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Warrior’s Den Recap March 7, 2024Mar 8, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/662d04ce64df3e4f36e976ccad7763b93a5947fe.jpg March 7, 2024 5 Min Read Welcome Warrior's to Year 8 of For Honor! This article will highlight everything discussed throughout the previous Warrior's Den. We've got some information on Year 8 you won't want to miss! For more details we suggest checking out the VOD for Y8 Reveal Warrior's Den Livestream. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5dRtVganmdKPmqk5EkbKpz/5d40849990891193078b74473c966747/Year_8_Visions_Thumbnail.jpg Year 8 Forged in War Year 8 of For Honor is called "Forged in War." Under this theme, we're going to explore the most valuable asset in the world of war, the weapons. Our weapons define how we fight and remind us of what we fight for. Throughout Year 8, we are going to explore four stories that unfold around legendary weapons. In some cases these legends are forged through the actions of our heroes and in other cases our heroes may pick up a weapon that already has a legend embedded within which will bring on an entirely new challenge, living up to the weapons name. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/jAYAmvv6O8hasPbfTewOt/bd85007906347f11e8b14b65588a0054/KWM_FHY8_ROADMAP_Final_1920x1080.jpg Year 8 New Features During the Warrior's Den, we went over some new features coming to year 8. This includes Converted Maps, Legacy Pass, Rep 80, Arcade Mode free for everyone and some new offers for new players! New maps is something that has been highly requested by the community so we are very pleased to announce that in Y8S1 TU2, Cathedral will be converted into a Dominion map. Another new feature coming to For Honor in Year 8 is the Legacy Pass. For Year 8, we are bringing back older battle passes and allowing new players to get the content they potentially missed out on. We've also increased the reputation level from 70 to 80. Of course, this means we are releasing a new reward, we really wanted to give our most dedicated players another opportunity to shine. We will also be making Arcade mode available for all players starting March 14th. This means that all players will now have access to weekly Arcade Quests. All players will have the opportunity to unlock many different rewards for free. For more a more detailed breakdown of all the new features coming to Year 8, we suggest either checking out the Vision video recap article, or checking out the Year 8 Reveal Warrior's Den. Year 8 Season 1 Details https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4FWPXbHTccVr6JuTrL2B3o/653c6e3ddc9d30a07fec821eae31abd9/FH_Y8S1_S29_Season_Keyart_1920x1080.jpg Season 1 is titled "Swords of Ashfield" This season revolves around the Unsung Knight, A lone Warden fighting for resources to help the survivors of the Cataclysm. Once apart of great empire of chivalrous Knights, their legacy lives on through an ancient sword passed down through generations of noble warriors. The Unsung Knight is the sword's last wielder and...Warrior’s Den Recap January 26th, 2024Jan 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/8fbf511e0945a812ecbf6731def68edd63161dc0.jpg Excitement filled the latest Warrior's Den as we delved into the details of the upcoming Hero and the extensive content of Year 7, Season 4's Title Update 2. Scheduled for launch on February 1st, TU2 promises a plethora of features, including a new Hero, new Armor Variations, Hero Fests and Patch Notes. Additionally, we'll provide you with a high-level overview of what to expect in Year 8. For more in-depth discussions, don't forget to explore the Warrior's Den Y7S TU2 VOD]. Year 8 Sneak Peek Year 8 is set to kick off on March 14th, featuring a structured format with four seasons. Excitingly, players can anticipate the introduction of two new heroes and new hero skins. Notably, heroes will be introduced in Seasons 2 and 4, body type locked. Something new in Year 8 is the addition of converted maps. The plan is to transform non-Dominion maps into Dominion maps. Throughout the year, two maps are scheduled for conversion. The goal is to make the pool of Dominion maps bigger. An addition to our offer in Year 8 is the Legacy Pass, which brings back previous battle passes in chronological order. For example, in Year 8, Season 1, players can purchase or continue the Year 4 Season 1 battle pass and progress through it. This pattern continues with subsequent seasons, allowing players to maintain their old progressions and progress through multiple passes simultaneously. The Legacy Pass includes a tier 101 that consolidates all retrofitted content for heroes not initially part of the Battle Pass. The Legacy Pass will be $9.99 US or included in the Battle Bundle, which retains its cost at $24.99 US. The battle bundle will now consist of the 2 passes, unlocks 25 tiers in both passes, and offers a 20% Battle Pass Boost. {STEAM_CLAN_IMAGE}/25307289/9c475a69bd5ceb08c3d7bf66e927ea5c0bcc632e.png For a quick recap of what was covered in TU1, check out our November 30th article here. "The oath bought and sold is worth no coin at all." The Varangian Guards' journey is encapsulated by the phrase, This mantra reflects their steadfast dedication, emphasizing that their loyalty cannot be compromised by monetary gains. Originating from distant lands beyond Heathmoor, the Varangian Guards, a group of mercenary Vikings, have flourished. United by an unwavering commitment, these warriors are renowned for their absolute loyalty. Once they pledge an oath, there is no wavering; they remain steadfastly true to both their client and themselves. As they ventured into uncharted territories, these formidable fighters transcended their Viking roots, embracing the role of mercenaries. Despite this transformation, their Viking essence persists, evolving into something more - elite bodyguards possessing unparalleled combat skills. In battle, the Varangian Guards epitomize protectors with unrivaled defensive prowess, making them invaluable assets in any conflict. Armed with axes and shields, they employ their disti...Patch Notes 2.481 – For HonorDec 7, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/efd6dc4d89140a45b99f586cb271fcf795fb357e.png IMPROVEMENT FIGHTERS Front Dodge Bash changes In the previous patch, we've sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We've made the following changes to ensure there is no singular dodge timing to beat these attacks: All 433ms Front Dodge Bashes now lose tracking 100ms later during the attack against dodging opponents The following heroes have their Front Dodge recovery lowered by 100ms: Conqueror Jormungandr Zhanhu Additional changes Medjay's Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms Tiandi's Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms Dev comments: The changes to the way Front Dodge Bashes track opponents makes it to that delayed Front Dodge Bashes will now properly connect against early dodges. This should return to the type of play we had before the changes, where the intent was that opponents had to read between dodging early or late; due to how the changes were implemented, there was an issue where a single dodge timing could beat buffered bashes, delayed bashes and dodge to guardbreak; with these new timings, this type of situation should no longer happen. To ensure this is also fixed on Conqueror, Jormungandr and Zhanhu, we've also lowered their recovery from Front Dodge so they can Guardbreak earlier and catch the outlier dodges that can effectively dodge both the buffered and delayed bashes. Finally, we've also applied a change to Medjay and Tiandi; Medjay's Throne Room Tackle was too oppressive at their new timings, while Tiandi's new timings meant that players had one less option to beat Tiandi when the hero performed a dodge cancel from Light attacks into Palm Strike. With this new change, players should be able to trade with Palm Strike by using a Light Attack. Hitokiri Meikai Rift (Light Finishers) no longer have Uninterruptible Stance. Hitokiri now gains Uninterruptible Stance at 100ms when performing Endless Myriad, down from starting at 300ms *Dev comment: Hitokiri used to have Uninterruptible Stance on Meikai Rift to be used as an early trading tool, but this proved to be awkward as the hero needed to end their chain and pressure to trade with opponents. As the hero's identity is to be a relentless attacker and have strong mixups, we've adjusted the position of the Uninterruptible Stance so Hitokiri is able to use their chained Heavies more effectively in outnumbered situations and be more difficult to peel.* Chain Link Timing changes from Opener Light attack to Rei Kick / Rei Sweep On Hit and On Block, chain link timing now starts at 333ms, up from 200ms On Miss, chain link timing now starts at 233ms, up from 100ms *Dev comment: With Hitokiri's chained Heavy attacks getting better Uninterruptible Stance timings, we changed this chain link t...Warrior's Den Recap - November 30thDec 7, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/12c59fa7144eea0664b8db28c0d3c9b77739aa7f.png Welcome back to the holiday season of For Honor! This article will highlight all the good content coming your way in Year 7 Season 4 and recap everything that took place in the Warrior's Den. -- For more details we suggest checking out the VOD for Y7S4 TU1 Warrior's Den Livestream. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5zfRIGXd5BtgXBIu2rD7n5/b2ef266e013ec56a283007a759400f3c/FH_WD_Recap_TitleUpdate.jpg Y7S4 Roadmap Here is everything you can expect this upcoming season. We've got a new Battle Pass and Battle Bundle landing on December 7th, which is the start of our new season: Treason. We also have an event going on titled Frost Wind Betrayal, which will run from December 7th - December 28th, featuring the return of the Limited-Time Event Gamemode, Ice Brawlers! A free event pass will also be included where you will be able to earn the following items: Battle Outfit: Snowy Betrayal Ornament: Tusks of Betrayal Mood Effect: Betrayal Aftermath Of course, we have our new, incredible Highlander Hero Skin, Oathbreaker Maddox, available starting on December 7th for 25,000 Steel. Testing Grounds will re-open on December 14th, focusing on three hero changes, and will run until December 24th. The Hero Fests for Y7S4 TU1 will be as follows: Highlander (Jan 4th - 11th) Warlord (Jan 11th-18th) Warmonger (Jan 25th - Feb 1st) To wrap things up, we've got some Throwback Events coming up as well: Realistic Elimination (Dec 28th - Jan 4th) Justice of Pharaohs (Jan 18th - 25th) Oathbreaker Maddox Highlander Hero Skin https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6MRwNzET76eGbSsXMu05m3/f4e47dba598e54dae8ae0da755995f98/Picture2.jpg The Highlander, Maddox, wears the skin of a sabertoothed tiger to identify himself as what he is: a survivor. Once a warrior without a home, he was welcomed into the village of Moldar by the people as one of their own. There, he found a new family and a place to belong. But when the Order of Horkos attacked, Maddox found himself torn. To prevent the slaughter of his people, he had to do the unthinkable. To survive, he had to break his oath to the Chimera Alliance - and to his family. Oathbreaker Maddox Hero Skin will cost 25,000 Steel and will be available starting December 7th, along with his short stories that will be available on our website starting December 8th. Patch Notes & Quality of Life Changes Along with a few changes to some heroes, we've implemented something known as local tone mapping. The main goal of this is to enhance visibility and provide a better experience overall. During the Warrior's Den, we showcased some before and after footage and the results look great. The tone mapping option is available to pc and next gen consoles. As far as hero improvements, there's been some changes to dodge bashes and Hitokiri received some changes as well. To hear the Dev Team comments on all the changes coming, we recommend...Patch Notes 2.47.1 – FOR HONOROct 26, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/8c389a514fe7babcd1ce04458b6fbc6e8fe1c7fc.png IMPROVEMENT FIGHTERS Front Dodge Melee Attacks We are now integrating the results from a previous Testing Grounds, in which we tested slightly faster speeds on Front Dodge Melee Attack, into the Live game. The intention of this change is to improve the viability of Front Dodge Melee Attack as an Opener, for all players. Certain Front Dodge Melee Attacks were significantly more reactable for certain parts of the population, so with this change we believe these moves should function successfully as Openers for all heroes who have them. After analysis of the data received from the Testing Grounds, we have determined that 433ms is the most appropriate speed for Front Dodge Melee Attacks. There was a significant reduction in reaction times from 500ms to 466ms, and another significant reduction from 466ms to 433ms, but 433ms to 400ms saw no change in reaction times. We have therefore adjusted these attacks to all be 433ms. We are keeping the timing at which you can perform them at 300ms into the Dodge. This should not have any impact on frame advantage and offers a significant input comfort over being able to perform the attacks later in the Dodge. One exception to the rule is Medjay's Throne Room Tackle, which takes the 433ms attack speed buff, but also keeps its ability to be performed at 100ms after a Front Dodge, as the hero is currently underperforming while in Axe Mode. This buff should give the hero a better chance to open up opponents. Finally, after investigating further, we have to slow down the Dodge Recovery Cancel timing on hit from Front Dodge Melee Attacks for Orochi and Tiandi so that they can be dodged by the opponent if repeatedly used. This only applies to the attacks on Hit, and has no impact on timings on Miss. List of changes: We have normalized the speed and the chain link timings for all non-charged Melee Attacks initiated from a Front Dodge. The following changes were made: All non-charged Front Dodge Melee Attacks are now 433ms Most non-charged Front Dodge Attacks are now performed from 300ms to 500ms This applies to the following attacks: Ocelotl's Jaguar's Grudge Shaolin's Flying Monkey Variant Jiang Jun's Mighty Kick Tiandi's Palm Strike Shugoki's Headbutt Zhanhu's Subduing Blow Shinobi's Reaper's Dance Kyoshin's Sajin-Arashi Orochi's Dust Devil Warlord's Headbutt Jormungandr's Jotunn Surge Gryphon's Shove Black Prior's Jawbreaker (from Front Dodge only) Gladiator's Sucker Punch Centurion's Legion Kick Lawbringer's Shove Conqueror's Shield Bash Medjay's Throne Room Tackle received the following changes: Is now 433ms (down from 500ms) Can be performed at 100ms during Front Dodge Additional changes: Tiandi Palm Strike Dodge Recovery on Hit: Can now recovery cancel from 333ms (up from 300ms) Orochi Dust Devil Dodge Recovery on Hit: Can now recovery cancel from 233ms (up from 200ms) UI Sorting & Filtering Added Sorting and Filtering options in the Barracks...Warrior’s Den Recap – October 19thOct 19, 2023 - Community AnnouncementsIt's Halloween in Heathmoor! In our Halloween Edition of the Y7S3 TU2 Warrior's Den livestream, we went over the spooky new content coming to For Honor in the upcoming title update on October 26th. In case you missed it, or want to refresh your memory, this recap article has you covered. For more details we suggest checking out the VOD of our Halloween Edition Y7S3 TU2 Warrior's Den Livestream. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3ial3hbIMpW307SrJGd7gJ/2dbeaed7d52dab85749794b61c1e5d5c/Picture1.jpg Theater of Bones - A Limited Time For Honor Halloween Event The rules of the Ghost Festival were broken by poor warriors. Now the malevolent White Bone Spirit has risen from the lower realm to snare their souls. In twisted celebration, the ghastly creature is hosting a theatrical performance where the trapped warriors are forced to take part in the story. Warriors will have to face the White Bone Spirit's illusions, as she prepares to feed on their very souls. But the arrival of a surprise guest may change the fate of all... From October 26th to November 16th, warriors can take part in a limited time unique Halloween PVE game mode event "Theater of Bones". Players will fight alongside Monkey King Wukong to defeat the menacing White Bone Spirit and save her captives. Also available during this period will be a free event pass filled with treats to be unlocked. Monkey King Wukong Shaolin Hero Skin https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/106FetLjRQDhl6WJVtI9yM/2e81b64027bd9e69415b05f38b958df6/Picture2.jpg For Honor Y7S3’s hero skin drastically transforms Shaolin’s silhouette and design to embody a hero of legend, the Sun Wukong, made famous by the epic “A Journey to the West”. Sun Wukong was a hero of legend known as the Monkey King. Eons ago, he stole the peaches of immortality from the gods and crashed down from heaven. Intending to share the fruits’ power with his fellow monkeys, Wukong was punished for his crimes. After spending centuries imprisoned in a mountain, he has now been freed. Devoted to protecting the people who can’t fend for themselves, the Monkey King has followed the trail of a terrible evil to Heathmoor. Y7S3 TU2 Armor Variations https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4NDp17teD4OBglo1k7mrOB/fb2d13cb145ac9daac616f336754ef74/Picture3.jpg This season players can expect new armor variations for the Knights and Samurai factions. Also releasing this season are Sets 5 A&B for Highlander. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6iFur6DajV6HdTcsuj7Ugk/df2d0c8c3782fde31dcd28b1fe01a8f2/Picture4.jpg Patch Notes For those of you dreaming of a "Barracks Sorting Filter", our latest title update on October 26th will be a treat for you. For more information on changes coming to For Honor, please check back on October 26th for the patch notes. For Dev Team comments on all the changes coming, we recommend you check out the VOD of the Y7S3 TU2 Warrior's Dev Liv...Patch Notes 2.46.0Sep 14, 2023 - Community AnnouncementsIMPROVEMENT FIGHTERS Reflex Guard Removal Reflex Guard has been removed from all Assassin heroes as well as Shaolin. Heroes that had Reflex Guard now have Static Guard Dev comment: Reflex Guard's time has come to an end. It has been in the game since launch, and over time its presumed advantage (of attempting to hide the guard stance) became more and more outweighed by its disadvantages (failing to block attacks). So with this change, all Reflex Guard heroes now have the same Static Guard as regular heroes: so Assassins (and Shaolin) no longer have to refresh their guard between hits, and no longer have to worry about their guard disappearing for a small period of time when it expires. Note that these heroes keep everything else, including Deflects, and so this is purely a buff to every old Reflex Guard hero. Lawbringer Revamp Integration We're integrating the Lawbringer revamp with some significant changes to what was played in both rounds of Testing Grounds for the hero. We've opted for a middle ground - some changes were appreciated, while others were not, and so we've decided to address the more problematic issues with the hero while keeping some of more loved kit intact. Some of the more significant changes to the hero are the following: Impaling Riposte is now only guaranteed after Light Parries (as its damage potential was too high off Heavy Parries) Swift Justice can now be accessed after Heavy Openers (to shortcut to Finishers) Chained Heavy Attacks now have Uninterruptible Stance (to let Lawbringer use offensive tools in group fights more effectively) Note that the changes listed here are what changed from the old Live version of Lawbringer compared to the new version of Lawbringer; if a change is not listed here, it means the move has not changed, even if we had tested changes in the Testing Grounds. Stamina Drain, Stamina Pause, Stun All instances of Stamina Drain, Stamina Regeneration Pause and Stun have been removed from Lawbringer's moves. Shove Front Dodge Shove's miss recovery now regains guard in the last 100ms of the recovery Chain Shove's miss recovery now regains guard in the last 100ms of the recovery Heavy Openers Now deal 20 damage (down from 24) Now chains to a guaranteed Swift Justice on hit when performed in the same stance Top Heavy Opener recovery changes Hit and Block Recovery is now 800ms (down from 900ms) Miss recovery is now 800ms (down from 1000ms) Side Heavy Openers recovery changes Hit and Block Recovery is now 800ms (down from 1000ms) Miss Recovery is now 800ms (down from 1100ms) Heavy Chained Attacks Now deal 26 damage (down from 27 on sides and 28 on top) Now gain Uninterruptible Stance at 100ms Chained Top Heavy is now 800ms (down from 900ms) Recoveries are now 800ms on Hit, Block and Miss Heavy Chain Finishers Now deals 28 damage (down from 30 on sides and 32 on top) Top Heavy Finisher is now 966ms (down from 1100ms) Top Heavy Finisher can now be soft feinted into Guardbreak Top Heavy Finisher now moves fo...Warrior’s Den Recap September 7th, 2023Sep 14, 2023 - Community AnnouncementsGet ready to embark on a thrilling journey as For Honor's Y7S3: Deceit stats on September 14th. In this Warrior's Den recap article, we'll go over some of the Year 7 season 3 details covered in the livestream. For a detailed discussion on Y7S3: Deceit, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we went into detail on the patch notes, the removal of the Reflex Guard and Testing Grounds. For the detailed blog post on the Testing Grounds topics for Y7S3, keep an eye out for an upcoming Testing Grounds dedicated blog post. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1IqMyA5DROQNgFF5dnzqcF/1919db4edd51ba442fdf0e30e86855e7/Helix_FH_Y7S3_S27_Season_Keyart_FinalV2.jpg Y7S3 Deceit The Wu Lin elite hold a Ghost Festival, an annual celebration meant to honor the spirits of their ancestors with offerings and performances. In a gesture of openness, the nobles invite poor warriors to the festivities. The warriors must strictly leave the food offerings to the departed but, desperate and starving, the warriors cannot help but eat them. As dusk falls, an odd sickness takes hold of the rule breakers... and they fear something has gone terribly wrong. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7jOzNY7eGHYugAgiTJp6TT/b055f26d981482d13259198b39d424fe/FH_Y7S3_TU1_ROADMAP_ANIM_v02.jpg Launch Event: Ghost Rites The Ghost Rites a sacred event where guests are meant to honor their ancestors. Food offerings are laid out, shrines are built, and theatrical entertainment is provided for the departed. Many guests have dusted off old armor sets and weapons that once belonged to their predecessors -- a tribute to those that came before. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3G4jW6lAwgkVWpyi9ewEDg/b32455d2001ddb183612fa20a90d5127/FHY7S2_Main_Launch_Event_Ghost_Rites_16_9.jpg To mark the launch of For Honor's Y7S3: Deceit, participate in "Ghost Rites" free event pass and unlock unique event loot. Available only from September 14th to October 5th. Battle Pass https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1hu1AH2fB3omKwa93Pos3z/912639f115debdeea80d1aaf2e366fa7/Helix_FH_MR_Y7S3_BattlePass_Final.jpg The Ghost Rites has strict rules to follow: from leaving offerings untouched to a ban on fighting after dark. But the elite hosts have also ensured new weapons are readily available for all warriors in attendance. Once the guests finally give in to their hunger, the rule-breaking begins. As night falls, warriors pick up their new weapons, and fight whoever they come across. This season, attend The Ghost Festival and unlock 100 tiers of rewards for all heroes! Available during For Honor's Y7S3: Deceit. Reflex Guard Removal Starting on September 14th the reflex guard will be removed for all assassin Heroes. Our goal is to create a more user-friendly combat system for both newcomers and returning players by equipping all classes of heroes with a Static Guard. The Heroes affect...Patch Notes 2.45.1 – For HonorJul 27, 2023 - Community AnnouncementsNEW HERO: OCELOTL Description: "The prey should hear nothing but its own scream." The Ocelotl hail from the great Aztec Empire. Master hunters, their name means "Jaguar Warrior" in their native tongue of Nahuatl. The Ocelotl stalk their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge. Fighting Style Difficulty: Medium Fast & Relentless Offense Disabler & Ganker Special Capabilities Instead of dying, becomes a Huntsman's Spirit Infinite Chains with Light, Heavy, Zone and Melee attacks Unique Hunter's Stance for extra mobility Unique Hunter's Snare to surprise opponents with a far reaching, disabling attack IMPROVEMENT FIGHTERS Centurion Charged Jab now gains Uninterruptible Stance at 900ms (down from 1000ms) Developer's Comment:* With this change, we are adding safety to using Charged Jab after a Heavy Attack; it should no longer be interruptible by a Light Attack by your opponent, giving your opponent one less option to deal with Charged Jab.* Nuxia Caltrops changes: Cooldown is now 90 seconds (up from 45 seconds) Is now active for 15 seconds (down from 25 seconds) Developer's Comment:* Caltrops is one of the strongest Tier 2 feats available in the game, with its ability to deal a lot of damage as well as efficiently clear the minion lane for extended periods of time. With these changes, Caltrops is still an efficient minion lane clearing tool, but the feat's uptime has been lowered significantly, ensuring it must be used at more opportune times.* Jormungandr Jotun Farewell no longer chains on miss Hammer Slam now deals 26 damage (down from 30) Developer's Comment:* These changes are meant to tweak the risk/reward ratio of using Jotun Farewell; before these changes, Jormungandr took a low risk throwing Jotun Farewell as the only reliable response their opponents had was performing a dodge attack for an average of 14 damage and dealing 30 (and with Feats, extending that life lead even more). With these changes, Jormungandr must not only commit more as their opponents now get a Guard Break on a correct read, awarding an average 24 damage, but also deal less damage when their opponents do not get a correct read, lowering that extended life lead. This also promotes more varied gameplay scenarios when playing as and against a Jormungandr.* PERFORMANCE MODE Added a Performance Mode on supported consoles. Developer's Comment:On consoles, a new Graphic Mode option is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphic upgrades. See Performance Mode article for more details. EASY ANTI-CHEAT Updated Easy Anti-Cheat client module and library. Developer's Comment:* This update of Easy Anti-Cheat makes t...Warrior’s Den Recap – July 20Jul 20, 2023 - Community Announcementshttps://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1ayCjD9TF8pAALyQU7Wjj8/6d06dc1ccaadb70dd41df36ce5244341/FH-WD-Recap-July20-Thumbnail.jpg For this new Warrior’s Den we were thrilled to go over the new Hero and everything Y7S2 Vengeance TU2! TU2 is set to launch on July 27th. In this Warrior’s Den recap article, we will go over all of the Title Update 2 goodies: New Hero, new Armor Variations, Hero Fests, Console performance mode, Patch Notes and much more. For detailed discussions, be sure to check out the Warrior's Den Y7S2 TU2 VOD. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3UuckwjBzUG0tb0R3DVQOA/ab081d51293eaac220a78df0c1eec8cf/FH_Y7S2_TU2_ROADMAP_960x540.jpg For a quick recap of what was covered in TU1, check out our December 8th article here This time around, we’re also going to have a reactivation program, meaning that from July 27th to September 14th if you refer a friend, you gain rewards. The invitee gain rewards as well. A referrer is an active player who has played in the last calendar year after Y6S2 TU2. First session date is after the 27th of July 2022. An Invitee is a player who has not played since before Y6s2 TU2. Last session date is before 28th of July 2022. An invitee can also become a referrer. New players cannot participate in the Reactivation Program. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/BR3mVJmfByTKRRu6B6CdT/605b7ebf20eaa438b831d21ecfb0a711/FHY7S2_Reactivation_Program_w_rewards_960x540.jpg New Hero: The Ocelotl "The prey should hear nothing but its own scream.” The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge. With the Cataclysm leaving much of Mesoamerica altered, the Ocelotl came to occupy a tropical jungle while maintaining their historic seat of power in Tenochtitlán. They interpreted the Cataclysm as a mass sacrifice -- a divine condemnation for their wastefulness of energy, which had not properly circulated to the gods with enough blood rites and penance. In answer, the Ocelotl adopted an intensely ascetic way of life so their conserved energy might prevent another Cataclysm. The exceptions to their austerity were their magnificent cities of gold, meant to pay tribute to the many deities in their pantheon. Although originally having little gold, the Aztec empire seized the wealth of neighboring civilizations that were destroyed. They peacefully traded some surplus with passing merchant ships and pirates -- until the empire was invaded by Horkos, who decimated the land and people to steal the Aztec treasure. Having learned seafaring from pirates, the Ocelotl now set sail for Heathmoor. They come to exact v...Y7S2 Testing GroundsJun 15, 2023 - Community AnnouncementsY7S2 Testing Grounds Detailed Changes Greetings warriors! Welcome to For Honor's Y7S2: Vengeance. Kicking off the new season, from June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live build. To help us determine what makes into the live game, we need your feedback, so be sure to participate! In case you missed it, we went over this season's Testing Grounds in our Y7S2 Warrior's Den Season Reveal Livestream. You can check out the Fight Team going over all the details listed below. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3RB6yXxcdaxqL5mxj2bQZR/b6ede6a64aee88a0017ab1750ff18076/Helix_FH-S26_SeasonKeyart_FINAL.png Lawbringer Testing Grounds: Impale after Parry now 1100ms (from 800ms) Remove Super Armor on Heavy Finishers Parry to follow up heavy branching now 600ms-700ms (from 500ms - 666ms) Impale Follow-Up changes reverted Removed Long Arm after Guard Break Long Arm no longer pause or drains stamina Back throw distance reduced in the last movement phase to 5 (from 10) Remove stun on Top Heavy after Parry 2nd Heavies damage now 26 (from 20) Parry Top Heavy Finisher damage now 25 (from 32) All Heavy Finisher damage is now 28 (from 30-32) Dedicated Light parry punish damage now 12 (from 16) Bash Speed Change Testing Grounds: Gryphon Dodge Forward Bash Strike is now 466ms (from 500ms) Centurion Dodge Forward Bash Strike is now 433ms (from 500ms) Jiang Jun Dodge Forward Bash Strike is now 400ms (from 500ms) Shugoki Dodge Forward Bash Strike is now 466ms (from 500ms) Kyoshin Dodge Forward Bash Strike is now 433ms (from 500ms) Gladiator Dodge Forward Bash Strike is now 400ms (from 500ms) Zhanhu Dodge Forward Bash Strike is now 466ms (from 500ms) Shinobi Dodge Forward Bash Strike is now 433ms (from 500ms) Jormungandr Dodge Forward Bash Strike is now 400ms (from 500ms) Lawbringer Dodge Forward Bash Strike is now 433ms (from 500ms) Conqueror Dodge Forward Bash Strike is now 466ms (from 500ms) Conqueror Dodge Forward Bash earliest branching is now 300ms (from 100ms) As a reminder: The Testing Grounds is meant to test changes to heroes and fight mechanics before they make it into the live game. These changes aren't guaranteed, so to help us determine what makes into the live game, we need your feedback! So be sure to participate and send us your feedback!Patch Notes 2.44.0Jun 15, 2023 - Community AnnouncementsIMPROVEMENT ONBOARDING We've made changes to the Onboarding experience for new + existing players with the objective of streamlining and clarifying the Trials and provide a smoother bridge to multiplayer Major changes are: Essential knowledge is taught, and frustration elements are reduced throughout the Trials Apprentice Trials and Warrior Trials are now both part of the Onboarding flow All Trials are unlocked from the start (so you can skip if desired) Stamina Trial is cut (it is instead taught contextually when needed) Scoring and Secondary Objectives are removed (so it no longer tries to teach you to Guard Break after a Parry) Adding a PvAI Dominion match, with the intent of giving new players a way to get familiar with our main game mode (with the safety of fighting only Bots) Added a "How To Play" Dominion page at the start of this PvAI match Rewards: New players receive the rewards when all Trials are completed, including the PvAI Dominion match Existing players will still be able to receive any remaining rewards when they have completed all the Trials. This should be much easier (as without the Secondary Objectives, players don't have to win the 1v2 without getting hit) Developer's Notes: Please note that all rewards can only be received once if you previously received the Steel rewards you will not be eligible once again. FIGHTERS Nuxia Glass Waltz and Jade Ballet are now 300ms (down from 400ms) Heavy attacks now cancel to Glass Waltz at 500ms (up from 400ms) Zone Attack now cancels to Jade Ballet at 700ms (up from 600ms) Developer's Notes: Nuxia's changes to her Trap timings were found to be successful in the Y7S1 Testing Grounds, so now we integrate her changes into the Live game. The Testing Grounds showed that with these timings, players were unable to react to Traps, so this should be a strong boost to her core move set. Warden Side Heavy Finishers are now 800ms (down from 900ms) Side Heavy Finishers now have improved trajectories to help hit external opponents Shoulder Bash now can be done from 100ms-500ms into the front dodge (was 300ms - 500ms) Developer's Notes: Warden has been underperforming for a while, especially in group fights and at initiating offense in 1v1 scenarios. With these changes, the hero should be better equipped to hit opponents around them, as well as having a better way to get into Shoulder Bash from a front dodge. Hitokiri Opener Heavy Attacks now has Uninterruptable Stance beginning at 500ms at the earliest on the Uncharged Strike Opener Heavy Attacks now has a minimum charge time of 300ms (down from 400ms) This results in the hero's Heavy Openers to have a 700ms timing when not holding down the Heavy Attack button, down from 800ms Adjusted chain timings from Opener Heavy and Chained Heavy attacks to be from 200ms to 400ms (down from 366ms to 400ms) Adjusted Zone Attack's trajectory to better match weapon visuals Heavy Openers now deal 22 damage (from 24) Developer's Notes: Hitokiri has also been underperfo...Warriors Den Recap June 8, 2023Jun 8, 2023 - Community AnnouncementsY7S2 Vengeance Whispers of a New World recently reached the Horkos. The brutal explorer Conquistador Vela set sail with a fleet to investigate. What she found exceeded all rumors: vast cities of gold, the precious metal plentiful as mud. But this civilization would not suffer invasion so easily. They challenged the Conquistadors to fight at a set time and a place - an odd custom Vela pretended to agree to, before she ambushed them. Now the Horkos return in triumph. Obscene amounts of gold and treasure fill Vela's Castle. But her greatest prize of all is the enemy combatant she's captured: the strongest warrior from the New World. Many Horkos lives were lost in taking the prisoner. Kept caged and hidden, this spectacular fighter will soon be unveiled before Astrea for a public execution. Until then, the Horkos celebrate. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6jUl5otLuqHeS8odUfflOA/1da4c7af768a1c019a15c52a737c8596/FH_Y7S2_TU1_ROADMAP_v02.jpg Launch Event: Stolen Empire The Conquistadors have returned from their journey to the New World with vast hoards of gold. The Horkos war machine now funded beyond belief, warriors gather inside Conquistador Vela's castle to celebrate the boundless might of their order. Revelries, feasts and festivities await, where all will marvel at a most prized trophy: a caged warrior from the stolen empire. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5BrkZaf21Cr1NrjQwbdGkn/24ae36d4982da40d7a2db45a38b863dc/FHY7S2_Main_Launch_Event_Stolen_Empire.jpg To mark the launch of For Honor's Y7S2: Vengeance, participate in "The Stolen Empire" free event pass and unlock unique event loot. Available only from June 15th to July 6th. Warmonger Hero Skin Conquistador Vela Conquistador Vela left Heathmoor for a voyage across the sea. Tasked with a crucial mission by Astrea herself, she sailed to the New World, where she found an empire of gold. Through deception, ruthlessness and barbarity, Vela decimated this civilization, and took its unbelievable treasures for herself. Now, she returns to Heathmoor as a Horkos hero, living proof that the strength of their Order knows no bounds. Become the doom of a stolen empire with the Hero Skin of Conquistador Vela, a full body customization of the Warmonger. Available in For Honor at the start of Y7S2: Vengeance. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4wTo5sk4RWW7v1oWsZcnnP/2d7514188e7f116e1ff674aec5d541d0/FHY7S2_HeroSkin_Main_Image.jpg Battle Pass https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2plm39ezd1CNaCNGoQ8Bjc/a83468518392a7cd34237f2d58120ff4/Helix_FH_MR_Y7S2_BattlePass_Final.jpg The Conquistadors journeyed to the New World and decimated an entire civilization in the name of Horkos. Now they have returned to Heathmoor, bringing with them amounts of gold previously thought unimaginable to further fund their war efforts. The Conquistadors have also returned with weapons and armors they traded for before the pilla...Patch Notes 2.43.0 - For HonorMay 3, 2023 - Community AnnouncementsPatch Notes 2.43.0 - For Honor PC: 2.0 Gb IMPROVEMENT FIGHTERS Valkyrie Shield Tackle Strike now deals 18 damage (down from 20) Shield Tackle now moves forward 0.5m less Shield Tackle no longer chains on Miss Chained Heavies now deal 26 damage (down from 27) Heavy Finishers now deal 28 damage (down from 30) Zone Attack is now 600ms (up from 500ms) Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths. One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety. We will be keeping an eye on the hero and adjust further if necessary. Tiandi Light Finishers now deal 10 damage (down from 12) Top Tiger Dodge now deals 10 damage (down from 12) Dragon Kick Recovery on Miss is now 700ms (up from 600ms) Dragon Kick Follow-up now deals 20 damage (down from 24) Heavy Finishers now deal 28 damage (down from 30 damage) The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction) Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock) All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms) Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.* We will be keeping an eye on the hero and adjust further if necessary. Kensei Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms) Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms) Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.* Shugoki Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms) Heavy Finishers now gain Uninterruptible Stance at 100ms Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.* With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength. Shaman Heavy Finisher Miss Recoveries are now 700ms...Warrior's Den Recap, April 26th, 2023May 3, 2023 - Community AnnouncementsWarrior's Den Recap, April 26th, 2023 Year 7 Season 1 Title Update 2 went live April 27th, this article will summarize the Warrior's Den that took place on the 26th of April. For a detailed discussion on Year 7 Season 1 Title Update 2, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we announced the highly anticipated game mode Test Your Metal, which is titled "Death by Metal" we also dove into everyone's favorite segment, patch notes! https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4sGBrG0g0LigTBFMi6AeQ7/502846f95ce08a51ff1626c9b56372f3/FHY7S1_DeathbyMetal_Keyart_C_v9.jpg Test Your Metal is back! Death by Metal Game mode The Fanatics are roundly defeated at the Battle of Secluded Keep. But rather than executing the remaining survivors, the Inquisition challenges them to a trial by combat. The Fanatics must face judgment in battle while dressed as the legendary figures they revere-the relic heroes. The Inquisition also forces warriors from around Heathmoor to test their metal in fights to the death. With the event will come a free event pass. Battle Outfit: Inquisition's Rule Ornament: Inquisition Trials Mood Effect: Shadow Cult We're also bringing back the black armor sets retrofitted for all heroes. The black weapons will also return but are not retrofitted. The colour swatches Blackstone Elite & Iron Legion will also be making a return and will be available to loot during the entire event. There will also be 3 weeks of time-limited lootable rewards. Battle Outfit: Age of Wolves (Time Limited Available Week 1) April 27th - May 4th Embossing: Apollyon's Might (Time Limited Available Week 2) May 4th - May 11th Emote: I AM WAR (Time Limited Available Week 3) May 11th - May 18th We're also bringing back realistic duel from May 18th to May 25th. Players will be able to loot the black color swatch Apollyon during the event. Armor Variations https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4vPH9g1dJjUnxJ5fjMtb6p/db51e982b2180ab9c0f9d1420ce5193d/FHY7_ROADMAP_Armor_sets_schedule_1920x1080_v3.jpg Below is the release schedule for armor variations. We'll be following this armor release plan moving forward. Y7S1: Knight and Samurai Armor Variations Y7S2: Viking, Wu Lin, and Outlanders Armor Variations Y7S3: Knight and Samurai Armor Variations Y7S4: Viking, Wu Lin, and Outlanders Armor Variations On April 27th, we will be releasing the Gladiator armor set 5A and 5B. Patch Notes In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1 TU2. Check back tomorrow for the full list of patch notes. Duel Frenzy Tournament From May 20th until June 4th, For Honor will be hosting a duel tournament. The tournament will be run by For Honor's official tournament organizers, The Filthy Spaniard and Nutella. The finals will be streamed live on our Twitch channel on June 4th, Twitch.tv/forhonorgame. The matches will be casted by community members Verbalosity and Vivid N...For Honor Warriors Den: April 26th, 2023Apr 25, 2023 - Community AnnouncementsJoin us on Wednesday, April 26 @ 12pm EDT. You can catch the action on our Twitch channel! > https://www.twitch.tv/forhonorgameFor Honor April Roadmap 2023Apr 6, 2023 - Community Announcementshttps://pbs.twimg.com/media/FtCvvDLWIAEYOwn?format=jpg&name=4096x4096PATCH NOTES 2.42.1 – FOR HONORMar 16, 2023 - Community AnnouncementsPATCH NOTES 2.42.1 – FOR HONOR PC: 1.9 Gb BALANCING FIGHTERS Afeera bugfixes Gravity Pull no longer guarantees Speeding Comet Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack PATCH NOTES 2.42.0 - FOR HONOR PC: 7 mb BALANCING FIGHTERS Jormungandr rework We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame. Stamina-based gameplay removal Moves no longer unbalance opponents in Out of Stamina state Moves no longer deal Stamina damage Moves no longer pause Stamina regeneration Displacement-based gameplay NEW MOVE: Venomous Sting Input: After landing a Guardbreak, press Heavy in any stance 800ms, deals 12 damage, costs 12 Stamina Pushes opponents backwards on hit and can wall splat Heavy Finishers Top Heavy Finisher now pushes opponents backwards Heavy Finishers now push opponents further away Top Heavy Finisher now deals 24 damage, down from 30 Side Heavy Finishers now deal 22 damage, down from 29 Heavy Openers Top Heavy Opener now deals 22 damage, down from 27 Side Heavy Openers now deal 20 damage, down from 24 Top Heavy Opener is now 800ms, down from 900ms Flow improvements NEW MOVE: Ouroboros Might Input: Light + Heavy Attack during chains 800ms, deals 24 damage, costs 12 Stamina Can be feinted Can be performed after any attack except itself, Venomous Sting and Hamarr Slam Initiates Chains Gains Uninterruptible Stance at 100ms Jotunn Gift Now deals 10 Health damage Jotunn Farewell New animation Now always unbalances opponents on hit Now 800ms, up from 500ms Can now be feinted Hamarr Slam No longer has Uninterruptible Stance Now deals 30 damage, down from 38 Now has 1400ms of recovery on hit, down from 1500ms Quality of Life improvements Jotunn Surge Reworked animation Input changed to Front Dodge + Guardbreak Attack speed is now 500ms, down from 600ms No longer chains on Miss Light Openers Reworked animations Improved trajectories Increased forward movement Light Finishers No longer Undodgeable Serpent Smite Attack Speed is now 800ms, down from 1000ms Damage is now 22, down from 26 Gains Uninterruptible Stance at 400ms during the attack, down from 600ms Improved Chain Link Timings Chain Link timings are improved for the following attacks: Light Openers Heavy Openers Serpent Smite Serpent Coil Strike Jotunn Gift GLOBAL Dodge Changes As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line w...Warrior’s Den RecapMar 10, 2023 - Community AnnouncementsWarrior’s Den Recap, March 10th 2023 7 Min Read March 16th marks the start of For Honor’s 7th year and the launch of Y7S1: Heresy In this Warrior’s Den recap article, we’ll quickly go over some of the Year 7 details covered in the live stream and the Y7S1 Heresy’s TU1 Update. For a detailed discussion on Year 7: Swords of Injustice, and Y7S1: Heresy, be sure to check out the Warrior’s Den VOD to see what is to come. In the show, we went into detail on the patch notes and Y7S1 Testing Grounds. For a detailed blog post on the Testing Grounds topics for Y7S1, keep an eye out for an upcoming Testing Grounds dedicated blog post as we near the opening of the Testing Grounds for the season. For Honor Year 7: Swords of Injustice After a year of revelations about the past (and future) of Heathmoor comes a veil of darkness. Ancient relics were uncovered, magical myths revealed. Now, knowledge has been weaponized. Faith has been turned into a sharp blade, and the Order of Horkos firmly grasps the handle. The Year of Injustice begins as the wretched, the vile and the nefarious launch a reign of torment. This is the year where evil wins, where the boot of Horkos stomps the lands. Heroes cower in fear and uncertainty as the shadow grows. Who will be left to balance the scales? https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7xfNPRMNmuVnHGCW2LDGxJ/0297cf959a5378fe2e6c96544f1d7323/FH_WarriorsDenRecapY7S1_img1.jpg In Year 7: Swords of injustice, each season will explore a different injustice taking place in Heathmoor. Players can expect 2 New Heroes, 4 Hero Skins, Battle Passes, Free Event Passes, a Halloween event and other calendar events, Throwback events, Thesting Grounds, Hero Fests, and more to be revealed as Y7 is rolled out. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/61SNz5glk7GT7IWQCWUEjf/b5a26ee0a51e0ea5dacc5938063446dc/FH_WarriorsDenRecapY7S1_img2.png For Year 7, players can expect 3 Hero Fests each TU starting with Y7S1 TU1. Additionally, the Hero featured in the Hero Fest will enjoy double XP and will be free to play during the duration of the fest. For armor variations, this year we’ll have each faction receiving 2 armor variations for their heroes, coming in TU2 each season. Here is the plan: Y7S1: Knight and Samurai Armor Variations Y7S2: Viking, Wu Lin, and Outlanders Armor Variations Y7S3: Knight and Samurai Armor Variations Y7S4: Viking, Wu Lin, and Outlanders Armor Variations https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6n0cNcuMTxCsomfbRWuTdx/2a4861601bc22274755e5353d1f921fb/FH_WarriorsDenRecapY7S1_img3.jpg Y7S1 Heresy The relics were supposed to unite Heathmoor. Instead, madmen began to rave about their legends as divine revelation. Soon every place of worship came to be occupied by the fanatical Servants of the Stake. Whispers spread of the dark deeds committed in the name of their twisted faith. In answer, the Relic Inquisition was formed. Their mission: purge all heresy. Yinchen joined t...FOR HONOR PATCH NOTES 2.38.0Sep 15, 2022 - Community AnnouncementsPATCH NOTES 2.38.0 1.6 Gb IMPROVEMENTS New Side Dodge Attacks The following heroes now have Side Dodge Attacks: Warlord Centurion Highlander Black Prior Jormungandr For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into. Developer's Comment: With this pass, every hero in the game now has a Side Dodge attack, giving them tools to punish bashes. With the exception of Highlander, we've purposefully given these heroes Side Dodge attacks that are not optimal; they are intended to punish bashes, but should be risky in other situations, and are not meant to be used as good tools during group fights. Highlander is a special case where the hero's Defensive Stance was underperforming in these situations, and we wanted to make sure the hero was able to defend himself in outnumbered situations; the other heroes already have strong tools to defend themselves, and as such Highlander needed a better Side Dodge attack to compensate. (Quick extra note: 26/31 heroes already had a Dodge Attack. It's become clear that Dodge Attack is a mandatory tool in a For Honor fighter's toolkit, so the lack of Dodge Attacks on these 5 fighters wasn't built to help their 'uniqueness', but it's clear it was leaving them unable to function at all in certain situations.) Fighter Improvements Developer's Comment: We're doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes - many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We'll keep an eye on how these changes affect the meta. Fighters Warden Zone Attack Stamina cost is now 30, down from 60 Second Light Attacks in chain are now 500ms, down from 600ms Developer's Comment: These changes should help both reduce Warden's stamina costs as standardize Warden's chained Light attacks to a more standard speed. Peacekeeper Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms) Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms) Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38) All Guardbreak Throws now have 200ms less recovery Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms Increased forward movement on the following attacks: Light Openers and Chained Lights Heavy Openers and Finishers Updated Trajectory for Zone Attack's first strike Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage. Developer's Comment: We're tweaking some part of Peacekeeper's kit - Dagger Cancel should now be able to be used...For Honor has Gone from 5k to 210k Concurrent Players After Becoming Free-to-Own on SteamAug 23, 2018 - GitHypWith 71k concurrent players at its peak, Ubisoft’s For Honor was the biggest flop of 2017 ending the year with an average of just under 2k players per hour on Steam. Surprisingly, after losing over 95% of its players, For Honor actually doubled its player base in May 2018 by hosting a free weekend on Steam where players could check out the game's new content. But since then, the numbers have been back on the decline, and now to prevent the game from losing any more players, Ubisoft has made the Starter Edition of For Honor free-to-own for users who download it before August 27. For Honor's limited time promotion being placed on the front page of Steam has resulted in its players jumping from a peak of 5k online yesterday to 210k concurrent players today – ranking it as the #3 most played game on Valve's digital distribution service at the moment. The big question now is: Can For Honor retain more than 5% of its new players? Something that seems feasible, but a feat that Ubisoft couldn’t manage to accomplish last year when the game first launched at full price. We’ve seen numerous games desperately take the free-to-play route when they’re on their last leg, and more times than not, said games end up seeing their player bases quickly dwindle back down to where they were before the change in price. Rainbow Six: Siege is a rare exception. Ubisoft's class-based shooter didn't have the best start, but was able to have a huge comeback years ago and still remains in Steam’s top 5 most played games. But we’re willing to bet that won’t be the case here for Ubisoft. Just like shocking comeback of No Man's Sky last month, For Honor will also likely drop back out of Steam’s top 10 as new players again lose interest in the same gameplay that originally failed to hook early adopters.For Honor Has Now Lost 95% of Its Playerbase, Worse Than The Division 1 Year AgoJun 5, 2017 - GitHypOne year ago when GitHyp launched, we featured an article covering how Ubisoft’s best-selling game ever, The Division, lost 93% of its playerbase in the span of its first 3 months. Now, 3 months after Ubisoft’s biggest launch of 2017, For Honor has surpassed one of 2016’s biggest bombs by losing 95% of its playerbase on Steam. As we originally reported, For Honor had a rough launch. Various issues lead to over half of the game’s population leaving within its first two weeks on Steam – a number which aligned with Ubisoft’s own in-game player counts for PlayStation 4 and Xbox One. And while For Honor’s playerbase started significantly smaller than The Division’s 113k peak, it followed the same trends which lead to us predicting yet another overhyped Ubisoft game’s downfall back in March. Like many gamers, we were excited to get our hands on For Honor’s unique melee combat. Ubisoft’s multiplayer brawler seemed promising when the beta debuted at #1 on Twitch with a peak of 146k viewers. That interest, however, quickly faded as gamers got a taste of what the game had to offer and viewer counts dropped by 62% after the first week. One of the early signs that For Honor might be in trouble was when the game’s official launch debuted with 36% less players than the beta. For Honor’s launch weekend peaked with 45k concurrent players, but the beta was much more successful with a peak of 71k players ranking the game as high as #3 on Steam. [caption id="attachment_268647" align="aligncenter" width="800"] For Honor's Average Player Count per Hour via GitHyp[/caption] Fans fed up with Ubisoft’s lack of support organized a boycott on April 3rd with the goal of receiving more communication from the developers. A quick response from Ubisoft at the time was enough to stop the blackout from having an impact on the player counts on that day. Yet, the dev’s continued level of support wasn’t enough to prevent the game’s rapid decline. Season 2 of For Honor introduced new heroes, maps, and gear on May 16th and helped the dying playerbase instantly jump from 2.2k players per hour to 4.7k pph. And although Ubisoft had hoped their big S2 “Shadow and Might” update would bring back more players, less than one month later the player counts are already close to where they were before the new season started. As of Saturday, For Honor’s playerbase has dropped a staggering 95% to a peak of only 3.4k concurrent players. The more stable average players per hour metric has also dropped at the same rate -- going from 56k players per hour back in February down to 2.7k pph last weekend. While this is yet another game to join the growing list of Ubisoft IPs with quick 90% or greater drop-offs, the publisher has found success recently with Rainbow Six: Siege. The competitive shooter’s new reduced price model combined with constant updates has resulted in its playerbase actually growing tremendously over the past year, which you can read more about in our analysis here.For Honor Lost Over Half of Its Playerbase in Its First Two Weeks on SteamMar 6, 2017 - GitHypWhen For Honor's open beta debuted at #3 on Steam one month ago, it seemed like the new IP could help win back gamers who have recently lost faith in Ubisoft. But after For Honor's official launch debuted with 36% less players than the beta, the hype train seemed to be losing some steam -- and not just on Steam, as Ubisoft's own in-game player counter reported the same drop in players. As we originally reported, For Honor's launch brought in an average of 39k players per hour on Steam. One week later, that number was down to 21k players. Two weeks later, For Honor brought in less than half of that launch number with an average of only 15k players per hour -- a huge 62% drop in players. [caption id="attachment_248149" align="aligncenter" width="770"] For Honor's Average Players per Hour via GitHyp[/caption] One of the main factors attributing to the game's downfall has been Ubisoft's own servers. Many players reported connection issues at launch that caused long matchmaking queues or even kept them from playing at all. To make matters worse, during its second post-launch weekend, a global server outage prevented the majority of the game's owners from playing online. To try and remedy the situation and bring players back, Ubisoft made an official statement on the various server issues and over the past weekend held a special event with XP bonuses and rewards... but even with the server outage fixed and more rewards, For Honor at its best this weekend was only able to average 17k players per hour on Saturday... which was still down 56% from launch. We've seen a drop like this before with Ubisoft's The Division -- which also lost 57% of its playerbase by its third week on Steam. Which leads us to believe that based on the numbers, unless Ubisoft starts slashing prices or releasing new content that gives players a reason to come back, For Honor is on track to lose over 90% of its playerbase towards the end of its second month.For Honor Player and Viewer Count Launch NumbersFeb 21, 2017 - GitHypAfter the rise and fall of some of Ubisoft's biggest games last year, we’ve been keeping an eye on For Honor over the past two months leading up to the game's launch. Although the melee combat game’s closed beta on Uplay prevented us from tracking the initial player counts, its exclusiveness sparked enough interest among gamers and viewers to capture the #1 spot on Twitch back in January. Two weeks later, For Honor’s open beta unlocked on Steam where it pulled in an impressive 71,748 players at its peak. The beta cracking the top 3 most played games on Steam was a clear indication that the multiplayer brawler was set for a big launch, and while For Honor did in fact have a strong launch with a peak of 45,836 players on its first day, that number was down 36% from the open beta. For Honor’s first weekend on Steam was able to match Tuesday's launch with a peak of 45,944 players on Saturday. Although not as drastic as the beta’s drop-off, after its first seven days on Steam, For Honor’s player counts dropped another 33% down to a peak of 30,747 players yesterday. [caption id="attachment_245094" align="aligncenter" width="771"] For Honor's Peak Player Counts on Steam via GitHyp[/caption] With all the controversy surrounding Ubisoft recently, it’s good to see that they’ve stuck to their original decision of including real-time player counts tucked away in For Honor’s in-game social menu. We’ve seen some make arguments that Steam’s numbers aren't a large enough sample size to use when analyzing games, but now we have proof of Steam’s importance with the platform accounting for over half of all PC players. On Saturday when the player counts were at a peak of 45k on Steam, For Honor’s in-game counts (which factor in all PC players) were reporting 83k total players. Considering that most top digital download sites usually sell the Uplay versions cheaper than Steam (or don't sell the Steam versions at all) and that hardware-related free code promotion bundles all focus on Uplay, it's always been assumed that Uplay was the primary platform for Ubisoft games on PC. That no longer seems to be the case when looking at the player counts where Steam makes up for 54% of For Honor's PC players. Meanwhile on Twitch, For Honor’s official launch came just short of its 146k closed beta debut with a peak of 123,761 viewers. As expected, that number has declined drastically over the past week down to a peak of only 54k viewers yesterday. But even with only 37% of its initial viewers left, For Honor still remains in Twitch’s top 10 most watched games after its first week.For Honor's Beta Debuts at the Top of TwitchJan 30, 2017 - GitHypUbisoft has recently been feeling the backlash of over-promising and under-delivering with their sequels failing to perform anywhere near as well as the originals from prior years. And while they still couldn’t help themselves from releasing stunning cinematic trailers to promote For Honor, the actual gameplay seems to be living up to the hype based on the positive feedback from the closed beta. For Honor’s beta debuted Thursday on Twitch at #1 with 146k viewers. After its debut, interest slightly decreased over the course of the beta’s 4-day run, but viewership was still high enough to keep Ubisoft’s new multiplayer melee IP in Twitch’s top 5 most viewed games over the weekend. [caption id="attachment_237482" align="aligncenter" width="770"] For Honor’s Viewer Count Per Hour Data via GitHyp[/caption] Although Steam is currently not tracking player counts for the beta, For Honor’s in-game client has been reporting player counts averaging around 25-50k players online – which would easily put the beta in Steam’s Top 20 most played games – an impressive number for a closed beta that should be much higher once the full game is released. It’s worth noting that Ubisoft gave out keys to most of Twitch's top streamers and the publisher ran a rewards promotion on their website that gave away credits for tuning in to the beta's livestream. But it's also good to see Ubisoft being more transparent with gamers by displaying live player counts -- especially after we caught them misleading the media regarding The Division’s player counts rising. Hopefully, the in-game player count feature will remain in the full version of For Honor which launches in two weeks on February 14, 2017.