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Crash Force

 
Patch Notes v.2.1.950Feb 16, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/bfae3ae92bf3eb3c19e0d6827e965d61e421c84b.png Some of you might have noticed that the last four months we have not made an update, which would be odd since we patch every month. We have had people contacting us and asking what have we been up to. Well, this is it: the mother of all of our patches! So what is new? Well, first of all since the release of Crash Force we have had people going on and on about Crash Force going free to play. We have been working on a way to make this possible the last 7 months and finally today is the day that we can say: "CRASH FORCE IS FREE TO PLAY!" For all players that already had the game, before going free to play, we did not forget about you. Your loyalty has been rewarded with $50 worth of items (2 legendary lootboxes and 1 rare lootbox). This is just the tip of the iceberg though. We decided to offer a lot more freedom to the way you interact with our matchmaking process. Players are now able to create their own matches and broadcast them to everybody else. That also means that you also get to pick on which match you want to enter as a player. Furthermore, no one likes it when they have to always play on the same team, so now players can switch teams between matches. We did not stop there though, players now have the freedom to create games and restrict them to their LAN, allowing only their frienemies on their LAN to enter the game created. Since Day-0 of our release you have been requesting an offline mode, and IT IS HERE! Players can now enter a match with only bots to harness their skills before entering combat with other players. Speaking of new additions, we have created a new game mode named Control The Nest. Yeap, you guessed it. It is a points contest match where the team controlling the fewer points loses points until their points reach 0. How many points are lost per second are calculated based on the difference of points controlled (i.e. the more points you control, the faster the other team will lose). The last 7 months we noticed that a very common phenomenon was players entering different game modes at different times making it impossible to have a full throttle match. We decided that in order to get the players together, it would be better to have all game modes and maps randomly rotating. That way everyone who wants to play with other players will be together and passing through different game modes and maps without having the need to go back and change their preferences. Since we were making changes, we decided to also make "some" Main Menu changes to better reflect the state of the game now and highlight some features that were not easily accessible (i.e. lootboxes). "Some" changes quickly turned into a COMPLETE MAIN MENU OVERHAUL with everything being more simple, better organised and more vibrant! We also heard your feedback about the skill tree system being too complex, confusing and somewhat repetitive and we ha...Patch Notes v.2.1.950Feb 16, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/bfae3ae92bf3eb3c19e0d6827e965d61e421c84b.png Some of you might have noticed that the last four months we have not made an update, which would be odd since we patch every month. We have had people contacting us and asking what have we been up to. Well, this is it: the mother of all of our patches! So what is new? Well, first of all since the release of Crash Force we have had people going on and on about Crash Force going free to play. We have been working on a way to make this possible the last 7 months and finally today is the day that we can say: "CRASH FORCE IS FREE TO PLAY!" For all players that already had the game, before going free to play, we did not forget about you. Your loyalty has been rewarded with $50 worth of items (2 legendary lootboxes and 1 rare lootbox). This is just the tip of the iceberg though. We decided to offer a lot more freedom to the way you interact with our matchmaking process. Players are now able to create their own matches and broadcast them to everybody else. That also means that you also get to pick on which match you want to enter as a player. Furthermore, no one likes it when they have to always play on the same team, so now players can switch teams between matches. We did not stop there though, players now have the freedom to create games and restrict them to their LAN, allowing only their frienemies on their LAN to enter the game created. Since Day-0 of our release you have been requesting an offline mode, and IT IS HERE! Players can now enter a match with only bots to harness their skills before entering combat with other players. Speaking of new additions, we have created a new game mode named Control The Nest. Yeap, you guessed it. It is a points contest match where the team controlling the fewer points loses points until their points reach 0. How many points are lost per second are calculated based on the difference of points controlled (i.e. the more points you control, the faster the other team will lose). The last 7 months we noticed that a very common phenomenon was players entering different game modes at different times making it impossible to have a full throttle match. We decided that in order to get the players together, it would be better to have all game modes and maps randomly rotating. That way everyone who wants to play with other players will be together and passing through different game modes and maps without having the need to go back and change their preferences. Since we were making changes, we decided to also make "some" Main Menu changes to better reflect the state of the game now and highlight some features that were not easily accessible (i.e. lootboxes). "Some" changes quickly turned into a COMPLETE MAIN MENU OVERHAUL with everything being more simple, better organised and more vibrant! We also heard your feedback about the skill tree system being too complex, confusing and somewhat repetitive and we ha...Patch Notes v.2.0.3810Sep 19, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/8d4d685c9b5fa6b4fda5ffef226cf82adc6a0de7.jpg Bug Fixes: Fixed an issue with XP boosts not being applied. Features: New Movement Mechanics* Double Jump Implemented Using Double Jump with Front and Back Directional keys perform Front Flip and Back Flip respectively Tapping twice any Directional key perform barrel rolls. *Note: If directional keys have been previously rebinded, players will have to go to the following directory on their computers, "*Disk Drive*\Users\*Username*\AppData\Local\CrashForce\Saved\Config\WindowsNoEditor\" and delete the following file: "Input.ini"Patch Notes v.2.0.3810Sep 19, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/8d4d685c9b5fa6b4fda5ffef226cf82adc6a0de7.jpg Bug Fixes: Fixed an issue with XP boosts not being applied. Features: New Movement Mechanics* Double Jump Implemented Using Double Jump with Front and Back Directional keys perform Front Flip and Back Flip respectively Tapping twice any Directional key perform barrel rolls. *Note: If directional keys have been previously rebinded, players will have to go to the following directory on their computers, "*Disk Drive*\Users\*Username*\AppData\Local\CrashForce\Saved\Config\WindowsNoEditor\" and delete the following file: "Input.ini"Double XP Weekend - August 5-6thAug 4, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/d629103db15bffb3181ced2508d3160dc2e4b24c.jpg We are kicking off August with a Double XP weekend, on Saturday and Sunday, August 5th - 6th! Log into Crash Force during these days and receive double experience from playing matches in Crash Force. Get to level 90, fill out your Skills Trees and gain Lootboxes faster!! See you on the battlefield! You can join our Discord Server here: https://discord.gg/zwEVaj9 Devtip: If you buy an XP Win Boost you can quadruple your experience gained when you win a game. Double XP Weekend - August 5-6thAug 4, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/d629103db15bffb3181ced2508d3160dc2e4b24c.jpg We are kicking off August with a Double XP weekend, on Saturday and Sunday, August 5th - 6th! Log into Crash Force during these days and receive double experience from playing matches in Crash Force. Get to level 90, fill out your Skills Trees and gain Lootboxes faster!! See you on the battlefield! You can join our Discord Server here: https://discord.gg/zwEVaj9 Devtip: If you buy an XP Win Boost you can quadruple your experience gained when you win a game. Patch Notes v.2.0.3588Aug 3, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/4d0c8e7bb6f480f3b333d5f6884b2e33a68e96a1.jpg Bug Fixes: Fixed an issue where Aquila Minuta would default to paints instead of the default bodykit. Fixed an issue where the Leveling up system was giving more experience than what was earned in game. Fixed an issue where bot level would go above the cap (above level 90). Fixed an issue with Aquila Claim. Fixed an issue with Cicuma Blend. Changes: Changed how shooting works. No more weapon switching. Primary weapon fires with the Left Mouse Button (or Right Trigger on controller) and Secondary weapon fires with the Right Mouse Button (or Left Trigger on controller). Melee attack has been merged with the dash (Left shift). Patch Notes v.2.0.3588Aug 3, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/4d0c8e7bb6f480f3b333d5f6884b2e33a68e96a1.jpg Bug Fixes: Fixed an issue where Aquila Minuta would default to paints instead of the default bodykit. Fixed an issue where the Leveling up system was giving more experience than what was earned in game. Fixed an issue where bot level would go above the cap (above level 90). Fixed an issue with Aquila Claim. Fixed an issue with Cicuma Blend. Changes: Changed how shooting works. No more weapon switching. Primary weapon fires with the Left Mouse Button (or Right Trigger on controller) and Secondary weapon fires with the Right Mouse Button (or Left Trigger on controller). Melee attack has been merged with the dash (Left shift). Crash Force exits Early Access and is now fully released!Jul 14, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/9f762ab9ba53f350764a4662c96270431db64b4e.jpg We are excited to announce that we are officially ending Crash Force's Steam Early Access period!! Crash Force has come along way since it entered its Early Access period on the 21st of January. Six months of hard work and commitment by both ourselves and our supporters to adjust, change features, incorporate new ideas, build features from scratch and make Crash Force fun for everyone to enjoy. We would like to hear your feedback, suggestions, ideas and reports of bugs on our Steam Community forums here: http://steamcommunity.com/app/535690/discussions/ We have an early version of our official trailer available for you to check out: https://www.youtube.com/watch?v=Iqy1Ka8CWno As a last note, we would like to thank our supporters, beta testers and everyone that has encouraged us to get this game to a full release. Your feedback and suggestions have formed and shaped Crash Force! We will continue to support, develop and improve Crash Force after the release and incorporate all new feedback, suggestions and new ideas for our future updates.Crash Force exits Early Access and is now fully released!Jul 14, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/9f762ab9ba53f350764a4662c96270431db64b4e.jpg We are excited to announce that we are officially ending Crash Force's Steam Early Access period!! Crash Force has come along way since it entered its Early Access period on the 21st of January. Six months of hard work and commitment by both ourselves and our supporters to adjust, change features, incorporate new ideas, build features from scratch and make Crash Force fun for everyone to enjoy. We would like to hear your feedback, suggestions, ideas and reports of bugs on our Steam Community forums here: http://steamcommunity.com/app/535690/discussions/ We have an early version of our official trailer available for you to check out: https://www.youtube.com/watch?v=Iqy1Ka8CWno As a last note, we would like to thank our supporters, beta testers and everyone that has encouraged us to get this game to a full release. Your feedback and suggestions have formed and shaped Crash Force! We will continue to support, develop and improve Crash Force after the release and incorporate all new feedback, suggestions and new ideas for our future updates.Patch Notes v.1.5.3443Jun 29, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/e2536037771da86c46aacd4e4425b64ba91fee62.jpg Bug Fixes: Fixed an issue where sometimes entering the tutorial would crash the game. Fixed an issue where the match end card would show points earned from previous matches. Changes: Changed music in all maps. Cicuma Nebulosa is now available. Clava Jubatus is now available. The redesigned Clava Tombs is now available. Game is now even more fast-paced with smaller ability cooldowns, smaller ability durations, no second step activations, more base damage, more base speed and more base health regeneration. Bots will now take the level of the lowest player in game (+/-3). Bots will use abilities only if their level is bigger than 1 and a percentage of boost will be given to them, affecting weapon damage, weapon Rate of Fire, Health and Speed, based on their level (max level 90 = 4.5%). New hovering animation in Craft Gallery. Graphics changes: Clava Tombs revisit. Patch Notes v.1.5.3443Jun 29, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/e2536037771da86c46aacd4e4425b64ba91fee62.jpg Bug Fixes: Fixed an issue where sometimes entering the tutorial would crash the game. Fixed an issue where the match end card would show points earned from previous matches. Changes: Changed music in all maps. Cicuma Nebulosa is now available. Clava Jubatus is now available. The redesigned Clava Tombs is now available. Game is now even more fast-paced with smaller ability cooldowns, smaller ability durations, no second step activations, more base damage, more base speed and more base health regeneration. Bots will now take the level of the lowest player in game (+/-3). Bots will use abilities only if their level is bigger than 1 and a percentage of boost will be given to them, affecting weapon damage, weapon Rate of Fire, Health and Speed, based on their level (max level 90 = 4.5%). New hovering animation in Craft Gallery. Graphics changes: Clava Tombs revisit. Patch Notes v.1.5.3366Jun 15, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/380b7e3db5abf9301f85c631417f0d6f2c9a94f0.jpg Bug Fixes: Fixed an issue where equipped paints would not show up in the menu. Fixed an issue where the match end card would show bogus loot box earnings. Fixed an issue where maps would not rotate. Fixed an issue with collisions in the tutorial. Changes: New in-game HUD implemented. Cicuma Pulsatrix is now available. Capture the Capacitor game mode is now available. Shooting range is now available. Entering a match in progress will give you the option to select a hovercraft instead of entering with your last used one. Invitation system implemented. Steam friends that have the game can create a party and enter a game together. Main Menu UI readjustments. Minimap readjustments. Graphics changes: Cicuma Forest revisit. Clava Diphylla's Berserk New fx. Clava Acadica's Cicuma Shift new fx. Optimizations: Garbage collection optimization. Network optimization. Patch Notes v.1.5.3366Jun 15, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/380b7e3db5abf9301f85c631417f0d6f2c9a94f0.jpg Bug Fixes: Fixed an issue where equipped paints would not show up in the menu. Fixed an issue where the match end card would show bogus loot box earnings. Fixed an issue where maps would not rotate. Fixed an issue with collisions in the tutorial. Changes: New in-game HUD implemented. Cicuma Pulsatrix is now available. Capture the Capacitor game mode is now available. Shooting range is now available. Entering a match in progress will give you the option to select a hovercraft instead of entering with your last used one. Invitation system implemented. Steam friends that have the game can create a party and enter a game together. Main Menu UI readjustments. Minimap readjustments. Graphics changes: Cicuma Forest revisit. Clava Diphylla's Berserk New fx. Clava Acadica's Cicuma Shift new fx. Optimizations: Garbage collection optimization. Network optimization. Patch v.1.5.3105May 20, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/84c21010d7741c9cb75263556a66570201bd58c8.jpg Bug Fixes: Fixed some issues with map collisions. Fixed an issue where Victories were not being given. Fixed in-game Steam achievements awarding. Fixed Skilltrees issues. Fixed Team Showdown countdown issue. Fixed an issue where max level players would not travel to the next map. Changes: Bots now cast abilities. Minimap has been changed. Changed how Clava Diphylla's first ability is casted(more accurate). Added ally/enemy(blue/red) outlines on hovercrafts for better visibility. Changed how Aquila Wormhole is used(You can now go through walls!!!). Tutorial Revisited (Still in Progress). You can now open your earned lootboxes in the profile overview tab. Graphics changes: Changed Hornet's particle. Changed Oxidation's particle. Optimizations: Further GPU optimizations. Patch v.1.5.3105May 20, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/84c21010d7741c9cb75263556a66570201bd58c8.jpg Bug Fixes: Fixed some issues with map collisions. Fixed an issue where Victories were not being given. Fixed in-game Steam achievements awarding. Fixed Skilltrees issues. Fixed Team Showdown countdown issue. Fixed an issue where max level players would not travel to the next map. Changes: Bots now cast abilities. Minimap has been changed. Changed how Clava Diphylla's first ability is casted(more accurate). Added ally/enemy(blue/red) outlines on hovercrafts for better visibility. Changed how Aquila Wormhole is used(You can now go through walls!!!). Tutorial Revisited (Still in Progress). You can now open your earned lootboxes in the profile overview tab. Graphics changes: Changed Hornet's particle. Changed Oxidation's particle. Optimizations: Further GPU optimizations. Patch v.1.4.2883Apr 26, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/261e1be558b731729e16141f9279f63cfbcd8296.jpg Bug Fixes: Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map. Fixed an issue where the skill-trees would not apply until respawned once. Steam achievements are being awarded when logging in as a workaround until in-game awarding is fixed. Changes: Changed the camera location (slightly to the right), for a clearer view and aiming (an option to change between sides or set the camera to the middle is coming on a later patch). Added 2 more bots (Myotis, Acadica). Graphics changes: Introduced a new shader to enhance the Environments' vibrance and general visibility. Overall artistic fidelity has been enhanced with Sobel Edge detection. After consideration of user feedback, Saturation and Brightness have been pumped up. Optimizations: Reduced the resolution of certain lightmaps to optimize the performance of the texture streamer. Network optimizations. Patch v.1.4.2883Apr 26, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27442023/261e1be558b731729e16141f9279f63cfbcd8296.jpg Bug Fixes: Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map. Fixed an issue where the skill-trees would not apply until respawned once. Steam achievements are being awarded when logging in as a workaround until in-game awarding is fixed. Changes: Changed the camera location (slightly to the right), for a clearer view and aiming (an option to change between sides or set the camera to the middle is coming on a later patch). Added 2 more bots (Myotis, Acadica). Graphics changes: Introduced a new shader to enhance the Environments' vibrance and general visibility. Overall artistic fidelity has been enhanced with Sobel Edge detection. After consideration of user feedback, Saturation and Brightness have been pumped up. Optimizations: Reduced the resolution of certain lightmaps to optimize the performance of the texture streamer. Network optimizations. Patch v.1.4.2710Apr 5, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/d4978bf41502a10844d9dc93ff6656a8d5e8d9a1.jpg Content Additions: Added 100 new hovercraft decals. Added 2 new body kits for Diphylla. Added 2 new body kits for Myotis. Added 51 Metallic Paints. Added 51 Matte Paints. Added 51 Emissive Paints. Added 51 Carbon Paints. Added 51 Pattern Paints. Default Bumpers for all available hovercrafts have been added. Added SFX for several abilities (Still A work in Progress). Features: General Hovercraft Customization (Paints, Body Kits, Decals, Bumpers). Melee Attack - Pressing the Right Mouse Click has been changed from aiming down the sight, to the newly added mechanic of Melee Attack. (Still a work in progress, thus any flaws in mechanics and functionality should be expected.) Added switch between input bindings functionality. Changes: Major Graphics Boost. Changed the particles of several abilities. Changed the Level Progression System (UI feedback integration, is still a work in progress). Changed Secondary Weapons' range. Various visual enhancements on Aquila Plains Map. Bug Fixes: Diphylla was causing the screen to flash when the camera mode was unlocked. CC abilities such as Stun and Confusion were conflicting each other and couldn't be activated at the same time. Steam Achievements should now be completely functional. Minor UI enhancements: Lobby Screen now shows the selected hovercraft name inside the Player Information Row. Added UI SFX to enhance the general feedback upon pressing and hovering buttons inside the Main Menu Screens (Still A work in Progress). Added Melee cooldown indication on HUD. Patch v.1.4.2710Apr 5, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27442023/d4978bf41502a10844d9dc93ff6656a8d5e8d9a1.jpg Content Additions: Added 100 new hovercraft decals. Added 2 new body kits for Diphylla. Added 2 new body kits for Myotis. Added 51 Metallic Paints. Added 51 Matte Paints. Added 51 Emissive Paints. Added 51 Carbon Paints. Added 51 Pattern Paints. Default Bumpers for all available hovercrafts have been added. Added SFX for several abilities (Still A work in Progress). Features: General Hovercraft Customization (Paints, Body Kits, Decals, Bumpers). Melee Attack - Pressing the Right Mouse Click has been changed from aiming down the sight, to the newly added mechanic of Melee Attack. (Still a work in progress, thus any flaws in mechanics and functionality should be expected.) Added switch between input bindings functionality. Changes: Major Graphics Boost. Changed the particles of several abilities. Changed the Level Progression System (UI feedback integration, is still a work in progress). Changed Secondary Weapons' range. Various visual enhancements on Aquila Plains Map. Bug Fixes: Diphylla was causing the screen to flash when the camera mode was unlocked. CC abilities such as Stun and Confusion were conflicting each other and couldn't be activated at the same time. Steam Achievements should now be completely functional. Minor UI enhancements: Lobby Screen now shows the selected hovercraft name inside the Player Information Row. Added UI SFX to enhance the general feedback upon pressing and hovering buttons inside the Main Menu Screens (Still A work in Progress). Added Melee cooldown indication on HUD.