Mining Corp". I'm in the process of making the name change across all media platforms effective Tuesday 1st December. Please rest assured that the game is staying the same as has been promised - it is only the name that is changing (and not really by much). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/0250cf4d5c3fc41195f63b228830d0885c8149e7.png "OK Windy, that's great, but WHY?" I hear you scream. First and foremost as time has gone by and development has progressed, it has become clear to me that the game is more than a sequel. It is Geo's successor in nearly every aspect, from the significant improvements in art and music, through to new gameplay elements and player experiences. As I consider the totality of the game, it is a standalone work in its own right - there is also no need to have played the original Geo in order to get the most out of this game. Secondly, each game a developer releases is being thrown into a very busy, crowded marketplace full of messages from content producers such as myself. It's very difficult to get visibility and when you do, you usually just get one shot at capturing someone's interest. "Geo" doesn't mean much on its own and I am frequently asked what the original game is about. By changing to "Galactic Mining Corp", it instantly tells players what sort of gaming experience lies ahead of them - you're in space, you're mining, and you're running a business. I ran the name change past some friends, industry professionals, and players of my games - the response was as clear as it was positive - it is a much better name. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/dd6d894f41c41c042d1aec26dba4609ab2a90a40.png And finally, over the course of releasing half a dozen commercial games, I consider myself to be more experienced and, hopefully, more professional in my approach. Being an indie developer in a crowded bazaar of gaming and entertainment offerings means that changes such as this can be inevitable - it's moving with the ebbs and flows of what people are looking for, better understanding not only what but also how they search for, access, and enjoy new content and experiences. The change in name should lead people more directly and more clearly towards the game. This journey, made possible by the generous support of my wonderful Kickstarter backers, has been about making the game the best it can be. The extra time to enhance the art, game mechanics, and content will really make it shine, and with the name changing to Galactic Mining Corp, I hope it will bring in even more players to share that experience with you. During this transition to a new name there may be...Geo 2 - Development Update #10Nov 25, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone! As we reach the end of November, it has been a very intense few weeks here at the studio. There has been lots of testing and refinements on systems and mechanics across the whole of Geo 2. From tweaking progression in the Coretrium to adjusting the fine-grained stats for drills and bonuses, a huge amount of effort has gone in to get things balanced so that you have the most enjoyable experience when mining for your galactic fortunes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/b786d58889b26e40780868c30098f6bdc4019be5.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/47b71b596e30485b0075504ba11733db5e55402c.jpg We know that players love being able to show off their skills and determination, so there are now over 100 unlockable achievements going into the game to track and celebrate your progress! There are a wide variety of achievements, with simple goals as well more challenging ones for the most demanding of gamers. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/e64397fa6828e5f2be4a8f821a540af74c93bf07.jpg We now move into December where work continues on the content and art for Geo 2. In particular, Peet and I will be focusing on the remaining Kickstarter backer content rewards. Most of the planets, items, and space traffic are now complete - we have got some wild and wacky stuff in there! For those backers in the VP Human Resources reward tier, Peet has already reached out to most of you regarding your character designs and we have seen some incredible suggestions being brought to life. I can't wait to see these crew in the game! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/73cf654183db1198be3e6fac475d71ec041be76c.jpg As the temperatures plummet here in the UK and winter settles in, over the next couple of months the game will get its remaining sets of art assets, data content, mechanics tweaks, and final polish. There will also be an updated game trailer coming soon, showcasing many of the improvements. It has been a long road for Geo 2, but I believe the end result will be well worth it. It's a game that I will be immensely proud of and one which I hope will bring an enormous amount of enjoyment to you and all the backers - it couldn't have got to this level without you. You can still find me regularly streaming game development and art over on Twitch, please do drop by if you'd like a look at how it's all coming together - I'd love to see you there. Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Expect another update and exciting sneak peeks before Christmas. Much love, Anthony (Windybeard)Geo 2 - Development Update #9Oct 31, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone So much has happened with both Geo 2 and my other games since the last update. Rest assured I am working on Geo 2 every single day and doing my very best to make Geo 2 the sequel to remember! So enough words Windybeard, tell me what you have done! Effects and Polish Now this is one of my favourite stages of a games development. Now that I am fast approaching the later stages of development I have been replacing, updating and polishing everything that needs it. Little tweaks to explosions, small visual effects, colour changes and rearranging things that didn't quite feel right. The list of these small jobs is too long to list here but after several weeks of this the game has leapt forward in terms of quality. Below are a few screenies that show some of these updates and effects. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/314ebc227a164acf312c450370d856c185af3070.png Caves and variety I have started ramping up the variety and events you can find while drilling. One of my intents with Geo 2 is to give you all the sense of never really knowing what to expect when drilling toward the core. Even after many hours of play I want you to find new things to interact with, run from and even laugh at. I have added lots of new “cave events” to find. These are small random things you can find, some help you, some don't but they are never negative. There are common ones and rare ones. The rare “cave events” can be super useful. Here is a fun one to have a peep at. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/e3edcc7521aa2d7c0c8a35f467700d35fd5500e4.gif Kickstarter art For the Geo 2 Kickstarter I offered backers the opportunity to purchase different assets in the game such as rooms, planets and even crew members. Here are some of the new assets I designed based on the awesome ideas of the Kickstarter backers. It was awesome to see how creative people can be and some of the ideas were genuinely amusing. Here are some of the planets the crazy Kickstarter backers came up with! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/8b39d49e209501cd7ab64bb2b29fe41fb9aab6e2.png Bugs smashing As with the polish stage I detailed above, I have now moved head first into the pulsating belly of the bug beast. Every little annoyance, every little mistake or bug is being chronicled and obliterated. Its a challenging, often annoying but very satisfying part of late stage development. Still a few to go but its really starting to come together now. Puzzle Plunder Vampire Night DLC As some of you have seen I have released a Vampire themed expansion DLC for my FREE to play match 3 game Puzzle Plunder. Puzzle Plunder Vampire Nights is out now so if you fancy checking it out please do so. https://store.steampowered.com/app/1445800/Puzzle_Plunder__Vampire_Night/ Hallowee...Puzzle Plunder - Vampire Night - DLC Released!Oct 14, 2020 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/4275b69f2cd0164054e9c93d39b02bbcf05ac507.png Happy Halloween gamers! I heard the screams for more Puzzle Plunder content and here it is! Puzzle Plunder Vampire Night is an all new Puzzle Plunder adventure. Help the vampire lord with his thirst for loot! Journey along the moon lit trail, Collect endless and every greater piles of loot and upgrade your cart, but watch out, you better connect plenty of moon amulets to stop the sun rising or "Ffffffft"... the vampire lord is dust! https://store.steampowered.com/app/1445800/Puzzle_Plunder__Vampire_Night/ Puzzle Plunder Vampire Night is only a few bucks (cheaper than a pumpkin latte) and here is what you get... 33 new steam achievements Hours of additional game play Separate progression from the FREE Pirate adventure Over 150 new types of loot to find Awesome vampire spooky stuff. Great for Halloween gaming Glorious new soundtrack Got the Support DLC? You got yourself a shiny gold horse and cart! BLING! Much more! You will be able to toggle between adventures on the title screen AND you will be able to see your progression on each adventure! Alongside this DLC there will also be an update to the entire Puzzle Plunder game. Here is some of the more interesting changes and additions to the FREE base game! Title Screen redesign End run button added. Pressing this will end the current run (great for if you are stuck or want to try again) Pirate ship redesign Better audio controls Can toggle sound on and off during play (Little music note button) Combo and other pop ups now spawn above the board rather than on it. Thank you for your amazing support, I hope you enjoy this blood curdling new adventure and a very happy Halloween to you all... Stay spooky. Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love WindybeardGeo 2 - Development Update #8Sep 16, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone There has been loads of great stuff happening with Geo 2 over the past few weeks. Heres whats been going down in grove town! Kickstarter As you may have seen the Geo 2 Kickstarter was a roaring success! It was fully funded in under 5 hours and finished at around 250% funded, achieving 2 stretch goals! This means that Geo 2 will now have an extra galaxy to explore, there will be hidden arcade mini games to find and play in the galaxy maps that will unlock cool stuff and thirdly you will be able to send nano drills off to bring you resources!! Wooo! A big part of the Kickstarter campaign was to allow people to put their own stamp on the universe by designing planets, rooms, investment sites and more. I am now getting back the information from the amazing backers as to what they would like and OH MY MY... we have some awesomely weird and wonderful things going into the Geo 2 universe! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/109c8ed84c891a68ae9b97afb0859ebc86e1ebd6.png Enviroment art At the top of every planet in Geo 2 is a nice slither of art, the ground level of that planet. I have been furiously designing these assets and I absolutely love drawing alien landscapes. There will be a ton of variety throughout the planets and hopefully these will help build that feeling of descending into a strange alien planet. Here is a few of the designs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/81683d3df087aa248207abb2354e0cf61f8272e8.png Drills I have now designed all of the drill components for Geo 2. As you play through the game you will unlock new drill heads and drill bodies. These are interchangeable so you can build a drill that best suits your play style! Each has its own stats that can be upgraded and all the components have their own strengths and weaknesses. Each drill piece was designed in a large version for the HQ and the Garage and also a smaller animated one for when you are drilling and scooting about in space. The graphics change depending on your choice. Additionally each drill body has its own coloured trail when you fly. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/8b6d486d82246c39342972bb632a03607e6285e3.png Arcades As stated above there are now arcade mini games to find throughout the universe. If you can beat certain high scores you will unlock some really cool prizes (like the changable HQ backgrounds) The first game is “Mr Banihans Banana Drama”. As with Geo 2 itself the game is played entirely with the mouse. Left click to shoot and right click to change lanes. Avoid the evil vegetable monsters and drop off bananas for points! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/74ea15025155b543c85b45eceadfe05cda8e2eea.png UI/HQ Update A large job I recently completed was to modify e...Geo 2 Kickstarter - FULL FUNDEDAug 27, 2020 - Community AnnouncementsAnd there you have it! The Geo 2 Kickstarter campaign is over... and what a journey it has been! You wonderful backers smashed the initial funding target in under five hours, then unlocked the first stretch goal of the additional galaxy, and then with less than 25 minutes to go before the end, the second stretch goal of the Nano Drills was also unlocked. Thrills through to the very last seconds! :D I really can't thank you all enough for your support - it will give me the extra time I need to craft Geo 2 into what I always hoped it would be. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/109c8ed84c891a68ae9b97afb0859ebc86e1ebd6.png The additional content, quality upgrades, and new game features would not have been possible without the incredible backing I have received from all you lovely people. Again, I send you all my greatest thanks for helping me to bring the full Geo 2 vision to life. Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love, Anthony (Windybeard)Geo 2 Kickstarter - Final 12 Hours!Aug 26, 2020 - Community AnnouncementsLadies and gentlemen... The final countdown is here and we are now JUST TWELVE HOURS from the end of the Geo 2 Kickstarter campaign. This is the last opportunity to pledge in the Kickstarter and also have access to those unique in-game content rewards, so one last time: PLEASE SHARE the campaign with friends, colleagues, and family. The last little push might even get us to the *second stretch goal* for the Nano Drills! Backing a reward tier also gives you a free Steam key for the first Geo game, which is an offer not available through any other channel once the Kickstarter finishes. CLICK HERE TO GO TO GEO 2 KICKSTARTER https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/d8b3135b6a97af49a2eb7c1852f97d42fe04362e.png There remain a variety of opportunities to place your special mark on the game - rooms, planets, investment sites, and space traffic still have available slots should you wish to design something to go into Geo 2. For those looking for a more extravagant way to show their support and really leave their imprint in the game, there is ONE FINAL slot in the Galactic Overlord tier, which also includes the last remaining opportunity for a your crew design to be immortalised by the amazing talent of Peet Cooper. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/d468c787e4bc3734ea0a2ee4487e2972192c7267.jpg The final boarding call is now... speak to you again once we are in flight to a universe of drilling opportunities! Much love, Anthony (Windybeard)Geo 2 Kickstarter - Just 48 Hours LeftAug 25, 2020 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/7c1d3d38d246792526ad8b19f58e15ee31a25f8e.png There are now less than 48 hours until the Geo 2 Kickstarter comes to an end! Although Geo 2 will be my seventh commercial game release, this has been my first Kickstarter. Coming into it, I was quite nervous about how it would play out but the level of support from both my long-time fan base and new backers has truly blown me away. It's your pledges that will allow me to realise the final vision for Geo 2, plus also include some amazing content ideas and designs from backers. With just a couple of days left we have already almost doubled the original funding target and I can't thank you all enough for this support. CLICK HERE TO GO TO THE GEO 2 KICKSTARTER CAMPAIGN Check out this lovely fan art rendition of Kira the Geo 2 helper bot. Drawn by the amazing Grace Liu. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/fdced847381f76810a26d0abe714c277f0bd93a9.jpg As you will hopefully have seen from the previous updates, work on the game has continued throughout the campaign including the first of the unlockable mini-games and lots of new art. Once the Kickstarter finishes, there will be some administrative work to get the surveys out to those backers who have content pledges (e.g. characters, planets etc) and I will also be sending out Steam keys for the first Geo game to all reward backers. As soon as this is done, I'll be straight back into the development and both Peet and I are excited to work with you on your ideas! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/9f6d0fa56159d0a7f9ff1f76b285e14f0e8c525a.jpg https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32943092/258543f0e29a074010787b4e68b3485ccb0c8823.jpg I'm also working on some cool ideas for new, fresh content on Twitch so please do drop by and give me a follow - you'll see Geo 2 development live most days. As always, thanks so much for backing and supporting Geo 2. Please continue to share the campaign with friends, family and colleagues - we might still hit that second stretch goal for the Nano Drills! Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube Much love, Anthony (Windybeard)Geo 2 Kickstarter - 7 Days to go...Aug 19, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/7c1d3d38d246792526ad8b19f58e15ee31a25f8e.png So we have reached the final seven day countdown to the end of the Geo 2 Kickstarter! The steady influx of new backers and the constant messages of encouragement continue to surprise me. Thanks to everyone who has shared the campaign and all of you who have pledged your support so far. Since the last update I have made lots of great progress with various parts of the game. Last week I completed the first of Geo 2's hidden mini-game cartridges to play within the Arcade: "Mr Banihan's Banana Drama" - it was a huge amount of fun to work on that. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/74ea15025155b543c85b45eceadfe05cda8e2eea.png I then moved on to more of the planet art, some of which you can see below: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/83fc0526f3199ecd14a432414cdeefd06400ecac.jpg I have also been working on integrating more of the incredible crew character art from Peet Cooper, and he's bringing more and more of those zany characters to life each week. We're finalising the art surveys for backers which will go out shortly after the Kickstarter campaign ends. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/f8e64f8520a20146fb2478b483f592f258b6a212.png There is so much work which goes on behind the scenes in bringing a game such as Geo 2 to life. I spent last weekend re-organising my studio to incorporate a green screen and lighting, which I hope will make my Twitch streams even more engaging as you see Geo 2 being developed and finalised over the next few months. Follow me over on Twitch and get notified to see some Geo 2 production in real-time! We are now less than £500 away from that first stretch goal of the additional playable galaxy. As we go into the final week of the Kickstarter, those last few backers can make such a difference in getting us to that stretch goal! Please share the Geo 2 Kickstarter with your friends and ask them to support us. Twitch | Discord | Twitter | Instagram | Facebook | Patreon Much love, Anthony (Windybeard) Geo 2 Kickstarter is Live!Jul 28, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/7c1d3d38d246792526ad8b19f58e15ee31a25f8e.png As valued community members I wanted you to know first... the Geo 2 Kickstarter is now live! Geo 2 is a game about building and growing your intergalactic mining corporation. Head out into uncharted space and discover a universe of locations to exploit for riches! Use your ever-increasing profits to expand your HQ, hire a crazy workforce, obtain new drill components, research new discoveries, and upgrade everything along the way. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/d9dcb134483ecfa796404d065621bdae4e1f1009.png Geo 2 marks my seventh commercial game. With some additional development time funded by this Kickstarter campaign, it will enable the completion of the vision which includes loads more interesting content, yet more hand-drawn art, a unique soundtrack, and refinements based on the extensive feedback from so many fans of the first Geo. It's almost ready to go - I just want to make it a really special experience for you. To thank you for your support, there are a range of Kickstarter reward tiers to suit everyone. From exclusive pricing for the release game to digital art books and soundtracks, there are some incredible limited availability reward tiers to show your support *and* leave your mark on the game - help design planets, space traffic, base rooms and more! As an extra special treat, those backers choosing the VP Human Resources tier will have their character brought to life by the amazing Peet Cooper. There is also a free, high quality digital Geo 2 wallpaper for everyone to download. Please check out the Geo 2 Kickstarter campaign and also share it with your friends: https://www.kickstarter.com/projects/windybeard/geo-2-intergalactic-mining-company Thank you so much for your support - it means the world... and beyond. Anthony (Windybeard)Geo 2 - Development Update #7Jun 24, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone Its been a good few weeks since the last update however please be assured I am working endlessly on Geo 2 to make it the best game It can be. Here is some new stuff! HQ Customisation AS you play through Geo 2 you will be able to increase the size of your HQ which allows you to build more rooms, you will also be able to unlock different locations to have your HQ such as an arctic tundra or a volcanic cliff top. There will be many more of these to unlock as you play through the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/1c235f86fbf103915eeb3bd57f737628460d4545.gif Crates As you drill you will find crates which contain special power-ups and abilities. When the game starts you can only find a handful of these crates however as you explore space you will recover stock for the market place, one of the main stock types you will find are new power-up crates. Buying these from the store will unlock the crate and it will begin to appear at random throughout the games drilling sites. Here are a few of the crates you can find. (There will be LOTS of crates to unlock) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/83abdef026a55b3418aa00ebf41ba6880b3a530f.png Kira - Tutorial Meet “Kira” your new and improved Geo assistant robot. She will guide you through setting up your Business and step you through some of the basics when you first start playing. She can also be called at anytime from the help menu and explain in detail the many aspects of the game and for those who go in deep with the game she will break down some of the advanced techniques and mathematics behind the games systems. For those who dont like tutorials she can be just told to go away and you can figure it all out for yourself. She isn't finished just yet but will be soon, https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/c3f985f84f5e7ad8696e04636e597fe17a349946.png Sound and music While I cannot show this in a image or Gif I can tell you that most of the music and sound is now in place and it is great! Injekted (Dude who does all the Windybeard music) has outdone himself with this OST. 32 unique, smooth chillout DnB for you to drill too! If you played Geo 1 then expect that OST but on a whole new level! The OST will also be available as a DLC and will have full soundtrack plus album edits of each track for a total of 64 tracks! Kickstarter This is still in the process of being finalised, When it launches (Hopefully very soon) I will give you plenty of notice to jump in and check it out. There will be some great ways to support the game and place your own stamp on many aspects of the game from designing planets to crafting your own crew members! Other Stuff Outside of all this I have been working on less exciting aspects of the game such as bug fixing, balance and content...Geo 2 - Development Update #6May 27, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone Geo 2 development is pressing ahead nicely . Since the last update a large amount of art work has been completed. Pretty much 2 weeks of solid art and design. Tiles Last update I spoke about the tile designs and my progress (72 tiles completed) I have now completed all 120 tile designs for Geo 2 WOOHOO. Its a massive content milestone and I am happy with how they turned out. Its no easy feat to design 120 unique tiles that are interesting and colourful. Here is 6 more tiles to look at! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/5e955c1e752dbdb1c945ed76c3a452b9a1714319.png Points of interest I have also completed the design of a few new “points of interest” scenes. I showed an unfinished design last update so here is that scene finished. I really enjoy the process of making these POI's and hope to have some really interesting locations to find and funny stories to enjoy that will really make the Geo 2 universe feel alive and full of fun. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/5fe973a2b04248e0c5a5417fec166945000f1a4c.png Geo 2 Headquarters (HQ) I have been designing the actual Geo 2 HQ building. When you upgade your HQ in the coretrium it grows in size by 2 rooms. Each level of the HQ is hand designed and builds up a unique and interesting building like no other. Here is the current piece I am working on (Lvl 8 HQ) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/98f96165c53fed3f27dc074bce90e887a083037f.png Options Outside of the vast amount of art work being completed I have been working through a truly huge “to do” list of tiny features, quality of life changes and all round game play tweaks to make Geo 2 more fun, accessible and pleasant to play. This includes options to removed screen shake, reduce particle and effects, provide visual cash drop values and damage counters etc and much more. There will plenty of options available for you to tailor Geo 2 to your own tastes and needs. I am eager to hear of any options that would help you enjoy Geo 2. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/0d9d4b15a7f89f2acc6ab075f90649cbfc2ea446.png Kickstarter I am currently building a small Kickstarter campaign to raise a little funding to push Geo 2 that bit further. Geo 2 will be released regardless of the campaigns success however if I can get the small campaign successful it will really help push Geo 2 further and make it even better! Watch this space for more info on this when the time comes and I hope I can count on your support! Not only will you be able to pre order a copy of Geo 2, there will be tons of cool backer rewards up for grabs and some really great ways to get involved with aspects of the game and put your stamp on it! Physical Stuff I am also in the process of creating and designin...Geo 2 - Development Update #5May 13, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9e4d07ce64aa2e10973c143df09ae9e360e7535d.png Hey everyone Lots of work has been happening with Geo 2. Most of this work is lots of tiny modifications and bug fixing. One of the biggest changes since the last update was the new Geo 2 Logo. Below you can see both the new and old Logo designs. New logo https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/9be40e274e484d7714d5cc09247c07f52cd86965.png Tiles I have also been designing many of the tiles that will fill the worlds in Geo 2. At the time of writing this I have completed 72 Tiles. I plan to have a huge assortment of tiles to bring a great variety to the worlds you drill. Each tile has its own stats and information and every single tile can be leveled up in Geo 2. Leveling up a tile will increase its cash value by 50% and also award you with a "Drill Token" each time it is leveled up. You can use those drill tokens to upgrade your drill components. Here is a few of my favourite tiles! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/4b92c83f2a97b9f857206651630e8f92817d00d4.png Monsters I have also been designing and adding new monsters. In Geo 1 monsters appeared randomly throughout the drill sites. In Geo 2 monster appearance is slightly different. They will still appear randomly throughout the planets however they are preset to specific planets. For example the Giant worm may only appear on certain planets instead of all of them. This allows me to create far more variety and hopefully some fun and amusing surprises. Many of the monsters have returned from Geo 1 (BONSON!!!) and many more new ones. Here is one of the many new monsters. This guy is called "Bloat" https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/414b4b767234161093a660ad8500bb9f56e85ead.gif Points of interest One of the new additions to Geo 2 is the "Point of interest" (POI) that you can find when exploring space. These are bonus locations. They show a hand drawn image of the place you have found, some story and a prize. This has allowed me to really work some more story and Lore into the expansive universe of Geo 2. They are great fun to design however they do take a while to finish. I hope you like them and I think they will add a great depth to the game that was missing from the original. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/929af7b884effcf323ff8f834d10142bdf95bc7c.png Here is the current POI I am working on. Alien desert Storage https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/053173778a5ed0482ce1ebfaf7f242884e75dfc3.png Dev Tools One of the hardest jobs for me when making this game is actually building the universe and balancing the content within it. There are so many different variables involved with every aspect of the game and one of my most important principles with Geo is to allow the player to explore i...Geo 2 - Development Update #4Apr 29, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/ad8338ad5765d2bc282e529a4d8e8cbc458bc338.png Hey everyone In this update I will explain the many ways in which you can progress and upgrade almost every thing in the game. One of the main game play aspects of Geo 2 is the freedom to choose how and when you level up whatever you wish to upgrade. The choice is yours and those choices are never wrong. Every upgrade helps in some way or another. Last week I went into detail about the drilling system in Geo 2 and in order for you to successfully drill planets and make money you need to become stronger and more resilient to the many forces at play trying to stop you achieving this. In short you will always want to increase your stats! Basic Stats There are a boat load of stats to manipulate in Geo 2 however you have a small set of base stats that are key to progression. These stats are always shown to you in the top left of the screen, you can toggle this on and off if you want to. The stats are as follows... Drill Power - This is the amount of damage you will do to a tile when drilling it Drill HP - This is the amount of Hit Points/Health your drill has Crit Strike - This is the amount of extra damage you will do when a critical hits Resistances - Fire, Ice, Acid, Radiation and Dark. These are your resistances to elemental damage received when drilling affected locations. Also shown in the top left is... Cash - How much money you have Core fragments - How many core fragments you have, spend these in the Coretrium perk tree Drill Tokens - These are required to upgrade drill components Geo level - Your overall level. This goes up with every bit of progress you make. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/57a9dc5e267d44c542950af6bda8833b9db06002.png Upgrades There are a huge number of ways you can increase your stats. The most important being building up your HQ. At the start of the game your HQ will consist of a little building with 2 vacant rooms. Luckily you are also given 2 room blueprints so you can build these in the vacant rooms. Each room has its own specific stats that when built are instantly added to yours. The rooms stats mirror your own so you can see exactly what stat increases you are getting when the room is built. There are 2 further key bits of information to note "Crew slots" across the bottom, and "Crew Xp Modifier" Each room allows you to place up to 4 crew members into that room, when adding crew members you will add their stats to the room stats and ultimately to your drill stats. Building rooms and adding crew members is how you get ahead. Crew members and rooms can be unlocked throughout the game and I will touch further on this in a later update. When crew members are in a room they will receive XP from drilling and the "Crew Xp Modifier" shows you how much XP they will get, in this instance they will receive and extra 20% XP! BONUS! https://steamcdn-a.akamaihd.net/st...Geo 2 - Wishlist it now!Mar 18, 2020 - Community AnnouncementsThe Geo 2 Steam store page is now live! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32943092/2bbd283572555cd9b9df75aa0ccd8e3e1967f3d8.gif Geo 2 has everything Geo 1 had and a huge amount more. I will keep you posted on its progress via the Geo 2 forums, feel free to ask me any questions or offer any suggestions via the forums and I will do my best to get back to you as soon as I am able. Thank you all again for the amazing support over the years and I hope you are excited for Geo 2. It is my most ambitious game yet and I really hope you enjoy it when it launches soon. Check out Geo 2 on steam today, pop it on your wishlist and follow Geo 2 for notifications! https://store.steampowered.com/app/1218500/Geo_2/