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A Step Into Darkness

 
A Step Into Darkness - August Update (Patch Notes)Aug 4, 2017 - Community Announcementshttps://pbs.twimg.com/media/DGa9x8IXcAEQUgb.jpg:large Hey guys, I'm been working on this patch for the last three days since release. T His will fix the majority of issues that players have encountered including the bug whereby the enemy's AI is dysfunctional. The changes and patches for the update are as follows - Fixed enemy AI not functioning. - Added a death screen. - Added new audio for tapes (removed iPhone notifications) - Temporary removed options, will be fixed shorty. - Changed size of camera in the office as well as other objects in the game. - Randomized trees. - Optimization for scenes. - Added new texture to camera in the office. - Added metallic texture to car. - Reduced size of car. - Reduced brightness of torch. - Extended battery lifetime on the torch. - Fixed bug whereby players were stuck in the trees. - Fixed achievements not working in chapters 2 and 3. - Added a new skybox to the forest. - Changed the placement of some subtitles in the forest. - Removed a bug whereby the cursor did not display after the mission was 'failed'. - Multiple other minor bug fixes. Size is around 20Mb. We will hopefully rolling out new voice acting in waves shortly. Thank you to everyone who has reported the issues. We apologize for the inconvenience caused since this launch, we hope this update can change peoples views on the game. For those who we let down, we hope this will meet your expectations of the game. And for those who rated the game negatively with as a result of the bugs, hopefully this will switch your views Thank you for your patience, Eoin Clifford GameOrchardA Step Into Darkness - Now Free To Play On Steam!Aug 1, 2017 - Community Announcementshttps://s2.postimg.org/5i3j494ux/ss_6cbe8e09fd7a201479e891b2e0acad241faefa32.600x.jpg Hey everyone, We are finally ready to announce that A Step Into Darkness is released on Steam! The game is now free to play from the store page. Here is the Steam Release Trailer: https://www.youtube.com/watch?v=OeL-YVq1q7U&t=1s If you missed it trading cards are now out! The A Step Into Darkness Original Soundtrack has launched on Steam for $4.99, composed Brett James, this soundtrack DLC contains all of the music from A Step Into Darkness as well as additional tracks not featured in the original game. These are provided in a 320kbps MP3 format. http://store.steampowered.com/app/594270/ Please submit any feedback here - https://docs.google.com/document/d/1LBUI5Kb8gkNLNpwfca-PCRcLvfpwEuUvkUpTHG4mwp0 We hope you enjoy the game! Eoin Clifford, ːASIDgameorchardː GameOrchard Productions ːASIDgameorchardː A Step Into Darkness is now released on Steam! https://s1.postimg.org/nroxjn9gv/ss_051e6b0a7be404cf73e42741c8e26dabff8f8b32.600x.jpg --------- https://twitter.com/gameorchard [email protected]A Step Into Darkness Releases Tomorrow, August 1st!Jul 31, 2017 - Community AnnouncementsHey everyone, A Step Into Darkness Releases at 3PM GMT on August 1st! I hope you are all as excited as we are. I will be streaming the release at 2PM GMT. I cannot wait for the launch. There will be a release trailer and much more tomorrow! See you tomorrow, Eoin Clifford GameOrchardA Step Into Darkness - Trading Cards And Community Released!Jul 28, 2017 - Community Announcementshttps://image.ibb.co/chfZek/ss_c6e72d6a26766a2ee826d65d620faeb35a37a543_600x338.jpg Hey everyone, Today I have some very exciting news that a lot of you have been waiting for quite some time. This is also a major goal achieved for myself and the team. As someone who takes interest in the Steam Community Market as a having my own community items on the market brings joy to me. Trading Cards https://image.ibb.co/gDVHzk/tradingcars.png Valve has now released the A Step Into Darkness trading cards and community items. A Step Into Darkness will feature 5 trading cards, 4 backgrounds, 5 badges and 5 emoticons. Emoticons ːASIDgameorchardː ːASIDmartinsglassesː ːASIDtreeː ːASIDtapeː ːASIDcoffeeː These items will not be available until the game launches on August 1st. You can view all the items before release here in my inventory. Trading cards will drop after 10 minutes of play time. Backgrounds https://s17.postimg.org/pq9soihjj/ss_c3291238ebad5d43164451eaac8df18bc4b37597.600x.jpg I will be returning today to launch the game on August 1st. As mentioned in the last update I have been away from my PC for the last 2 weeks. Obviously there will be more emphasis on promotion etc. then. With only 4 days left to the A Step Into Darkness launch on Steam I cannot wait! Hope you are all excited as we are, Eoin Clifford, GameOrchard Productions A Step Into Darkness launches on Steam on the 1st of August https://image.ibb.co/mzMkkQ/investigation_Fade.jpg --------- https://Twitter.com/gameorchard [email protected]A Step Into Darkness - Preparing For ReleaseJul 15, 2017 - Community Announcementshttps://s9.postimg.org/5vuck7wz3/ss_6cbe8e09fd7a201479e891b2e0acad241faefa32.600x.jpg Hey everybody, It's been two weeks since the last update. Today I will be discussing the progress made towards the launch in the areas of Steam integration, general development. Just a disclaimer- if the coverage of the game on social media had bugs, I will not be able to fix them due to a reason which I elaborate belpw. The video also afdresses some noted bugs. I think that a video conveys the message better than text. Here is a video of me discussing the aforementioned topics, which I really recommend for those seeking a deeper look at the development of the game. https://www.youtube.com/watch?v=R7rKMh95CKw&feature=youtu.be Community Items A Step Into Darkness will feature 5 trading cards, 4 backgrounds, 5 badges and 5 emoticons.All of these items will be available upon release. Time has gone into these to ensure that they are a balance of what the general Steam community will enjoy, as well as what the core playerbase will enjoy, Here is a preview of the trading cards: https://s18.postimg.org/d65exz06x/tradingcars.png Coverage of the game There has been a lot of coverage of the game recently, the team and I are very grateful of this. We have used the feedback in order to create an overall better and more fun experience for the player. If you are interested in a key, please do not hesitate to ask via email. ([email protected]) That's it for this update. I'll be away for around the next two weeks on holiday, while I won't be able to work on actual development, I will still be active and promoting the game via social media. There is only two weeks until the release on August 1st! We hope you are excited from the launch as we are! Eoin Clifford, GameOrchard Productions A Step Into Darkness launches on Steam on the 1st of August --------- Twitter.com/gameorchard [email protected]A Step Into Darkness - Release Date RevealJul 2, 2017 - Community Announcementshttps://image.ibb.co/mpgiea/ss_6cbe8e09fd7a201479e891b2e0acad241faefa32_600x338.jpg Hey everybody, It's finally here! The reveal of the A Step Into Darkness release date. A moment we have held in great anticipation since the beginning of development two years ago. It is a great honour to present you with the Release Date Reveal for A Step Into Darkness. We have put together a trailer revealing the date. This trailer also showcases some of the new gameplay, music and other features of A Step Into Darkness. https://www.youtube.com/watch?v=kn_K9yJm0aw So as you can see from the above video there is just a month's wait until A Step Into Darkness releases on Steam! Many pre-release updates will be coming soon for owners of the beta. We have implemented some new features that will be released shortly, including the ability to skip tapes, new mechanics and general long awaited fixes. http://cdn.edgecast.steamstatic.com/steam/apps/578600/ss_051e6b0a7be404cf73e42741c8e26dabff8f8b32.600x338.jpg?t=1498944550 Some people may be experiencing issues with the forest level at the moment, that has been fixed and will be updated tomorrow. We have also created an official Discord for the game! Joining will give you access to the full development schedule and more - https://discord.gg/NqR2HH6 If you are a YouTuber/Streamer/Journalist and want a key of the game or more information please contact me - gameorchar To conclude - A Step Into Darkness launches on Steam on the 1st of August We hope you are excited from the launch as we are! Eoin Clifford, GameOrchard Productions --------- Twitter.com/gameorchard [email protected] Version JN2A is now live! - Update NotesJun 27, 2017 - Community AnnouncementsHey everyone, Before we get into the update - 1. On July the 1st at 2PM GMT we will have a very special announcement, one that has been waited for for over 2 years since the development of this game! Everything will be announced on all our social media platforms. 2. We have launched a Discord for A Step Into Darkness! Please join it here - https://discord.gg/NqR2HH6 This is the final update we will be releasing until the actual release of the game. Many changes have been made a long existing bugs have been eliminated. Size : 14.7Mb. Fixed: - Fixed dysfuntional audio during the office introdution. - Fixed the 'credits intro' not playing before the forest. - Removed 'press any key to continue' screen. - Fixed bug where you had the ability to view the coffee animation while not drinking. - Changed the door to wood in the forest. - Added menu to the hallway before the meeting. - Added ambient noise to the office. - Fixed the buttons on the elevator in the garage. - Added footsteps in the office. - Fixed windows on Martin's car. - Fixed noclipping through Martin's car. - Hid mouse for part 3. - Added footsteps to the waiting room. - Fixed the Alt + Tab bug. - Fixed multiple bugs during the underground conversation. - Fixed z-fighting during the dream scene. Still to fix: - Tweak enemy AI. - Change level design to forest. - New pause menu revival. - Fix options menu. - Option to disable menu. Hope you enjoy the changes, thanks to the community for helping report bugs! We look forward to making the announcement on Saturday at 2PM GMT!. Eoin Clifford, GameOrchard --------- Twitter.com/gameorchard [email protected]Version JN1A is now live! - Update NotesJun 1, 2017 - Community AnnouncementsHey everyone, Just a quick patch for the issues encountered by some with the MY1A update. The underground scene still requires fixing and will be patched tomomorw. Among the changes are --------------- - Fixed version indicator. - Fixed glass on lights. - Simplfied Unity splash screen. - Fixed forest level not loading. - Fixed introduction not playing. - Introduction now has upgraded graphics. - Fixed other bugs. --------------- Size is around 145MB. Hope you enjoy the changes, thanks to the community for helping report bugs! Eoin Clifford, GameOrchard --------- Twitter.com/gameorchard [email protected] Version MY1A is now live! Major Update (Graphical Overhaul) - Update NotesMay 30, 2017 - Community AnnouncementsGet a beta key to test the update now! 100 are available - https://t.co/NuVStVzrxU Hey everyone, Today I will be discussing future development, the eventual launch of A Step Into Darkness and details of all the new additions in major graphical rework the game has just gone under. This update (MY1A) is a pre-release verision for beta testers, if you want a key for testing/streaming/let's playing please e-mail me via [email protected]. Starting with future development and the eventual launch. At the moment, as the main developer of the game I have upcoming exams, therefore I will be unable to both launch the game and release new information regarding the game etc. via Twitter often for about 2-3 weeks, during my exams, Nicholas will be working on the game. The next update is currently being worked on Since the last update a new member has joined GameOrchard, Nicholas Ponomarev specializes in graphical engineering. He has since ported the game to Unity 5 and completely reworked the lighting and graphical effects. Some of his work can be found in the updated screenshots on the Store page. This update means the minimum and recommended specs will be adjusted. The game has been translated into Spanish by Angel Luis Caballero, a localized update is on the way. A new trailer is also in the works, releasing close to the game's completion in mid-July the trailer will feature a lot of gameplay from the newly reworked graphics. ----------------------------------------- Here are the upcoming patchnotes for the final release: - Ported the game in the Unity 5 engine. - Lighting effects reworked on every scene. - Camera effects reworked on every scene. - Added motion blur. - Reworked the main menu, added new terrain texturing. - Reworked forest terrain and textures. - Reworked the introduction cutscene with the new graphics. - Added dust particles to multiple scenes. - Improved performance on all scenes. - Added bottom to toppled tree in forest. - Added a new bed in the underground scene. - Adjusted vent floor, roof. - Added multiple grates in the underground vent. - Added truck engine sound effect in forest. - Added heartbeat monitors. - Fixed modelling issues with Martin's SUV. - Fixed collision issues. - Fixed UV issues with PC. - Adjusted size of objects in underground. - Fixed door models. - Multiple minor design changes with hallways. - Multiple other bug fixes. - Added all trading cards. (Obtainable after official launch) Size is around 209Mb. --------- Here's a few bugs that have already been noted and will be fixed in the next update. (Currently do not have access to PC) - Pause menu not functional - Unity 5 Splash Screen (We have not upgraded to pro edition since porting) - Glass on lights are not transpartent. - Version says 'April 1st Edition', this should be 'May 1st Edition'. - Multiple bugs in forest (enemy AI is being reworked as well as the level design) - Alt + Tab crashes the game for some. If you have found a bug please report, or giv...Regarding some game-breaking issues in version A1AApr 5, 2017 - Community AnnouncementsHey, We are currently aware of some game-breaking and crash inducing issues. These glitches are mainly based in the forest, possibly as a result of the adjusted AI. A patch fixing all these issues will be released by Friday night at latest. After the hot-fix update A2A will be developed and launched. Needless to say this glitch has set back development slightly as well as intentions on the promotional side of things. We apologise for any incovience caused and will ensure such an issue will not arise in the future. Thank you for your support, Eoin Clifford, GameOrchard GamesVersion A1A is now live! (April 2017 1st build) - Update NotesApr 2, 2017 - Community Announcementshttps://s11.postimg.org/6zd88aegz/a1a.png Hey guys, We have just released a new update for A Step Into Darkness - Version A1A (April 2017 1st build) . This is a prer-elease build for testers A lot of work has gone into ensuring this version met the community's expectations. We have fixed many bugs that were requested by the players of A Step Into Darkness and we hope have build an overall more enjoyable game as a result of these changes. ----------------------------------------------- Update notes - \ New achievement "Deja Vu" https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/578600/96e647b7fb5c928cb78a64941a91b10dccc04979.jpg \ Reduced respawn rate of 'Darkness' \ Improved response of key presses. \ Added movement controls indicator at main menu. \ Flushed all door models and walls in hallways. \ Added audio transition between "Press Any Key" and Main Menu. \ Fixed multiple pause menu bugs. \ Added custom VoIP (Lots of references in contacts) \ Added new VoIP notification sound. \ Fixed text reappearing after consumption of coffee in the office. \ Moved doors into the wall in all hallway scenes. \ Added easter egg car model (Possibly new achievement related.) \ Fixed UV mesh on PC in office. \ Fixed a lot of flashlight bugs. \ Fixed bug where logs were not solid in the forest. \ Added OST promotion. \ Other minor bug fixes. Size is ~ 14MB ----------------------------------------------- **** Please note that these fixes are majority based in the office. M2A is a future update that will cover the underground, menu and forest changes. We have already begun work on this but it is not complete.**** ----------------------------------------------- To celebrate the release of A Step Into Darkness update A1A the first person to send me a screenshot of this in-game via twitter will win a copy of the OST! https://s9.postimg.org/olqf7wgjz/AE86.png ----------------------------------------------- We cannot thank the community enough for their assistance when identifying bugs, you have been a great help in developing ASID. Enjoy the game and feel free to contact me with regards to bugs etc. or use the form - tinyurl. com /ASIDFeed - Eoin Clifford, GameOrchard twitter.com/gameorchard Check out the A Step Into Darkness Original Soundtrack http://store.steampowered.com/app/594270/A Step Into Darkness Original Soundtrack launches on Steam for $4.99Mar 20, 2017 - Community AnnouncementsHello! The A Step Into Darkness Original Soundtrack has launched on Steam for $4.99, composed Brett James, this soundtrack DLC contains all of the music from A Step Into Darkness as well as additional tracks not featured in the original game. These are provided in a 320kbps MP3 format. The tracklist is as follows: 1.) What Have I Done (Prologue) (02:24) 2.) A Step into Darkness (Main Theme) (01:55) 3.) In Limbo (01:03) 4.) Meeting in the Office ( 01:57) 5.) The Corridors (01:24) 6.) Find the Tapes (02:52) 7.) Wake up, GET OUT! (01:57) 8.) A Step into Darkness (Reprise) (01:36) http://store.steampowered.com/app/594270/ The soundtrack is currently at a 15% launch discount! You can check out the first track of the OST here - https://soundcloud.com/brettjamescomposer/1-what-have-i-done-prologue Enjoy! - Eoin Clifford (twitter.com/gameorchard)Version F13A is now live! (Feb 2017 13th build) - Update NotesFeb 26, 2017 - Community Announcementshttps://s28.postimg.org/spdf8luel/version_F13_A.png Hey guys, We have just released a new update for A Step Into Darkness - Version F13A (Feb 2017 13th build) . This is a prerelease build for testers ----------------------------------------------- Update notes - \ New pause menu. \ Added crosshair. \ Improved response of key presses. \ Removed mouse from some areas where it was not required. \ Fixed resolution bug (Alt-Tab & Ctrl-Alt-Del) \ Stopped character rotation during pause menu. \ Cassettes do not play over each other. \ Added visual barriers. \ Fixed small chance of flashlight malfunctioning. \ Added options option to main menu. \ Added knobs to some doors. \ Fixed some typos. \ Other minor bug fixes. Size is ~ 56MB ----------------------------------------------- The next update will include the addition of trading cards, emoticons, badges and backgrounds as well as bug fixes that may arise. This should be available Sunday. I will also be announcing something large regarding the OST on my Twitter (@gameorchard) this Wednesday! Enjoy the game and feel free to contact me with regards to bugs etc. or use the form - tinyurl. com /ASIDFeed Eoin Clifford, GameOrchardVersion F11B is now live! (Feb 2017 11th build) - Update NotesFeb 4, 2017 - Community Announcementshttps://s24.postimg.org/x3iq9w7it/Untitledfeb.png Hey guys, We have just released a new update for A Step Into Darkness - Version 0.99 (Feb 2017 11th build) . This is a prerelease build for testers ----------------------------------------------- Update notes - \ Fixed office door malfunctioning and elevator text prompt not displaying. \ Added colliders to logs and the bridge in the forest. \ Fixed bug where Steam crashed due to the location of the executable, Size is ~ 14MB ----------------------------------------------- The next update will be released in two weeks or so due to the fact that I have exams, I already have received many bug reports so I will include the fixes in the next build which will be a rather large update. I am constantly working to make the game as great an experience as possible. Enjoy the game and feel free to contact me with regards to bugs etc. or use the form - tinyurl. com /ASIDFeed Eoin Clifford, GameOrchard